As pointed out by Eric Ries, a minimum viable product is that version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.
Company MVP Concept Validation Iteration Airbnb Online platform to rent out air mattresses and provide breakfast Launched a simple website for hosts to list properties; the founders themselves validated it by renting out their apartment Enhanced user experience, added secure payment options, and expanded property listings Facebook A social networking site for Harvard students initially Started as a closed platform for Harvard students; expanded to other Ivy League universities Opened up to more universities, introduced News Feed, added photo sharing, and went global Twitter A microblogging platform for sharing short text updates Tested the idea internally at Odeo; initially used by employees Introduced @mentions, hashtags, retweets, and multimedia sharing Dropbox File-syncing service for storing and sharing files Created a basic video demo and shared online; received positive feedback Enhanced features like file sharing, collaboration, and mobile access Slack Team communication platform with real-time messaging Developed as an internal tool for Tiny Speck; found success and pivoted Added integrations with other apps and expanded user base Amazon Online bookstore for book enthusiasts Launched as an online bookstore from Jeff Bezos’s garage Expanded product range, introduced Amazon Prime, and ventured into cloud computing with AWS YouTube Video-sharing website for sharing video clips Uploaded the first video (“Me at the zoo”) to test the platform Improved video player, added features like comments and channels WhatsApp Messaging app for sending text messages over the internet Launched to a small group of friends to test functionality Added voice calling, video calling, and end-to-end encryption LinkedIn Professional networking platform for building professional connections Launched to a small group of colleagues and friends Expanded features to include job postings, groups, and company pages Instagram Photo-sharing app with filters Released a simple iOS app that allowed users to share photos with filters Iteratively added features like Explore, Stories, and IGTV Uber Ride-sharing service connecting drivers with passengers Started with a simple app for requesting black cars; tested with friends and family Expanded services to include UberX, UberPool, and UberEats Spotify Music streaming service with access to a vast music library Launched in Sweden with a limited catalog; gathered feedback Expanded the music library, added personalized playlists, and went international Airbnb Online platform to rent out air mattresses and provide breakfast Launched a simple website for hosts to list properties; the founders themselves validated it by renting out their apartment Enhanced user experience, added secure payment options, and expanded property listings Facebook A social networking site for Harvard students initially Started as a closed platform for Harvard students; expanded to other Ivy League universities Opened up to more universities, introduced News Feed, added photo sharing, and went global Twitter A microblogging platform for sharing short text updates Tested the idea internally at Odeo; initially used by employees Introduced @mentions, hashtags, retweets, and multimedia sharing Dropbox File-syncing service for storing and sharing files Created a basic video demo and shared online; received positive feedback Enhanced features like file sharing, collaboration, and mobile access Slack Team communication platform with real-time messaging Developed as an internal tool for Tiny Speck; found success and pivoted Added integrations with other apps and expanded user base Amazon Online bookstore for book enthusiasts Launched as an online bookstore from Jeff Bezos’s garage Expanded product range, introduced Amazon Prime, and ventured into cloud computing with AWS YouTube Video-sharing website for sharing video clips Uploaded the first video (“Me at the zoo”) to test the platform Improved video player, added features like comments and channels WhatsApp Messaging app for sending text messages over the internet Launched to a small group of friends to test functionality Added voice calling, video calling, and end-to-end encryption LinkedIn Professional networking platform for building professional connections Launched to a small group of colleagues and friends Expanded features to include job postings, groups, and company pages Instagram Photo-sharing app with filters Released a simple iOS app that allowed users to share photos with filters Iteratively added features like Explore, Stories, and IGTV Uber Ride-sharing service connecting drivers with passengers Started with a simple app for requesting black cars; tested with friends and family Expanded services to include UberX, UberPool, and UberEats Spotify Music streaming service with access to a vast music library Launched in Sweden with a limited catalog; gathered feedback Expanded the music library, added personalized playlists, and went international Pinterest Visual discovery and bookmarking platform Developed a prototype for collecting and sharing design ideas Enhanced pinning and board features, introduced business accounts Tesla Electric car manufacturer Released the Roadster as the first electric sports car Developed Model S, Model 3, Model X, and Model Y with advanced features Snapchat Multimedia messaging app with self-destructing messages Tested with a small group of friends; focused on ephemeral messages Introduced Stories, Discover, and expanded to include filters and lenses Airbnb Online platform to rent out air mattresses and provide breakfast Launched a simple website for hosts to list properties; the founders themselves validated it by renting out their apartment Enhanced user experience, added secure payment options, and expanded property listings Facebook A social networking site for Harvard students initially Started as a closed platform for Harvard students; expanded to other Ivy League universities Opened up to more universities, introduced News Feed, added photo sharing, and went global Twitter A microblogging platform for sharing short text updates Tested the idea internally at Odeo; initially used by employees Introduced @mentions, hashtags, retweets, and multimedia sharing Dropbox File-syncing service for storing and sharing files Created a basic video demo and shared online; received positive feedback Enhanced features like file sharing, collaboration, and mobile access Slack Team communication platform with real-time messaging Developed as an internal tool for Tiny Speck; found success and pivoted Added integrations with other apps and expanded user base Amazon Online bookstore for book enthusiasts Launched as an online bookstore from Jeff Bezos’s garage Expanded product range, introduced Amazon Prime, and ventured into cloud computing with AWS YouTube Video-sharing website for sharing video clips Uploaded the first video (“Me at the zoo”) to test the platform Improved video player, added features like comments and channels WhatsApp Messaging app for sending text messages over the internet Launched to a small group of friends to test functionality Added voice calling, video calling, and end-to-end encryption LinkedIn Professional networking platform for building professional connections Launched to a small group of colleagues and friends Expanded features to include job postings, groups, and company pages Instagram Photo-sharing app with filters Released a simple iOS app that allowed users to share photos with filters Iteratively added features like Explore, Stories, and IGTV Uber Ride-sharing service connecting drivers with passengers Started with a simple app for requesting black cars; tested with friends and family Expanded services to include UberX, UberPool, and UberEats Spotify Music streaming service with access to a vast music library Launched in Sweden with a limited catalog; gathered feedback Expanded the music library, added personalized playlists, and went international Pinterest Visual discovery and bookmarking platform Developed a prototype for collecting and sharing design ideas Enhanced pinning and board features, introduced business accounts Tesla Electric car manufacturer Released the Roadster as the first electric sports car Developed Model S, Model 3, Model X, and Model Y with advanced features Snapchat Multimedia messaging app with self-destructing messages Tested with a small group of friends; focused on ephemeral messages Introduced Stories, Discover, and expanded to include filters and lenses
Company | MVP Concept | Validation | Iteration |
---|---|---|---|
Airbnb | Online platform to rent out air mattresses and provide breakfast | Launched a simple website for hosts to list properties; the founders themselves validated it by renting out their apartment | Enhanced user experience, added secure payment options, and expanded property listings |
A social networking site for Harvard students initially | Started as a closed platform for Harvard students; expanded to other Ivy League universities | Opened up to more universities, introduced News Feed, added photo sharing, and went global | |
A microblogging platform for sharing short text updates | Tested the idea internally at Odeo; initially used by employees | Introduced @mentions, hashtags, retweets, and multimedia sharing | |
Dropbox | File-syncing service for storing and sharing files | Created a basic video demo and shared online; received positive feedback | Enhanced features like file sharing, collaboration, and mobile access |
Slack | Team communication platform with real-time messaging | Developed as an internal tool for Tiny Speck; found success and pivoted | Added integrations with other apps and expanded user base |
Amazon | Online bookstore for book enthusiasts | Launched as an online bookstore from Jeff Bezos’s garage | Expanded product range, introduced Amazon Prime, and ventured into cloud computing with AWS |
YouTube | Video-sharing website for sharing video clips | Uploaded the first video (“Me at the zoo”) to test the platform | Improved video player, added features like comments and channels |
Messaging app for sending text messages over the internet | Launched to a small group of friends to test functionality | Added voice calling, video calling, and end-to-end encryption | |
Professional networking platform for building professional connections | Launched to a small group of colleagues and friends | Expanded features to include job postings, groups, and company pages | |
Photo-sharing app with filters | Released a simple iOS app that allowed users to share photos with filters | Iteratively added features like Explore, Stories, and IGTV | |
Uber | Ride-sharing service connecting drivers with passengers | Started with a simple app for requesting black cars; tested with friends and family | Expanded services to include UberX, UberPool, and UberEats |
Spotify | Music streaming service with access to a vast music library | Launched in Sweden with a limited catalog; gathered feedback | Expanded the music library, added personalized playlists, and went international |
Airbnb | Online platform to rent out air mattresses and provide breakfast | Launched a simple website for hosts to list properties; the founders themselves validated it by renting out their apartment | Enhanced user experience, added secure payment options, and expanded property listings |
A social networking site for Harvard students initially | Started as a closed platform for Harvard students; expanded to other Ivy League universities | Opened up to more universities, introduced News Feed, added photo sharing, and went global | |
A microblogging platform for sharing short text updates | Tested the idea internally at Odeo; initially used by employees | Introduced @mentions, hashtags, retweets, and multimedia sharing | |
Dropbox | File-syncing service for storing and sharing files | Created a basic video demo and shared online; received positive feedback | Enhanced features like file sharing, collaboration, and mobile access |
Slack | Team communication platform with real-time messaging | Developed as an internal tool for Tiny Speck; found success and pivoted | Added integrations with other apps and expanded user base |
Amazon | Online bookstore for book enthusiasts | Launched as an online bookstore from Jeff Bezos’s garage | Expanded product range, introduced Amazon Prime, and ventured into cloud computing with AWS |
YouTube | Video-sharing website for sharing video clips | Uploaded the first video (“Me at the zoo”) to test the platform | Improved video player, added features like comments and channels |
Messaging app for sending text messages over the internet | Launched to a small group of friends to test functionality | Added voice calling, video calling, and end-to-end encryption | |
Professional networking platform for building professional connections | Launched to a small group of colleagues and friends | Expanded features to include job postings, groups, and company pages | |
Photo-sharing app with filters | Released a simple iOS app that allowed users to share photos with filters | Iteratively added features like Explore, Stories, and IGTV | |
Uber | Ride-sharing service connecting drivers with passengers | Started with a simple app for requesting black cars; tested with friends and family | Expanded services to include UberX, UberPool, and UberEats |
Spotify | Music streaming service with access to a vast music library | Launched in Sweden with a limited catalog; gathered feedback | Expanded the music library, added personalized playlists, and went international |
Visual discovery and bookmarking platform | Developed a prototype for collecting and sharing design ideas | Enhanced pinning and board features, introduced business accounts | |
Tesla | Electric car manufacturer | Released the Roadster as the first electric sports car | Developed Model S, Model 3, Model X, and Model Y with advanced features |
Snapchat | Multimedia messaging app with self-destructing messages | Tested with a small group of friends; focused on ephemeral messages | Introduced Stories, Discover, and expanded to include filters and lenses |
Airbnb | Online platform to rent out air mattresses and provide breakfast | Launched a simple website for hosts to list properties; the founders themselves validated it by renting out their apartment | Enhanced user experience, added secure payment options, and expanded property listings |
A social networking site for Harvard students initially | Started as a closed platform for Harvard students; expanded to other Ivy League universities | Opened up to more universities, introduced News Feed, added photo sharing, and went global | |
A microblogging platform for sharing short text updates | Tested the idea internally at Odeo; initially used by employees | Introduced @mentions, hashtags, retweets, and multimedia sharing | |
Dropbox | File-syncing service for storing and sharing files | Created a basic video demo and shared online; received positive feedback | Enhanced features like file sharing, collaboration, and mobile access |
Slack | Team communication platform with real-time messaging | Developed as an internal tool for Tiny Speck; found success and pivoted | Added integrations with other apps and expanded user base |
Amazon | Online bookstore for book enthusiasts | Launched as an online bookstore from Jeff Bezos’s garage | Expanded product range, introduced Amazon Prime, and ventured into cloud computing with AWS |
YouTube | Video-sharing website for sharing video clips | Uploaded the first video (“Me at the zoo”) to test the platform | Improved video player, added features like comments and channels |
Messaging app for sending text messages over the internet | Launched to a small group of friends to test functionality | Added voice calling, video calling, and end-to-end encryption | |
Professional networking platform for building professional connections | Launched to a small group of colleagues and friends | Expanded features to include job postings, groups, and company pages | |
Photo-sharing app with filters | Released a simple iOS app that allowed users to share photos with filters | Iteratively added features like Explore, Stories, and IGTV | |
Uber | Ride-sharing service connecting drivers with passengers | Started with a simple app for requesting black cars; tested with friends and family | Expanded services to include UberX, UberPool, and UberEats |
Spotify | Music streaming service with access to a vast music library | Launched in Sweden with a limited catalog; gathered feedback | Expanded the music library, added personalized playlists, and went international |
Visual discovery and bookmarking platform | Developed a prototype for collecting and sharing design ideas | Enhanced pinning and board features, introduced business accounts | |
Tesla | Electric car manufacturer | Released the Roadster as the first electric sports car | Developed Model S, Model 3, Model X, and Model Y with advanced features |
Snapchat | Multimedia messaging app with self-destructing messages | Tested with a small group of friends; focused on ephemeral messages | Introduced Stories, Discover, and expanded to include filters and lenses |
The origin story of the lean startup movement
It officially started with an HBR article of 2013 that referred to a new phenomenon in the business world “Why the Lean Start-Up Changes Everything:”
However, the origin story started in the late 1990s.
Steve Blank, a retired serial entrepreneur had the time to think through what he had missed in terms of business frameworks, during the years as he started several high-tech companies.
He had noticed that the only tool available at the time was the business plan.
However, not only the business plan was a static document that didn’t survive the first contact with the real world.
That document also has plenty of untestable and untested assumptions.
The patterns he noticed would be all gathered into what became a manifesto and the foundation for the lean startup movement.
This manifesto would be called Customer Development Manifesto, which moved along 17 principles.
It started with a definition of a startup that moves along those lines:
A Startup Is a Temporary Organization Designed to Search for A Repeatable and Scalable Business Model
The interesting part of this definition is – I argue – the “search for” part.
Many companies in the past started from a prepackaged business model they could apply to their business to scale up.
In the real world, startups need to look for a business model.
The iteration process to find a business model is as challenging as the iteration process of humans searching for meaning.
In fact, only when a startup has found the proper business model it will be able to unlock value in the long run.
The birth of the Customer Development Manifesto
The Customer Development Manifesto moved around 17 principles:
- There Are No Facts Inside Your Building, So Get Outside
- Pair Customer Development with Agile Development
- Failure is an Integral Part of the Search for the Business Model
- If You’re Afraid to Fail You’re Destined to Do So
- Iterations and Pivots are Driven by Insight
- Validate Your Hypotheses with Experiments
- Success Begins with Buy-In from Investors and Co-Founders
- No Business Plan Survives First Contact with Customers
- Not All Startups Are Alike
- Startup Metrics are Different from Existing Companies
- Agree on Market Type – It Changes Everything
- Fast, Fearless Decision-Making, Cycle Time, Speed and Tempo
- If it’s not About Passion, You’re Dead the Day You Opened your Doors
- Startup Titles and Functions Are Very Different from a Company’s
- Preserve Cash While Searching. After It’s Found, Spend
- Communicate and Share Learning
- Startups Demand Comfort with Chaos and Uncertainty
The lean startup Manifesto would become the starting point for the evolution of The Lean Startup Movement.
And the introduction of new tools and frameworks to use as an entrepreneur (Business Model Canvas and all its variations)
A glance at the lean startup methodology
The lean startup methodology aims at creating a scientific, repeatable process for product development that allows the startup to build products and deliver them fast.
In other words, the lean startup moves around three stages:
- Build.
- Measure.
- Learn.
This process of build > measure > learn will need to be repeated over and over, thus creating a feedback loop.
The primary purpose is to initially come up with a minimum viable product (MVP), which is a critical aspect of the lean startup model.
A Minimum Viable Product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.
The MVP will be the foundation to build a successful company.
What is not an MVP?
As Ash Maurya pointed out, the definition of MVP got overtime simplified with “the smallest thing you can build that lets you quickly make it around the build/measure/learn loop.”
This kind of simplification brings flaws and mistakes that can also lead to significant failures.
For instance, Ash Maurya defines the MVP as “the smallest thing you can build that delivers customer value (and as a bonus captures some of that value back).”
Demo > Sell > Build: Tweaking the classic lean startup loop
When I spoke to Ash Maurya, author of Running Lean and Scaling Lean, we discussed how building a solution before validating it might be the basis of one of the most dangerous biases for entrepreneurs: the innovator’s bias.
As he pointed out, “one of the biases that that that many entrepreneurs fall run into is this premature love of the solution. Like the first principles in science, you almost have to deconstruct an idea. We have to start with the basics. In this case, when we look at our business, we have to break it down into customers and problems.”
And he continued, “If you don’t have the right customers who are trying to get sorted and problem solved, and no matter what solution you build, it doesn’t matter because we know that unless you’re solving a problem, customers are not going to use it.
They’re not going to pay money. Even if you can reach them. Even if you have a patent or an unfair advantage, it doesn’t matter at the end of the day because your customers don’t care. So that is the way we logically break it down, but that innovator’s bias is one of those sneaky things.”
Ash Maurya proposed a slightly different approach:
We might start with the demo. We might first go and find customers, see if we can reach them, even talk to them. Because if you can talk to customers, we can sell them anything. We start with the end in mind and then we deconstruct our way back to the beginning and start validating at a bottom-up level. That generally is how we overcome the innovator’s bias toward a solution.
As Ash Maurya pointed out, “build a demo first, sell that demo, and if you can sell the demo, then don’t even build the product.”
Validating the market with a bottom-up approach to flip upside-down the product-market fit problem
This process helps to validate the market clearly, thus eliminating most of the risks associated with a company’s failure (people do not need or want that product).
This MVP approach flips upside-down the product-market fit problem. Where in a product-market fit scenario, we build a product first, and we iterated times and times again to find this magic moment, called “market fit.”
In this leaner MVP approach, we validate the market first, then build a product.
Of course, that doesn’t mean success is guaranteed. We just moved the market risk away, and now the whole pressure is on the feasibility of the product we demoed.
A great example of this approach is how Tesla pre-sells its cars by demoing them first before going into large-scale production:
While the demoed product already has all the aesthetics and most of the features the final product might have.
For a car company, one thing is to build a single car; another is to produce it at scale.
On a much smaller scale, a demo might be a simple landing page with a mock-up of the product you want to build.
Once again, this process will help us validate the market first.
From there, it will be more of a problem of feasibility.
Of course, the more a product is technically challenging, the more the feasibility risk will be high later on.
However, that also means we saved massive financial resources.
To produce that product and make it go to market, we would have spent time, money, and other people’s capital and built something people do not want.
The leaner MVP approach is about finding whether the “commercial time window” is right
We might argue that the whole concept of leaner MVP is entirely new.
However, companies innovated in their fields have used this approach (or at least the innovative units within those companies).
When I interviewed Alberto Savoia (he was among the engineering team of Google in the early years and before its IPO), he explained how back in the 1980s, IBM thought, “we want everyone to have personal computers.”
IBM thought there was no way that most people would use computers as they would not be predisposed to learn how to use a keyboard (an assumption proved wrong).
How to test this assumption?
IBM thought to tackle the market with a speech-to-text technology that enabled people to talk to computers and get that translated into text.
They figured a mechanism to convert speech into text would make a computer a potential mass-market product.
In short, people would dictate to computers instead of typing on a keyboard.
Yet, instead of focusing on building the product first (it would have taken years and many billion dollars), IBM devised an intelligent experiment.
The IBM team brought people into a room, they gave them a microphone, and there was a screen in front of that microphone and told them, “Look, this a new way of running a computer, there’s no keyboard, you just speak to it, and give it a shot and tell us what you think.”
Therefore, people talk, and the computer translates that into text.
However, it wasn’t the final product, not even close. In the room next door, a human being got the input through the headphone and typed it on a keyboard.
The effect was that the users in the experiment thought the IBM speech-to-text was a working prototype, but it wasn’t.
With this simple experiment, IBM collected valuable data that told them a few things they were completely wrong about.
First, people would not talk to computers for long, as they got a sore throat.
Also, in an office environment, everyone talking loudly will not be viable (especially if you need to input into the computer confidential information).
Those data points alone made IBM stop prioritizing the speech-to-text experiment.
And this would save them years of R&D, lost focus, and financial resources.
A third assumption would be proved wrong after a few years.
Indeed, keyboards would eventually become mass-adopted and efficient to use computers at scale! (and it still is today).
Voice-enabled devices are going into mass-production only now (Alexa, Google Home, Cortana, Siri).
However, this is a much different technological environment compared to the 1980s.
Thus, if at all, this leaner MVP approach can tell us an extremely valuable piece of information on whether the commercial use case timing is right! (that for sure represents a good chunk of the product’s success in the first place).
It’s important to clarify that this approach will not tell us whether a product or technology will ever be successful in the future.
Neither whether this technology will be successful with another commercial use case.
In short, IBM thought the speech-to-text would be an alternative to the keyboard, and this assumption was wrong for the time being.
Would that be proved right if they thought of another commercial use case? Maybe.
But for what they needed back then (make PCs scale and become a mass product), text-to-speech wasn’t the right project to prioritize.
When does an MVP become too risky?
If you are just starting up, you don’t have an established brand, and your reach is limited, the MVP might be the way to go.
That’s because the risk of failure and the cost of branding are very, very limited.
Thus the value captured from the iterations and the feedback gained is high. All that changes if you have an established brand and a broad reach.
That is where the Exceptional Viable Product definition given by Rand Fishkin (founder of Moz and SparkToro) comes in handy.
I believe it’s often the right choice to bias to the EVP, the “exceptional viable product,” for your initial, public release.
Fishkin suggests creating an MVP but not releasing it until that is exceptional. At that point, you do release it to the public.
Thus, the exceptional viable product (EVP) methodology requires an iteration of the product “in-house,” tested with your team and maybe a few selected customers.
Companies like Apple have been following this approach all along. Apple has been building its hardware products by testing them internally as much as possible.
There are two main reasons to opt for this approach:
- Brand risk: if you have an established brand, a new product released to your audience is way too risky. As this might compromise the whole brand equity gained over the years.
- Competitive risk: when you release a product to the market, even to a smaller subset, you’re enabling competitors to gain access to the new product you’re launching, thus giving away valuable information that will give them a competitive edge, to quickly improve on what you’re doing.
As Fishkin suggests, only when you’re sure the product is exceptional can you launch to a broader audience.
The EVP methodology allows more established brands to avoid failures that can lead to an irrecoverable loss of reputation.
Enter the Exceptional Viable Product Methodology
My proposal is that we embrace the reality that MVPs are ideal for some circumstances but harmful in others, and that organizations of all sizes should consider their market, their competition, and their reach before deciding what is “viable” to launch. I believe it’s often the right choice to bias to the EVP, the “exceptional viable product,” for your initial, public release.
Rand Fishkin also added:
Depending on your brand’s size and reach, and on the customers and potential customers you’ll influence with a launch, I’d urge you to consider whether a private launch of that MVP, with lots of testing, learning, and iteration to a smaller audience that knows they’re beta testing, could be the best path.
In other words, he takes into account two main variables. On the one hand, you have the attention, customers, and evangelism.
On the other hand, you have the product quality.
The greater the attention, customer base, and ability to evangelize, the more you’ll need to have a solid product before its launch.
In Rand Fishkin’s vision, an EVP has to have two minimum features:
- Have decent exposure.
- And be truly impressive, at least at one must-have – identified – feature customers are looking for.
He learned that lesson at Moz when trying to build a new tool to identify spammy links. As Rand Fishkin recounted:
Our research had already revealed what customers wanted. They wanted a web index that included all the sites Google crawled and indexed, so it would be comprehensive enough to spot all the potential risky links. They wanted a score that would definitively say whether a site had been penalized by Google. And they wanted an easy way of knowing which of those spammy sites linked to them (or any other site on the web) so they could easily take that list and either avoid links from it or export and upload it to Google Search Console through a disavow file to prevent Google from penalizing them.
That would be anexceptionalproduct.
But we didn’t have the focus or the bandwidth to build the exceptional product, so we launched an MVP, hoping to learn and iterate. We figured that something to help our customers and community was better than nothing.
I think that’s my biggest lesson from the many times I’ve launched MVPs over my career. Sometimes, something is better than nothing. Surprisingly often, it’s not.
Connecting the dots between MVP, Leaner MVP, and EVP
The lean startup movement and the lean startup methodology made an important contribution to the startup ecosystem.
A core part of the lean startup methodology is the MVP.
As we’ve seen throughout the article, an MVP is the classic mode of experimentation for startups.
It has been a very powerful shift as it enabled companies to gain customers’ feedback early in the product development cycle.
Yet, as we move toward the leaner MVP approach has taught us that we can use an even more bottom-up approach by demoing the product even before we’ve built it to see if people want it.
This approach moves from build > measure > learn to demo > sell > build.
The leaner MVP approach will work well to remove market risk away while putting more pressure on the feasibility risk.
And yet, it will help us save valuable time and resources.
Both an MVP and leaner MVP approach become risky when it comes to an established brand with a wide audience and reach, where a new product release, also if circumscribed to a small audience, can spread quickly.
In that case, an EVP approach will help, as it will focus on iterating the new product with specific units within the company and with only a few selected customers.
Microniches and Minimum Viable Audiences
Another couple pieces of the puzzle to be added to build a valuable product from scratch are microniche and minimum viable audience.
In other words, on a very crowded web with an app for anything, the best way to create options to scale is by targeting a microniche.
A microniche is such a small sub-segment of a market, which, though, can be extremely valuable as you can gain:
- Honest feedback: as a small audience (sometimes comprising also a few dozen of people), they will be so motivated to deal with someone who takes the time to talk to them (compared to existing prominent players that, due to scale, have mostly automated interactions with their customer base) that you’ll get a lot of honest feedback. Having this kind of feedback is extremely valuable.
- Clear value proposition: those small audiences will know what they want, and they will help you in crafting a unique value proposition.
- Faster iteration loops will make it possible for you to build faster loops of iterations to improve the product quickly.
From the above, you can identify your minimum viable audience.
This is the essence of what I like to call the Blue Sea Strategy, which, contrary to the Blue Ocean, makes sure to develop a new market by drilling down to tiny niches within that market.
As in those microniches, you’ll discover truths that have the potential (over time) also to help you develop a whole new market!
That’s what makes the Blue Sea Strategy so counterintuitive.
By narrowing down (substantially) the market today, you create options to scale tomorrow!
Today’s microniche might be tomorrow’s huge industry, potentially eating up existing/significant industries!
Case Studies
- Uber:
- MVP Concept: Uber’s MVP was a ride-hailing app that connected riders with nearby drivers. It had limited functionality, allowing users to request a ride and pay for it.
- Validation: Uber launched in San Francisco to test the demand for on-demand rides. They initially had a small pool of drivers.
- Iteration: Based on user feedback, Uber expanded its services, added features like fare splitting and driver ratings, and expanded to other cities and countries.
- Airbnb:
- MVP Concept: Airbnb’s MVP was a simple website where hosts could list their extra space for rent, and guests could book those spaces.
- Validation: The founders created a basic website with listings for their own apartments in San Francisco. They tested the concept by hosting guests.
- Iteration: Positive user feedback and increasing demand led Airbnb to refine its platform, improve user interfaces, and expand to offer various types of accommodations.
- Facebook:
- MVP Concept: Facebook’s MVP was a social networking platform exclusively for Harvard University students, called “The Facebook.” It allowed students to create profiles, connect with classmates, and share information.
- Validation: Facebook initially launched at Harvard to see how students would use it. It gained popularity quickly.
- Iteration: Mark Zuckerberg expanded the platform to other universities, and eventually, it became available to the general public. Features like the News Feed and photo sharing were added over time.
- Twitter:
- MVP Concept: Twitter’s MVP was a microblogging platform where users could post 140-character messages, called “tweets.”
- Validation: Twitter started as a side project at Odeo, a podcasting company. It was introduced to Odeo employees first to test the concept.
- Iteration: Twitter’s early users provided feedback that shaped the platform. Twitter gradually added features like retweets, hashtags, and multimedia support.
- Instagram:
- MVP Concept: Instagram’s MVP was a mobile app for sharing photos with a few basic filters.
- Validation: Instagram launched on iOS, focusing on the simplicity of sharing filtered photos. It gained a following among mobile photography enthusiasts.
- Iteration: Instagram continuously improved its app and added features like direct messaging, Stories, and video sharing. It expanded to Android and later to the web.
- Netflix:
- MVP Concept: Netflix’s MVP was an online DVD rental service, allowing users to order DVDs by mail.
- Validation: Netflix started as a mail-order DVD rental service to test if customers preferred this over traditional video rental stores.
- Iteration: As streaming technology became viable, Netflix transitioned into a digital streaming platform. They expanded into original content production.
- Tesla:
- MVP Concept: Tesla’s MVP was the Tesla Roadster, an all-electric sports car.
- Validation: The Roadster was produced in limited quantities to prove the viability of electric cars and to gain attention.
- Iteration: Tesla used the success of the Roadster to fund the development of more affordable electric vehicles like the Model S, Model 3, and Model X.
- Dropbox:
- MVP Concept: Dropbox’s MVP was a simple file-syncing service that allowed users to store and sync files across devices.
- Validation: Dropbox created a basic video demo of the product and shared it online to gauge interest. The response was overwhelmingly positive.
- Iteration: Based on feedback from early adopters, Dropbox refined its software, added features like file sharing and collaboration, and expanded its user base.
- Slack:
- MVP Concept: Slack’s MVP was a team communication platform with real-time messaging and file sharing.
- Validation: Slack was initially created as an internal communication tool for a gaming company called Tiny Speck. The team found it incredibly useful and decided to pivot to focus on Slack as a standalone product.
- Iteration: Slack continued to refine its chat platform, introduced integrations with other apps, and expanded its user base to become a widely used tool for team collaboration.
- Amazon:
- MVP Concept: Amazon’s MVP was an online bookstore that started in Jeff Bezos’s garage.
- Validation: Bezos launched Amazon as an online bookstore to test the e-commerce waters. The initial focus was on delivering books efficiently.
- Iteration: As Amazon gained traction, it expanded its product range beyond books, becoming an online marketplace for various goods. Over time, it introduced services like Amazon Prime and Amazon Web Services (AWS).
- YouTube:
- MVP Concept: YouTube’s MVP was a video-sharing website that allowed users to upload and view videos.
- Validation: YouTube was created by three former PayPal employees who wanted to share video clips easily. They uploaded the first video, “Me at the zoo,” to test the platform.
- Iteration: YouTube improved its video player, added features like comments and channels, and expanded its content categories. It was eventually acquired by Google.
- WhatsApp:
- MVP Concept: WhatsApp’s MVP was a messaging app that allowed users to send text messages over the internet.
- Validation: WhatsApp founders wanted to create a reliable messaging app because SMS was expensive. They initially launched the app to a small group of friends to test its functionality.
- Iteration: WhatsApp focused on delivering a simple and user-friendly messaging experience. It later added voice calling, video calling, and end-to-end encryption.
- LinkedIn:
- MVP Concept: LinkedIn’s MVP was a professional networking platform that allowed users to create profiles, connect with colleagues, and share their professional experiences.
- Validation: LinkedIn was launched to a small group of colleagues and friends to assess the demand for a professional networking site.
- Iteration: LinkedIn expanded its features to include job postings, groups, and company pages. It became a global platform for professional networking and career development.
Key Highlights
- Minimum Viable Product (MVP):
- An MVP is a version of a new product that allows a team to collect maximum validated learning about customers with minimal effort.
- It forms the foundation of the Lean Startup methodology.
- The Lean Startup methodology emphasizes a cycle of Build, Measure, Learn to refine the product through iterations.
- Origin of Lean Startup Movement:
- The Lean Startup movement began with an HBR article in 2013, but its origins date back to the late 1990s.
- Steve Blank, a retired serial entrepreneur, identified limitations in traditional business planning and developed the Customer Development Manifesto, which formed the basis of the Lean Startup movement.
- Customer Development Manifesto laid out principles like searching for a repeatable and scalable business model and challenging untested assumptions.
- Build > Measure > Learn:
- The Lean Startup methodology involves a continuous cycle of building a product, measuring its impact, and learning from the results.
- The goal is to develop a Minimum Viable Product (MVP) that captures customer feedback and learning to improve the product.
- Leaner MVP Approach:
- The Leaner MVP approach suggests starting with a demo or prototype to gauge interest before investing in full product development.
- The concept is to demo the product to potential customers, see if they are interested, and then build based on demand.
- This approach shifts the focus from build > measure > learn to demo > sell > build.
- Exceptional Viable Product (EVP):
- The EVP methodology proposes that, for more established brands, it’s better to create an MVP but not release it until it’s exceptional.
- The EVP requires testing the product internally and with a select group of customers before a public release.
- EVP methodology mitigates brand and competitive risks associated with an early public release.
- Applying Leaner MVP and EVP:
- Leaner MVP can help remove market risk and save resources by validating the market before building the full product.
- EVP is suited for established brands with a wider reach and aims to ensure an exceptional product launch.
- Microniche and Minimum Viable Audience:
- Targeting a microniche, a small subset of a market, can be valuable for startups.
- A microniche offers benefits such as honest feedback, a clear value proposition, and faster iteration loops.
- Identifying the minimum viable audience (MVA) within a microniche helps sustain the business as it grows.
- Blue Sea Strategy:
- The Blue Sea Strategy involves developing a new market by drilling down into small niches within an existing market.
- By focusing on microniche needs, businesses can discover unmet demands and create options for future scaling.
Related Frameworks | Description | When to Apply |
---|---|---|
Minimum Viable Product (MVP) | The Minimum Viable Product (MVP) is a version of a product with the minimum features required to satisfy early adopters and collect feedback for future development. It allows startups and product teams to validate assumptions, test hypotheses, and iterate based on user feedback before investing significant resources into full-scale development. | When launching a new product or feature, validating product-market fit and customer needs, or minimizing development costs and time-to-market by focusing on essential features and core value proposition to quickly gain user insights and iterate based on feedback. |
Lean Startup Methodology | The Lean Startup Methodology advocates for building products iteratively and incrementally, validating assumptions through rapid experimentation, and adapting based on customer feedback. It emphasizes the importance of validated learning, continuous innovation, and a focus on delivering value to customers efficiently. | When developing startup ventures or new products, minimizing risk and uncertainty by adopting a hypothesis-driven and validated learning approach, or fostering a culture of innovation and adaptability by encouraging experimentation, iteration, and customer-centricity. |
Agile Development | Agile Development is an iterative and incremental approach to software development that emphasizes flexibility, collaboration, and customer feedback. It enables teams to deliver working software in short iterations, adapt to changing requirements, and continuously improve the product based on stakeholder input. | When developing software products or digital solutions, responding to changing market demands and customer preferences, or fostering collaboration and cross-functional teamwork to deliver value incrementally and prioritize customer satisfaction through adaptive planning and continuous improvement. |
Design Thinking | Design Thinking is a human-centered approach to innovation that emphasizes empathy, ideation, and prototyping to solve complex problems and create user-centric solutions. It involves understanding user needs, generating creative ideas, prototyping concepts, and testing solutions iteratively to address real-world challenges effectively. | When solving complex problems or developing innovative solutions, understanding user needs and empathizing with stakeholders, or fostering creative thinking and collaboration to generate innovative ideas and prototype designs that address user pain points and enhance user experiences. |
Rapid Prototyping | Rapid Prototyping involves quickly creating mockups or prototypes of a product or feature to gather feedback and validate design assumptions. It allows teams to visualize concepts, test functionality, and iterate rapidly before investing significant time and resources into full-scale development. | When designing user interfaces or product features, validating design concepts and functionality, or involving stakeholders and end-users early in the design process to gather feedback and identify improvements before committing to final implementation. |
Customer Development Process | The Customer Development Process, proposed by Steve Blank, is a methodology for discovering and validating a scalable business model through iterative customer interactions. It involves customer discovery (identifying customer needs), customer validation (confirming problem-solution fit), customer creation (acquiring initial customers), and company building (scaling the business). | When exploring new markets or business opportunities, validating customer needs and pain points, or refining business models and go-to-market strategies through customer feedback and iterative experimentation to reduce market risk and accelerate growth. |
Pretotyping | Pretotyping is a technique for testing product ideas quickly and cheaply to determine demand and feasibility before investing in development. It involves creating lightweight prototypes or simulations to gauge user interest and willingness to adopt the product, helping teams validate concepts and prioritize initiatives effectively. | When evaluating product ideas or concept viability, minimizing investment and risk by testing assumptions and value propositions early, or validating market demand and user interest through low-fidelity prototypes or pretotypes to inform strategic decision-making and resource allocation effectively. |
Proof of Concept (POC) | Proof of Concept (POC) is a demonstration or experiment designed to validate the feasibility and potential of a new product, technology, or idea. It involves building a prototype or conducting a pilot project to showcase key functionalities and gather evidence of concept viability before proceeding with full-scale development. | When introducing new technologies or innovative solutions, assessing technical feasibility and viability, or securing stakeholder buy-in and investment by providing evidence of concept feasibility and value proposition to mitigate implementation risks and ensure project success. |
Bootstrapping | Bootstrapping is a method of starting and growing a business with minimal external capital, relying on personal savings, revenue reinvestment, and cost-effective strategies to sustain operations and fuel growth. It involves prioritizing cash flow management, lean operations, and frugal innovation to achieve profitability and self-sustainability. | When launching a new venture or startup, maximizing financial independence and control, or fostering resourcefulness and entrepreneurial resilience by leveraging existing resources and organic growth to bootstrap operations and build value incrementally over time. |
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What is minimum viable product in Agile?
As pointed out by Eric Ries, a minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.
What makes a good MVP?
A great MVP is something that delivers enough value to potential customers, thus ready to be launched and as result gather feedbacks from those potential customers to improve it fast.
What is an EVP?
As Rand Fishkin pointed out: “MVPs are ideal for some circumstances but harmful in others, and that organizations of all sizes should consider their market, their competition, and their reach before deciding what is “viable” to launch.” Thus EVP, or “exceptional viable product,” might be the most suited choice for an initial, public release.
Interesting and concise.
Thank you Laszlo!