Collaborative Sketching

Collaborative Sketching

Collaborative Sketching is based on the premise that visual thinking and communication can significantly enhance brainstorming sessions, problem-solving efforts, and team collaboration. It encourages participants to express their ideas and concepts visually, making abstract or complex concepts more tangible and accessible to others.

Key components of Collaborative Sketching in business include:

  • Visual Communication: Participants use sketches, drawings, diagrams, or other visual representations to convey ideas, concepts, and solutions.
  • Team Collaboration: It involves active participation from multiple team members who contribute their visual representations and insights.
  • Real-Time Interaction: Collaborative Sketching often occurs in real-time, allowing team members to build upon each other’s ideas and create a shared visual narrative.
  • Idea Generation: The technique is particularly useful for generating new ideas, exploring possibilities, and solving complex problems.

Collaborative Sketching provides organizations with a powerful tool for fostering creativity, improving communication, and accelerating innovation.

Real-World Applications

Collaborative Sketching finds applications across various business domains:

  • Product Design and Development: Teams use Collaborative Sketching to visualize product concepts, iterate on designs, and communicate ideas effectively.
  • Marketing and Advertising: Marketers employ this technique to create visual campaigns, storyboards, and advertising concepts.
  • Project Planning: Project managers and teams use Collaborative Sketching to map out project timelines, workflows, and dependencies.
  • Brainstorming Sessions: It enhances brainstorming sessions by encouraging participants to sketch their ideas, which can lead to novel solutions and insights.
  • User Experience Design: Designers and UX teams employ Collaborative Sketching to create wireframes, prototypes, and user journey maps.

Advantages of Collaborative Sketching in Business

Collaborative Sketching offers several advantages in the business context:

  • Enhanced Creativity: It stimulates creativity by providing a visual medium for expressing ideas and exploring possibilities.
  • Improved Communication: Visual representations are often more effective in conveying complex concepts and fostering shared understanding among team members.
  • Accelerated Decision-Making: Collaborative Sketching can streamline decision-making processes by making ideas and options more tangible and accessible.
  • Enhanced Collaboration: It encourages active participation and collaboration among team members, fostering a sense of ownership and shared responsibility.
  • Diverse Perspectives: It allows team members with varying backgrounds and perspectives to contribute equally, promoting diversity of thought.

Disadvantages of Collaborative Sketching in Business

While Collaborative Sketching offers numerous advantages, it may have limitations:

  • Visual Proficiency: Not all team members may be equally proficient in sketching or visual communication, which can lead to disparities in contributions.
  • Resource Intensive: Real-time Collaborative Sketching sessions may require access to digital drawing tools or physical materials, which can be resource-intensive.
  • Time Constraints: Elaborate sketches or drawings may consume significant time, impacting meeting schedules and productivity.
  • Misinterpretation: Visual representations can sometimes be misinterpreted, leading to misunderstandings if not accompanied by clear explanations.

Strategies for Effective Collaborative Sketching in Business

To implement Collaborative Sketching effectively in business, consider the following strategies:

  1. Clear Objectives: Define the objectives of the Collaborative Sketching session, whether it’s brainstorming, problem-solving, or idea generation.
  2. Diverse Participation: Encourage participation from team members with diverse backgrounds and perspectives to ensure a broad range of ideas.
  3. Facilitator Guidance: Appoint a facilitator to guide the session, manage time, and ensure that the discussion remains focused and productive.
  4. Visual Tools: Provide access to appropriate visual tools, whether digital sketching software or physical drawing materials, depending on the context.
  5. Time Management: Allocate sufficient time for the session, and set clear time limits for individual contributions to keep the process moving.
  6. Feedback and Iteration: After the session, review the visual representations, gather feedback, and iterate on ideas to refine concepts.
  7. Documentation: Document the outcomes of the Collaborative Sketching session, including sketches, notes, and action items, for reference and accountability.

When Collaborative Sketching in Business Becomes a Concern

Collaborative Sketching in business may become a concern when:

  • Dominant Voices: Certain team members dominate the visual conversation, limiting the contributions of others.
  • Lack of Visual Proficiency: Not all team members are comfortable with or skilled in visual communication, leading to disparities in contributions.
  • Resource Constraints: Organizations lack the necessary tools or resources to support Collaborative Sketching sessions.
  • Misalignment with Goals: The technique is employed without clear objectives or a relevant context, resulting in unproductive sessions.

Conclusion

Collaborative Sketching is a valuable technique for businesses seeking to enhance creativity, foster innovation, and improve communication among team members. By understanding the principles, real-world applications, advantages, disadvantages, and strategies for effective implementation, organizations can harness Collaborative Sketching as a powerful tool for accelerating idea generation, problem-solving, and decision-making. This dynamic and interactive approach empowers teams to visualize their ideas, collaborate effectively, and transform abstract concepts into tangible solutions, ultimately driving innovation and success in today’s competitive business landscape.

Key Highlights:

  • Overview of Collaborative Sketching: It involves using visual representations to communicate ideas, concepts, and solutions collaboratively, fostering creativity and improving communication among team members.
  • Key Components: Visual communication, team collaboration, real-time interaction, and idea generation are essential components of Collaborative Sketching.
  • Real-World Applications: Collaborative Sketching finds applications in product design, marketing, project planning, brainstorming sessions, and user experience design.
  • Advantages: Enhanced creativity, improved communication, accelerated decision-making, enhanced collaboration, and diverse perspectives are among the benefits of Collaborative Sketching in business.
  • Disadvantages: Varied visual proficiency among team members, resource intensiveness, time constraints, and potential misinterpretation are some of the limitations of Collaborative Sketching.
  • Strategies for Effective Implementation: Clear objective definition, diverse participation, facilitator guidance, provision of visual tools, time management, feedback and iteration, and documentation are key strategies for successful Collaborative Sketching sessions.
  • Concerns with Collaborative Sketching: Dominant voices, lack of visual proficiency, resource constraints, and misalignment with goals may hinder the effectiveness of Collaborative Sketching in business.
  • Conclusion: Collaborative Sketching is a valuable technique for businesses to foster creativity, innovation, and communication among team members. Understanding its principles and implementing effective strategies can empower teams to visualize ideas, collaborate effectively, and drive innovation in today’s competitive business environment.
Related FrameworkDescriptionWhen to Apply
Design StudiosDesign Studios is a collaborative design method that involves multidisciplinary teams working together to generate and iterate on design concepts through rapid sketching and critique sessions. – In the context of collaborative sketching, design studios bring together designers, developers, and stakeholders to explore ideas, visualize concepts, and co-create solutions using sketching techniques such as thumbnail sketches, wireframes, and storyboards. – Design studios facilitate creativity, communication, and alignment among team members, fostering collaboration and innovation in the design process.– When engaging multidisciplinary teams in collaborative ideation and concept generation through rapid sketching and critique sessions. – Design studios provide a structured framework for teams to explore ideas, visualize concepts, and co-create solutions collaboratively, making them suitable for design projects, product development initiatives, and innovation workshops where cross-functional collaboration and creative problem-solving are essential.
Brainstorming SessionsBrainstorming Sessions are group activities aimed at generating a large number of ideas or solutions to a specific problem or challenge in a short amount of time. – In the context of collaborative sketching, brainstorming sessions encourage participants to sketch out their ideas visually and share them with the group for feedback and iteration. – Brainstorming sessions may include techniques such as sketchstorming, where participants sketch ideas individually before sharing and discussing them as a group, fostering creativity, collaboration, and rapid idea generation through visual communication.– When seeking to generate a large number of ideas or solutions to a specific problem or challenge through collaborative ideation and visual communication. – Brainstorming sessions provide a structured approach for teams to brainstorm ideas, sketch concepts, and share visualizations with each other, making them suitable for design sprints, innovation workshops, and project kick-off meetings where rapid idea generation and creative collaboration are desired.
Co-Design WorkshopsCo-Design Workshops bring together stakeholders, end-users, and design professionals to collaborate on designing solutions, products, or services through hands-on activities and creative exercises. – In the context of collaborative sketching, co-design workshops leverage sketching techniques and design tools to engage participants in visualizing ideas, co-creating prototypes, and iterating on designs collectively. – Co-design workshops foster empathy, participation, and co-ownership among stakeholders, enabling them to contribute their perspectives, insights, and preferences to the design process through collaborative sketching and prototyping activities.– When involving stakeholders, end-users, and design professionals in collaborative design activities to co-create solutions, products, or services through hands-on sketching and prototyping exercises. – Co-design workshops offer a structured approach for engaging participants in the design process, fostering empathy, participation, and co-ownership, making them suitable for design projects, service design initiatives, and product development processes where stakeholder engagement and user-centered design are critical.
Storyboarding SessionsStoryboarding Sessions involve creating visual narratives or sequences of images to illustrate user experiences, product interactions, or process flows in a storyboard format. – In the context of collaborative sketching, storyboarding sessions enable teams to sketch out scenarios, user journeys, or product features collaboratively, using visual storytelling techniques to communicate ideas, identify pain points, and explore design solutions. – Storyboarding sessions may include activities such as user story mapping, where teams sketch out user journeys and map out touchpoints to visualize the end-to-end user experience and identify opportunities for improvement or innovation.– When visualizing user experiences, product interactions, or process flows through visual storytelling techniques and collaborative sketching activities. – Storyboarding sessions provide a framework for teams to create and iterate on storyboards, sketch out scenarios, and explore design solutions collaboratively, making them suitable for UX design projects, service design workshops, and product development processes where visual communication and user-centered design are essential.
Sketching ExercisesSketching Exercises are structured activities or prompts designed to improve sketching skills, stimulate creativity, and generate ideas through hands-on sketching practice. – In the context of collaborative sketching, sketching exercises engage participants in sketching activities such as doodling, thumbnail sketches, or speed sketching challenges to explore concepts, visualize solutions, and overcome creative blocks collaboratively. – Sketching exercises may include prompts such as “crazy eights,” where participants sketch eight ideas in eight minutes, or “visual brainstorming,” where teams collectively sketch out ideas and build on each other’s contributions to generate innovative solutions.– When seeking to improve sketching skills, stimulate creativity, and generate ideas through hands-on sketching practice and collaborative sketching exercises. – Sketching exercises offer opportunities for participants to explore concepts, visualize solutions, and overcome creative blocks collaboratively, making them suitable for design workshops, brainstorming sessions, and innovation labs where rapid idea generation and creative collaboration are desired.
Visual Thinking TechniquesVisual Thinking Techniques encompass a variety of methods and approaches for using visual tools and representations to organize thoughts, communicate ideas, and solve problems effectively. – In the context of collaborative sketching, visual thinking techniques enable teams to leverage visual aids such as diagrams, mind maps, and sketches to facilitate understanding, foster creativity, and stimulate collaboration in group settings. – Visual thinking techniques may include activities such as visual mapping, where participants create visual representations of concepts or relationships, or concept sketching, where teams sketch out ideas and concepts to explore possibilities and generate insights collaboratively.– When using visual tools and representations to organize thoughts, communicate ideas, and solve problems effectively in group settings. – Visual thinking techniques provide a framework for teams to leverage visual aids such as diagrams, mind maps, and sketches to facilitate understanding, foster creativity, and stimulate collaboration, making them suitable for design thinking workshops, ideation sessions, and problem-solving activities where visual communication and creative collaboration are essential.
Collaborative PrototypingCollaborative Prototyping involves creating and iterating on prototypes collaboratively with input from multidisciplinary teams, stakeholders, and end-users to refine designs and validate concepts through hands-on experimentation. – In the context of collaborative sketching, collaborative prototyping sessions combine sketching techniques with prototyping tools and materials to co-create low-fidelity prototypes, wireframes, or mockups that represent design ideas or product features visually. – Collaborative prototyping sessions may include activities such as paper prototyping, where teams sketch out interface designs on paper and test them with users, or collaborative wireframing, where stakeholders collaborate on digital wireframes to visualize website or app layouts and interactions.– When creating and iterating on prototypes collaboratively with input from multidisciplinary teams, stakeholders, and end-users to refine designs and validate concepts. – Collaborative prototyping sessions combine sketching techniques with prototyping tools and materials to co-create low-fidelity prototypes, making them suitable for design sprints, usability testing sessions, and product development processes where rapid iteration and user feedback are desired.
Creative Collaboration ToolsCreative Collaboration Tools are software applications, platforms, or digital tools designed to facilitate creative collaboration, ideation, and sketching activities among distributed teams or remote participants. – In the context of collaborative sketching, creative collaboration tools provide virtual whiteboards, drawing tools, and real-time collaboration features that enable teams to sketch out ideas, annotate designs, and work together on visual projects remotely. – Creative collaboration tools may include applications such as Miro, MURAL, or Sketchboard, which offer features such as sticky notes, drawing tools, and collaborative canvas spaces for teams to brainstorm ideas, sketch concepts, and co-create solutions in virtual environments.– When facilitating creative collaboration, ideation, and sketching activities among distributed teams or remote participants using digital tools and platforms. – Creative collaboration tools provide virtual whiteboards, drawing tools, and real-time collaboration features for teams to brainstorm ideas, sketch concepts, and co-create solutions remotely, making them suitable for remote workshops, virtual design studios, and distributed team collaboration where visual communication and creative collaboration are essential.
Agile Design SprintsAgile Design Sprints are time-boxed, iterative design processes that involve multidisciplinary teams working together intensively to solve complex problems, validate ideas, and prototype solutions within a short timeframe. – In the context of collaborative sketching, agile design sprints combine sketching activities with agile methodologies such as Scrum or Lean UX to facilitate rapid ideation, prototyping, and user testing cycles that inform design decisions and drive product innovation. – Agile design sprints typically consist of structured phases such as ideation, sketching, prototyping, and testing, allowing teams to iterate on designs quickly and gather feedback from stakeholders or end-users to refine solutions iteratively.– When solving complex problems, validating ideas, and prototyping solutions within a short timeframe through multidisciplinary collaboration and iterative design processes. – Agile design sprints facilitate rapid ideation, prototyping, and user testing cycles that inform design decisions and drive product innovation, making them suitable for design teams, product development initiatives, and innovation projects where time-to-market and customer validation are critical.
Visual Collaboration WorkshopsVisual Collaboration Workshops are interactive sessions that leverage visual tools and techniques to facilitate collaboration, communication, and problem-solving among teams or groups of participants. – In the context of collaborative sketching, visual collaboration workshops combine sketching exercises with visual thinking techniques, group activities, and design challenges to engage participants in creative problem-solving and idea generation activities. – Visual collaboration workshops may include sessions such as design charrettes, where teams collaborate on sketching out design solutions for specific challenges, or visual problem-solving workshops, where participants use sketching and visualization techniques to explore complex problems and generate innovative solutions collaboratively.– When facilitating collaboration, communication, and problem-solving among teams or groups of participants using visual tools and techniques. – Visual collaboration workshops engage participants in creative problem-solving and idea generation activities, making them suitable for design thinking sessions, innovation workshops, and team-building events where collaborative sketching and visual communication are essential for generating insights and driving consensus.

Connected Thinking Frameworks

Convergent vs. Divergent Thinking

convergent-vs-divergent-thinking
Convergent thinking occurs when the solution to a problem can be found by applying established rules and logical reasoning. Whereas divergent thinking is an unstructured problem-solving method where participants are encouraged to develop many innovative ideas or solutions to a given problem. Where convergent thinking might work for larger, mature organizations where divergent thinking is more suited for startups and innovative companies.

Critical Thinking

critical-thinking
Critical thinking involves analyzing observations, facts, evidence, and arguments to form a judgment about what someone reads, hears, says, or writes.

Biases

biases
The concept of cognitive biases was introduced and popularized by the work of Amos Tversky and Daniel Kahneman in 1972. Biases are seen as systematic errors and flaws that make humans deviate from the standards of rationality, thus making us inept at making good decisions under uncertainty.

Second-Order Thinking

second-order-thinking
Second-order thinking is a means of assessing the implications of our decisions by considering future consequences. Second-order thinking is a mental model that considers all future possibilities. It encourages individuals to think outside of the box so that they can prepare for every and eventuality. It also discourages the tendency for individuals to default to the most obvious choice.

Lateral Thinking

lateral-thinking
Lateral thinking is a business strategy that involves approaching a problem from a different direction. The strategy attempts to remove traditionally formulaic and routine approaches to problem-solving by advocating creative thinking, therefore finding unconventional ways to solve a known problem. This sort of non-linear approach to problem-solving, can at times, create a big impact.

Bounded Rationality

bounded-rationality
Bounded rationality is a concept attributed to Herbert Simon, an economist and political scientist interested in decision-making and how we make decisions in the real world. In fact, he believed that rather than optimizing (which was the mainstream view in the past decades) humans follow what he called satisficing.

Dunning-Kruger Effect

dunning-kruger-effect
The Dunning-Kruger effect describes a cognitive bias where people with low ability in a task overestimate their ability to perform that task well. Consumers or businesses that do not possess the requisite knowledge make bad decisions. What’s more, knowledge gaps prevent the person or business from seeing their mistakes.

Occam’s Razor

occams-razor
Occam’s Razor states that one should not increase (beyond reason) the number of entities required to explain anything. All things being equal, the simplest solution is often the best one. The principle is attributed to 14th-century English theologian William of Ockham.

Lindy Effect

lindy-effect
The Lindy Effect is a theory about the ageing of non-perishable things, like technology or ideas. Popularized by author Nicholas Nassim Taleb, the Lindy Effect states that non-perishable things like technology age – linearly – in reverse. Therefore, the older an idea or a technology, the same will be its life expectancy.

Antifragility

antifragility
Antifragility was first coined as a term by author, and options trader Nassim Nicholas Taleb. Antifragility is a characteristic of systems that thrive as a result of stressors, volatility, and randomness. Therefore, Antifragile is the opposite of fragile. Where a fragile thing breaks up to volatility; a robust thing resists volatility. An antifragile thing gets stronger from volatility (provided the level of stressors and randomness doesn’t pass a certain threshold).

Systems Thinking

systems-thinking
Systems thinking is a holistic means of investigating the factors and interactions that could contribute to a potential outcome. It is about thinking non-linearly, and understanding the second-order consequences of actions and input into the system.

Vertical Thinking

vertical-thinking
Vertical thinking, on the other hand, is a problem-solving approach that favors a selective, analytical, structured, and sequential mindset. The focus of vertical thinking is to arrive at a reasoned, defined solution.

Maslow’s Hammer

einstellung-effect
Maslow’s Hammer, otherwise known as the law of the instrument or the Einstellung effect, is a cognitive bias causing an over-reliance on a familiar tool. This can be expressed as the tendency to overuse a known tool (perhaps a hammer) to solve issues that might require a different tool. This problem is persistent in the business world where perhaps known tools or frameworks might be used in the wrong context (like business plans used as planning tools instead of only investors’ pitches).

Peter Principle

peter-principle
The Peter Principle was first described by Canadian sociologist Lawrence J. Peter in his 1969 book The Peter Principle. The Peter Principle states that people are continually promoted within an organization until they reach their level of incompetence.

Straw Man Fallacy

straw-man-fallacy
The straw man fallacy describes an argument that misrepresents an opponent’s stance to make rebuttal more convenient. The straw man fallacy is a type of informal logical fallacy, defined as a flaw in the structure of an argument that renders it invalid.

Streisand Effect

streisand-effect
The Streisand Effect is a paradoxical phenomenon where the act of suppressing information to reduce visibility causes it to become more visible. In 2003, Streisand attempted to suppress aerial photographs of her Californian home by suing photographer Kenneth Adelman for an invasion of privacy. Adelman, who Streisand assumed was paparazzi, was instead taking photographs to document and study coastal erosion. In her quest for more privacy, Streisand’s efforts had the opposite effect.

Heuristic

heuristic
As highlighted by German psychologist Gerd Gigerenzer in the paper “Heuristic Decision Making,” the term heuristic is of Greek origin, meaning “serving to find out or discover.” More precisely, a heuristic is a fast and accurate way to make decisions in the real world, which is driven by uncertainty.

Recognition Heuristic

recognition-heuristic
The recognition heuristic is a psychological model of judgment and decision making. It is part of a suite of simple and economical heuristics proposed by psychologists Daniel Goldstein and Gerd Gigerenzer. The recognition heuristic argues that inferences are made about an object based on whether it is recognized or not.

Representativeness Heuristic

representativeness-heuristic
The representativeness heuristic was first described by psychologists Daniel Kahneman and Amos Tversky. The representativeness heuristic judges the probability of an event according to the degree to which that event resembles a broader class. When queried, most will choose the first option because the description of John matches the stereotype we may hold for an archaeologist.

Take-The-Best Heuristic

take-the-best-heuristic
The take-the-best heuristic is a decision-making shortcut that helps an individual choose between several alternatives. The take-the-best (TTB) heuristic decides between two or more alternatives based on a single good attribute, otherwise known as a cue. In the process, less desirable attributes are ignored.

Bundling Bias

bundling-bias
The bundling bias is a cognitive bias in e-commerce where a consumer tends not to use all of the products bought as a group, or bundle. Bundling occurs when individual products or services are sold together as a bundle. Common examples are tickets and experiences. The bundling bias dictates that consumers are less likely to use each item in the bundle. This means that the value of the bundle and indeed the value of each item in the bundle is decreased.

Barnum Effect

barnum-effect
The Barnum Effect is a cognitive bias where individuals believe that generic information – which applies to most people – is specifically tailored for themselves.

First-Principles Thinking

first-principles-thinking
First-principles thinking – sometimes called reasoning from first principles – is used to reverse-engineer complex problems and encourage creativity. It involves breaking down problems into basic elements and reassembling them from the ground up. Elon Musk is among the strongest proponents of this way of thinking.

Ladder Of Inference

ladder-of-inference
The ladder of inference is a conscious or subconscious thinking process where an individual moves from a fact to a decision or action. The ladder of inference was created by academic Chris Argyris to illustrate how people form and then use mental models to make decisions.

Goodhart’s Law

goodharts-law
Goodhart’s Law is named after British monetary policy theorist and economist Charles Goodhart. Speaking at a conference in Sydney in 1975, Goodhart said that “any observed statistical regularity will tend to collapse once pressure is placed upon it for control purposes.” Goodhart’s Law states that when a measure becomes a target, it ceases to be a good measure.

Six Thinking Hats Model

six-thinking-hats-model
The Six Thinking Hats model was created by psychologist Edward de Bono in 1986, who noted that personality type was a key driver of how people approached problem-solving. For example, optimists view situations differently from pessimists. Analytical individuals may generate ideas that a more emotional person would not, and vice versa.

Mandela Effect

mandela-effect
The Mandela effect is a phenomenon where a large group of people remembers an event differently from how it occurred. The Mandela effect was first described in relation to Fiona Broome, who believed that former South African President Nelson Mandela died in prison during the 1980s. While Mandela was released from prison in 1990 and died 23 years later, Broome remembered news coverage of his death in prison and even a speech from his widow. Of course, neither event occurred in reality. But Broome was later to discover that she was not the only one with the same recollection of events.

Crowding-Out Effect

crowding-out-effect
The crowding-out effect occurs when public sector spending reduces spending in the private sector.

Bandwagon Effect

bandwagon-effect
The bandwagon effect tells us that the more a belief or idea has been adopted by more people within a group, the more the individual adoption of that idea might increase within the same group. This is the psychological effect that leads to herd mentality. What in marketing can be associated with social proof.

Moore’s Law

moores-law
Moore’s law states that the number of transistors on a microchip doubles approximately every two years. This observation was made by Intel co-founder Gordon Moore in 1965 and it become a guiding principle for the semiconductor industry and has had far-reaching implications for technology as a whole.

Disruptive Innovation

disruptive-innovation
Disruptive innovation as a term was first described by Clayton M. Christensen, an American academic and business consultant whom The Economist called “the most influential management thinker of his time.” Disruptive innovation describes the process by which a product or service takes hold at the bottom of a market and eventually displaces established competitors, products, firms, or alliances.

Value Migration

value-migration
Value migration was first described by author Adrian Slywotzky in his 1996 book Value Migration – How to Think Several Moves Ahead of the Competition. Value migration is the transferal of value-creating forces from outdated business models to something better able to satisfy consumer demands.

Bye-Now Effect

bye-now-effect
The bye-now effect describes the tendency for consumers to think of the word “buy” when they read the word “bye”. In a study that tracked diners at a name-your-own-price restaurant, each diner was asked to read one of two phrases before ordering their meal. The first phrase, “so long”, resulted in diners paying an average of $32 per meal. But when diners recited the phrase “bye bye” before ordering, the average price per meal rose to $45.

Groupthink

groupthink
Groupthink occurs when well-intentioned individuals make non-optimal or irrational decisions based on a belief that dissent is impossible or on a motivation to conform. Groupthink occurs when members of a group reach a consensus without critical reasoning or evaluation of the alternatives and their consequences.

Stereotyping

stereotyping
A stereotype is a fixed and over-generalized belief about a particular group or class of people. These beliefs are based on the false assumption that certain characteristics are common to every individual residing in that group. Many stereotypes have a long and sometimes controversial history and are a direct consequence of various political, social, or economic events. Stereotyping is the process of making assumptions about a person or group of people based on various attributes, including gender, race, religion, or physical traits.

Murphy’s Law

murphys-law
Murphy’s Law states that if anything can go wrong, it will go wrong. Murphy’s Law was named after aerospace engineer Edward A. Murphy. During his time working at Edwards Air Force Base in 1949, Murphy cursed a technician who had improperly wired an electrical component and said, “If there is any way to do it wrong, he’ll find it.”

Law of Unintended Consequences

law-of-unintended-consequences
The law of unintended consequences was first mentioned by British philosopher John Locke when writing to parliament about the unintended effects of interest rate rises. However, it was popularized in 1936 by American sociologist Robert K. Merton who looked at unexpected, unanticipated, and unintended consequences and their impact on society.

Fundamental Attribution Error

fundamental-attribution-error
Fundamental attribution error is a bias people display when judging the behavior of others. The tendency is to over-emphasize personal characteristics and under-emphasize environmental and situational factors.

Outcome Bias

outcome-bias
Outcome bias describes a tendency to evaluate a decision based on its outcome and not on the process by which the decision was reached. In other words, the quality of a decision is only determined once the outcome is known. Outcome bias occurs when a decision is based on the outcome of previous events without regard for how those events developed.

Hindsight Bias

hindsight-bias
Hindsight bias is the tendency for people to perceive past events as more predictable than they actually were. The result of a presidential election, for example, seems more obvious when the winner is announced. The same can also be said for the avid sports fan who predicted the correct outcome of a match regardless of whether their team won or lost. Hindsight bias, therefore, is the tendency for an individual to convince themselves that they accurately predicted an event before it happened.

Read Next: BiasesBounded RationalityMandela EffectDunning-Kruger EffectLindy EffectCrowding Out EffectBandwagon Effect.

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