Disney’s main shareholders include Robert A. Iger, chief executive officer (CEO) of The Walt Disney Company between 2005-2020, and he returned as CEO by 2022. Other significant individual shareholders, as of 2022, comprise Susan E. Arnold, Christine M. McCarthy, and Alan N. Braverman. Main institutional investors include Blackrock Inc. with 6.4% and The Vanguard Group with 8%, respectively.
| Aspect | Description | Analysis | Examples |
|---|---|---|---|
| Products and Services | Disney offers a wide range of products and services, including film and television content production, theme parks and resorts, consumer products, interactive media, and more. Its content portfolio encompasses animated and live-action films, TV shows, and streaming services like Disney+. Disney’s products are known for their storytelling and family-friendly appeal. | Disney generates revenue from various sources, with content production and licensing, theme parks, and consumer products being significant contributors. Disney’s acquisition of 21st Century Fox expanded its content library and strengthened its position in the media industry. Disney+ has emerged as a key player in the streaming service market, providing a direct-to-consumer avenue for its content. | Film and television content, theme parks, consumer products, interactive media, Disney+, content production, licensing, family-friendly appeal, 21st Century Fox acquisition, streaming service market, direct-to-consumer platform. |
| Revenue Streams | Disney’s revenue streams come from several segments, including Media Networks, Parks, Experiences and Products, Studio Entertainment, and Direct-to-Consumer & International. Media Networks, comprising cable and broadcasting, generate revenue through advertising, affiliate fees, and content licensing. Parks, Experiences and Products generate income from theme park admissions, merchandise sales, and resort stays. Studio Entertainment earns revenue through film and TV content production, distribution, and licensing. Direct-to-Consumer & International includes revenue from streaming services like Disney+. | Disney’s diversified revenue streams provide stability and resilience. While traditional media networks and studio entertainment have been core revenue sources, the company’s expansion into streaming services like Disney+ reflects its adaptation to changing consumer preferences. Theme parks and consumer products contribute to the brand’s overall appeal and monetization. | Revenue from Media Networks, Parks, Experiences and Products, Studio Entertainment, Direct-to-Consumer & International, advertising, affiliate fees, content licensing, theme park admissions, merchandise sales, resort stays, film production, distribution, streaming services, diversified income sources. |
| Customer Segments | Disney’s customer base spans a broad demographic, including families, children, adults, and enthusiasts of various entertainment genres. Its content appeals to fans of animation, fantasy, sci-fi, and classic storytelling. Disney’s theme parks cater to tourists, vacationing families, and Disney enthusiasts. Streaming services like Disney+ target a global audience of all ages. | Disney serves a diverse customer base, from families and children to adults and entertainment enthusiasts. Its content offerings span multiple genres and eras, ensuring appeal to a wide audience. Theme parks attract tourists, vacationers, and Disney fans, while streaming services like Disney+ aim to reach a global viewership. | Families, children, adults, entertainment enthusiasts, animation fans, fantasy and sci-fi enthusiasts, storytelling aficionados, tourists, vacationers, Disney fans, global viewership. |
| Distribution Channels | Disney distributes its content through various channels, including traditional television networks (ABC, ESPN, Disney Channel), theaters, DVD/Blu-ray, merchandise stores, and digital platforms like Disney+. Theme parks and resorts offer in-person experiences. The acquisition of 21st Century Fox expanded Disney’s content distribution channels and library. | Disney leverages a combination of traditional and digital distribution channels to reach its audience. The launch of Disney+ enhances its direct-to-consumer reach, reducing reliance on third-party distributors. Theme parks and resorts provide immersive experiences that complement its content offerings. The acquisition of 21st Century Fox broadened Disney’s content distribution capabilities. | Television networks, theaters, physical media, merchandise stores, digital platforms, Disney+, direct-to-consumer reach, theme parks, immersive experiences, content distribution capabilities, 21st Century Fox acquisition. |
| Key Partnerships | Disney partners with content creators, filmmakers, and studios to produce and distribute films and TV shows. Collaborations with brands and licensors expand its consumer product offerings. In the streaming space, Disney collaborates with technology providers and studios to license content. Licensing agreements with companies like Hasbro and Mattel extend its brand into the toy industry. Disney also forms alliances with theme park operators for international expansions. | Collaborations with content creators, filmmakers, studios, brands, and licensors are integral to Disney’s content production and consumer product lines. Licensing agreements with technology providers and studios enhance its streaming offerings. Partnerships with toy companies like Hasbro and Mattel expand Disney’s presence in the merchandise market. Alliances with international theme park operators drive global expansion. | Content creator collaborations, brand partnerships, licensing agreements, streaming collaborations, toy industry partnerships, merchandise market expansion, international theme park alliances, global expansion initiatives. |
| Key Resources | Key resources for Disney include its extensive content library, creative talent (animators, filmmakers), theme parks and resorts, a global network of retail stores, streaming platforms like Disney+, and a strong brand reputation. Disney’s ability to create compelling stories and iconic characters is a critical asset. Investments in technology and infrastructure support its digital ventures. | Disney’s resources encompass an extensive content library, a creative workforce of animators and filmmakers, theme parks and resorts worldwide, a network of retail stores, digital platforms like Disney+, and a powerful brand reputation. The company’s storytelling ability and iconic characters form the foundation of its success. Investments in technology and infrastructure underpin its digital endeavors and streaming services. | Content library, creative talent, theme parks and resorts, retail store network, digital platforms, brand reputation, storytelling expertise, iconic characters, technology investments, infrastructure support, digital ventures. |
| Cost Structure | Disney incurs various costs, including content production expenses, marketing and advertising costs, employee salaries and benefits, theme park maintenance and operation costs, licensing fees, technology investments, and administrative overhead. High-quality content creation represents a significant but necessary cost. | Costs associated with Disney’s operations encompass content production, marketing and advertising expenditures, employee compensation, theme park maintenance and operation, licensing fees, technology investments, and administrative expenses. The creation of high-quality content is a substantial but essential cost, as it fuels Disney’s brand and revenue streams. Investments in technology and theme park maintenance ensure a high standard of customer experience. | Content production costs, marketing and advertising expenses, employee compensation, theme park operation and maintenance costs, licensing fees, technology investments, administrative overhead, high-quality content creation, customer experience maintenance, operational investments. |
| Competitive Advantage | Disney’s competitive advantage is built on its exceptional storytelling, iconic characters, and extensive content library, which spans generations. The company’s ability to create compelling, family-friendly content sets it apart. Disney’s theme parks provide unique and immersive experiences, while streaming services like Disney+ bolster its direct-to-consumer reach. The brand’s reputation for quality and its global presence enhance its competitive edge. | Disney excels in storytelling, boasts iconic characters, and possesses a vast content library with cross-generational appeal. Its ability to create captivating and family-friendly content is a distinct advantage. Disney’s theme parks offer unmatched immersive experiences, and its streaming services expand direct-to-consumer reach. The brand’s global reputation and presence reinforce its competitive edge. | Exceptional storytelling, iconic characters, extensive content library, family-friendly content creation, immersive theme park experiences, direct-to-consumer expansion, quality reputation, global presence, competitive advantage. |
Current ownership structure
As of 2022, based on the official, Disney’s major shareholders comprise:
Disney’s top institutional investors comprise The Vanguard Group, with 8% shares, and Blackrock, with 6.4% ownership. These mutual funds own a good chunk of most public companies with large market caps.
Thus, they also have a good chunk of ownership in Disney.
What about the past? Let’s revisit the history of Disney stock ownership over the years.
Why did Steve Jobs use to own Disney stocks?
As The Walt Disney Company was founded in 1923, it also had a long history of stock ownership.
It is interesting to revisit the story of how Steve Jobs owned almost 8% of the company for a few years.
Until 2016, Laurene Powell Jobs Trust owned 7.8% of Disney:
This number is shown in the Disney Proxy Statement for 2016. However, as of 2018, those stocks were sold
Everyone knows Steve Jobs’ story. For those who don’t recall it. In 1985 Steve Jobs was ousted from Apple.
That was mainly due to the lack of success of his last product and the fact the company needed to take action to avoid consequences on the bottom line.
When Jobs was ousted, he didn’t take it “sportingly,” and he sold all of his stocks Apple back then.
I covered in “Who Owns Apple” how Jobs used those stocks to purchase Pixar.
And with his genius, Steve Jobs made Pixar among the most innovative companies in the world until Disney acquired it.
That is the conventional story that praises the genius Jobs.
I’d like to report the story told by Alvy Ray Smith on his blog. This is his perspective on those years as founder of Lucasfilm, the company that would presumably sell Pixar to Steve Jobs.
In reality, Alvy Ray Smith seems to tell us another story, which doesn’t picture Steve Jobs as the visionary we all know.
Pixar History revisited by Alvy Ray Smith
It is important to remark this is another side of the story that can hardly be confirmed or refuted.
However, I invite you to read it on Alvy Ray Smith’s blog.
He has there documents that seem to be genuine. Here I’m noting a few critical points.
As noted by Alvy Ray Smith on his blog, the computer scientist and businessman that co-founded Pixar:
“A new spinout corporation from Lucasfilm, called Pixar, was capitalized with $10 million from Steve Jobs. Pixar paid $5 million of this to Lucasfilm for exclusive rights to the technology developed by the team while at Lucasfilm (exclusive except that Lucasfilm could continue to use it too). That was not a “buy” for Pixar. It was a “buy” of technology rights, and it was a “buy” by Pixar, not Steve. The other $5 million was used to actually run the new company. Steve Jobs was the investor, pure and simple.“
In short, he is arguing that Steve Jobs is an “investor,” not the “buyer” thus the one who runs the company.
In fact, in the same article, Alvy Ray Smith continues
“Ed Catmull, and Alvy Ray Smith were the management of Pixar. Steve owned 70% of the new company, the management and employees the other 30%. Ed, Alvy, and Steve were the board of the corporation. Again, this was not a “buy” by any stretch of the definition. The implication of “buy” is to “own and run.” The implication of “invest” is to own an interest in and let managers (ultimately responsible to the board) run. Pixar was of the second type. Use of the term “buy” is a marketing ploy to make it seem that Steve was the single inspired genius who had all the ideas of Pixar and made it work. That’s not how it worked. Not even close.“
He also makes another strong point when it comes to Jobs saving Pixar because he had a grand vision for its future:
“No, it didn’t. Jobs did not come along and pour money into a dying company and save it, as is sometimes depicted. Pixar was failing despite his money which was the only money the company had. That is, the company built from scratch with Jobs’s investment was the company that was in trouble, DESPITE Job’s financial involvement. It was failing as a hardware company. What saved Pixar was Disney’s asking it to make a movie. That wasn’t Jobs’s idea at all. In fact, the idea all along (Ed and Alvy’s idea) was to keep the company alive with hardware manufacturing as long as necessary to reach the next stage in Moore’s Law, when computing a movie would become feasible, then make movies. Jobs invested in that initial hardware company. He ran another hardware company, Next, at this time. Hardware was what he knew, not animation.“
And he continued:
“The company ran out of money several times in the initial hardware days. Jobs poured more money in to cover the losses each time. It’s sometimes construed that he did this because he saw the long-term potential of the movie business and held on to “his vision” with further investments. This wasn’t the case at all, however. Jobs kept pouring money into the company so that he wouldn’t have to sustain the embarrassment that his first company – after being booted from Apple – was a failure. The result is the same: His money kept the company afloat, but the idea that it was his grand vision is not right. In fact, he would have sold the company to ANYBODY for $50 million (to cover his total investment) during that pre-movie period. The company (Ed and Alvy, in particular) wrote several business plans during those years for just that purpose. They all failed to attract a buyer. Jobs would have bolted if he could have without embarrassment.“
And he further highlighted:
“What Jobs WAS good at was seeing the grand opportunity when it appeared, and moving fast to take advantage of it. That opportunity wasn’t Disney’s approach in 1991 to the company to make the movie. It was when the completed movie, over three years later (late 1994), was taken to New York City and the critics went wild, saying it was going to be a smash. THEN Jobs quickly stepped forward, pushed Ed Catmull aside as apparent head of the company, and took brilliant advantage of the opportunity to take the company public, cover his investment finally, and make it appear that it had been his idea all along to do it this way. He was a marketing genius, including self-marketing.“
Closing his statement with:
“It was Disney’s money that saved Pixar. They paid for the production of Toy Story, which went on to great success for the company. Animated movies were Pixar’s vision, from its earliest days at NYIT on Long Island, not Jobs’s vision.“
You can read all six months below:
- Myth 1. Steve Jobs bought Pixar from Lucasfilm
- Myth 2. Steve Jobs co-founded Pixar
- Myth 3. The movies were Steve Jobs’s vision
- Myth 4. Steve Jobs named Pixar
- Myth 5. Steve Jobs ran Pixar
- Myth 6. Steve Jobs’s investment saved Pixar
Who owns Disney now?

Disney has been owned by people like Robert A. Iger, former chairman and chief executive officer (CEO) of The Walt Disney Company, since 2005.
Why Twitter had Jack Dorsey as a board member?
In December 2013, Jack Dorsey announced his participation in Disney with a quote:
As reported by The Verge back then:
“Jack Dorsey is a talented entrepreneur who has helped create groundbreaking new businesses in the social media and commerce spaces,”
Said Bob Iger, Disney’s chief executive:
“The perspective he brings to Disney and its Board is extremely valuable, given our strategic priorities, which include utilizing the latest technologies and platforms to reach more people and to enhance the relationship we have with our customers.“
However, as Twitter has become over the years a media company, Jack Dorse won’t probably be re-elected as a board member as conflicts of interest loom ahead.
Why Twitter had Sheryl Sandberg as a Disney board member?
Sheryl Sandberg was appointed as a Disney board member back in 2010.
Just like Jack Dorsey, she might not be for re-election as Facebook, now considered a media company, puts her position in a conflict of interest with the company.
As announced back in 2010 on The Walt Disney Company Blog:
“Sheryl is an outstanding executive who can add incredible value to what is already a diverse and highly experienced group of directors,”
Said John E. Pepper Jr., Disney’s chairman:
“She brings great expertise in the online world, considerable international experience, and a deep understanding of consumer behavior.”
When Disney served as inspiration for designing the Airbnb customer experience

As explained in business storyboarding,
Back in 2011, Brian Chesky, co-founder of Airbnb, picked up a biography of Walt Disney over the Christmas vacation.
In there, he found a technique that Walt Disney used.
As the story goes, during a passage of Walt Disney’s biography, Chesky noticed how, during the production of the movie “Snow White and the Seven Dwarfs” in the 1930s, Disney used storyboards, a technique invented by a Disney’s animator, a few years earlier.
Chesky felt that when Disney used this technique, he was in a similar situation that Airbnb was facing at the time.
Thus, Chesky, with the other co-founders, had an animator from Pixar design the storyboard for the three key processes:
- The host process.
- The guest process.
- And the hiring process.
Those storyboards brought in the Airbnb headquarters aimed to align everyone in the organization around the critical elements of the customers’ experiences.

Read: Disney Business Model
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