storyboarding-business

What Is Storyboarding And Why It Matters In Business

A storyboard is a linear sequence of illustrations used in animation to develop a broader story. A storyboard process is now used also in business to understand and map customers’ experience and enable the growth of the company using that process.

AspectExplanation
Concept OverviewStoryboarding is a visual storytelling technique used in various fields, including film and video production, animation, user experience (UX) design, software development, and more. It involves creating a sequence of illustrations or images to represent key scenes, actions, or interactions in a narrative. Storyboards serve as a visual blueprint that helps communicate ideas, plan, and guide the development process.
Key PrinciplesStoryboarding is guided by several key principles:
1. Visual Representation: It uses images or drawings to convey information and capture the essence of a scene or interaction.
2. Sequence: Storyboards present events or actions in a chronological order to create a coherent narrative.
3. Clarity: They aim to communicate ideas and concepts clearly and concisely.
4. Feedback: Storyboards can be used to gather feedback and make revisions before actual production or development begins.
5. Collaboration: They facilitate collaboration among team members by providing a common visual reference.
ProcessThe process of creating storyboards typically includes the following steps:
1. Define the Purpose: Clearly define the purpose and objectives of the storyboard.
2. Identify Key Scenes: Determine the key scenes, actions, or interactions that need to be visualized.
3. Create Sketches or Illustrations: Create simple sketches, drawings, or images for each scene.
4. Sequence: Arrange the images in chronological order to create a storyline.
5. Add Annotations: Include text or annotations to describe actions, dialogues, or other important details.
6. Review and Revise: Gather feedback and make necessary revisions to improve clarity and effectiveness.
ApplicationsStoryboarding is applied in various fields:
1. Film and Animation: It helps plan shots, camera angles, and scene transitions.
2. UX and Web Design: It visualizes user journeys, interactions, and interfaces.
3. Software Development: It can be used to plan user stories and workflows.
4. Marketing and Advertising: It helps create story-driven campaigns and advertisements.
5. Education: It aids in presenting concepts and processes visually in educational materials.
BenefitsImplementing Storyboarding offers several benefits:
1. Visualization: It provides a visual representation of complex ideas and narratives.
2. Clarity: It helps teams and stakeholders understand and align on the intended vision.
3. Efficiency: It streamlines planning and development by reducing ambiguity.
4. Creativity: It encourages creative thinking and exploration of different ideas.
5. Collaboration: It facilitates collaboration among team members with different roles and perspectives.
Challenges and RisksChallenges in Storyboarding include the need for artistic skills (in some cases), the potential for misinterpretation if not done clearly, and the time required to create detailed storyboards. It’s important to strike a balance between detail and simplicity.
Tools and TechniquesVarious tools and techniques support Storyboarding, including pencil and paper, digital drawing software (e.g., Adobe Illustrator, Procreate), storyboard software, and even sticky notes for low-fidelity UX storyboarding. The choice of tools depends on the context and desired level of detail.

What is storyboarding?

Simply put a storyboard is a sequence of illustrations whose aim is to visualize the critical moments of a whole story.

That isn’t a new tool in animation. Indeed storyboarding was popularized by Walt Disney Studios during the 1930s.

Storyboarding is critical in animation as it enables to develop of the broader story.

Indeed, the developers of content would use storyboarding as an inexpensive way to build content to see if it worked before doing the entire production.

Thus, storyboarding, as used in animation, has a few key elements that make it so useful:

  • An inexpensive way to visualize a story before it gets developed in full.
  • Visualize a whole story with a minimum amount of information.
  • A quick and dynamic approach to visualize an entire story.
  • The ability to capture the critical emotions at each sequence.
  • A way to present and pitch a story before it could get produced.

Storyboarding, which has become a best practice and process in the movie industry, is now also an essential process in business; let me show you why.

Storyboarding in business can help in many other cases:
 
  • Uncover customer experience.
  • Align on a longer-term vision.
  • Pitch a broader project idea.
  • And more.

In this case, we’ll look at how Airbnb has been using storyboarding to uncover hidden patterns for its customers that enabled the further platform scale.

Empathize with your customers

As Nathan Blecharczyk, co-founder and CSO at Airbnb pointed out on Sequoia blog

Creating a great customer experience is the highest priority at Airbnb and something that we’ve made a big part of our culture.

Storyboarding then helped Airbnb executives and employees to understand its customers deeply.

Empathy and being able to feel the emotions and moods of customers throughout the travel experience enabled Airbnb to map it at best.

Map the customer journey

One thing that’s really helped is a storyboard we created that depicts the different steps someone goes through from the time she first hears about Airbnb to the time she leaves post-visit feedback. We have 15 pictures that cover the guest journey and 15 more that show the journey for the host.

Nathan Blecharczyk also pointed out how this storyboarding process needs to be done from end-to-end.

From the customer first hears about your product and service up to the time she/he has consumed it. 

Understand where you’re missing out

What the storyboard made clear is that we were missing a big part of the picture—the offline experience—that’s an even more meaningful part of using Airbnb than booking a property.

Thus, this process enables the company to uncover steps you were missing out on.

Each of those steps you were not covering or providing value will become an essential ingredient for a great customer experience.

However, it is essential not to get bogged down in too many details.

Select only the meaningful moments

We started brainstorming what our storyboard would look like. We started with a list of many, many moments, grouped like ones together and refined them down into a concise set. If you have too many moments on your storyboard, it’s worthless. Fifteen seemed comprehensive yet manageable.

As pointed out by Nathan Blecharczyk on the Sequoia blog, it is crucial to map at first only the most significant moments.

That makes the process manageable and actionable.

For instance, Airbnb had mapped fifteen key moments in its storyboards. 

Build a roadmap around those pivotal moments

We then had a roadmap for figuring out what a customer expects in each of those situations, what we were doing to meet those expectations and where we had an opportunity to create a “wow” moment.

Once those key moments get uncovered, it’s time to offer a great customer experience by providing value to your customers in those faces.

Airbnb likes to define those moments when the value is provided at best as a “wow” moment.

Thus, it has to be turned into a product roadmap.

Uncover the gaps and fill them up with a “wow” experience

We noticed a lot of gaps. It became our number one priority to fix those areas where we weren’t doing what the customer expected of us.

What’s a valuable “wow” moment?

Imagine in Airbnb’s case the case of a guest arriving at a host’s house and, without even knocking on the door, finding the guest with a bottle of champagne to celebrate the arrival of the guest (this is an exaggerated example as some people might not like this welcome).

But the point is the storyboard enables you to develop a deeper bond with a customer, to improve the experience at each potential step.

Airbnb neighborhood guides case study

One example of one of the projects that Airbnb has implemented as a consequence of using storyboards is the “neighborhoods guides” section available on the platform.

neighborhood-guides

With storyboards, Airbnb understood all the questions travelers had before, during, and after traveling.

Therefore, Airbnb came up with the neighborhoods guides:

airbnb-neighborhood-rome-guide

So that for each city, people could find answers to questions related to the things to do in the city.

airbnb-example-of-rome-neighborhood-guides

And also look at all the possible things to do in each neighborhood.

This helped Airbnb guests to find all the travel-related answers they might have before reserving the trip.

Those guides are so granular to unlock critical information for each neighborhood, almost like you had a local, giving you all the suggestions  you needed to have a great trip:

airbnb-guides-trastevere

Key takeaways

  • Disney popularized storyboards in the 1930s to develop stories before the production of movies
  • Storyboards became a best practice in the movie industry world as a way to craft compelling stories before producing expensive movies
  • Now storyboards get used in business for several purposes. Airbnb used it to enhance customers’ experience
  • During Christmas vacation back in 2011, Chesky, Airbnb co-founder found out about the storyboarding technique, and he implemented it within the company to map the three key processes (host, guest, and hiring process) for Airbnb.
  • Those storyboards got transformed in actions within the service. One example is the “neighborhood guides” that Airbnb developed to give all travel-related answers to its users.

Case Studies

  • Film and Animation – Pixar Studios:
    • Case Study: Pixar is renowned for its use of storyboarding in the animation industry. They create detailed storyboards for their films, such as “Toy Story” and “Finding Nemo,” to plan and visualize each scene.
    • Description: Storyboards serve as a blueprint for animators, helping them understand the sequence of shots, camera angles, and character movements. Pixar’s attention to detail in storyboarding contributes to the success and quality of their films.
    • Implications: Storyboarding is crucial for maintaining consistency and visual storytelling in animation projects.
    • Actions: Other animation studios can adopt similar meticulous storyboarding practices to enhance the quality of their projects.
  • Advertising – Coca-Cola “Share a Coke” Campaign:
    • Case Study: Coca-Cola’s “Share a Coke” campaign featured personalized labels with people’s names. Before launching, the marketing team used storyboards to visualize how the campaign would unfold across various media channels.
    • Description: Storyboards helped the team plan TV commercials, social media posts, and in-store displays. They could ensure a consistent and emotionally engaging narrative across all touchpoints.
    • Implications: Effective storyboarding can help marketers create compelling and unified campaigns that resonate with customers.
    • Actions: Other companies can employ storyboarding to maintain consistency in branding and messaging across various marketing channels.
  • Video Game Development – Ubisoft:
    • Case Study: Ubisoft, a leading video game developer, uses storyboarding to map out game narratives and gameplay sequences for titles like “Assassin’s Creed” and “Far Cry.”
    • Description: Storyboarding assists game designers in visualizing levels, character interactions, and cinematic sequences. It guides the development process and ensures a coherent player experience.
    • Implications: Storyboarding is essential in the gaming industry to align the game’s storytelling with gameplay mechanics.
    • Actions: Game development studios can adopt effective storyboarding techniques to create immersive and cohesive gaming experiences.
  • Product Design – Apple:
    • Case Study: Apple incorporates storyboarding in its product design process. For example, when developing the user interface for the iPhone, Apple’s design team used storyboards to envision user interactions and experiences.
    • Description: Storyboards help designers anticipate how users will navigate and interact with products. They allow designers to iterate and refine interfaces before implementation.
    • Implications: Storyboarding enhances the user-centered design process and ensures user-friendly products.
    • Actions: Design-driven companies can incorporate storyboarding into their product development workflows to create intuitive and visually appealing user experiences.
  • Training and Education – eLearning Courses:
    • Case Study: Many eLearning course creators use storyboards to plan and structure their online courses. They outline the course content, assessments, and multimedia elements.
    • Description: Storyboarding is instrumental in designing effective eLearning modules. It helps creators organize content, align it with learning objectives, and maintain engagement.
    • Implications: Storyboarding supports the development of engaging and pedagogically sound eLearning materials.
    • Actions: Organizations and educators can leverage storyboarding to create more effective and interactive online learning experiences.

Key Highlights

  • Introduction to Storyboarding:
    • Storyboarding is a sequence of illustrations used to visualize critical moments of a story or process.
    • It originated in animation, popularized by Walt Disney Studios in the 1930s.
    • Storyboarding helps in developing and testing content before full production.
  • Storyboarding in Animation:
    • Used as an inexpensive way to visualize a story before full development.
    • Visualizes the story with minimal information, capturing emotions and critical moments.
    • Used for pitching and presenting story ideas.
  • Importance of Storyboarding in Business:
    • Walt Disney’s use of storyboarding aligned the organization around a vision.
    • Airbnb co-founder Brian Chesky learned about storyboarding from Disney’s biography.
    • Storyboarding helps uncover hidden patterns and deeply understand customer experiences.
  • Empathy and Customer Mapping:
    • Storyboarding facilitates empathy and understanding of customer emotions.
    • Mapping the customer journey helps identify critical steps and emotions.
  • Uncovering Missed Steps:
    • Storyboarding reveals steps that might be missing in the customer experience.
    • Uncovered steps become essential for delivering a great customer experience.
  • Selecting Key Moments:
    • Start by mapping only the most significant moments to make the process manageable.
    • Airbnb initially mapped fifteen key moments in their storyboards.
  • Creating a Roadmap:
    • Develop a roadmap to meet customer expectations and create “wow” moments.
    • Turn valuable “wow” moments into actionable steps.
  • Filling Gaps with “Wow” Experiences:
    • Storyboarding helps uncover gaps in the customer experience.
    • “Wow” experiences deepen customer bonds and improve each step.
  • Airbnb’s Neighborhood Guides:
    • Airbnb implemented projects based on storyboards, such as “neighborhood guides.”
    • These guides offer answers to travelers’ questions and suggestions for each neighborhood.
    • The guides enhance Airbnb guests’ travel experiences and provide valuable local insights.
Related FrameworksDescriptionWhen to Apply
User Stories– Brief, informal descriptions of a software feature or requirement, typically written from the perspective of an end user. User Stories complement Storyboarding by providing lightweight narratives that capture specific functionality or behavior.– When gathering requirements and defining features for Agile software development projects. – Using User Stories to articulate user needs, prioritize features, and guide iterative development effectively.
Use Case Modeling– A technique for capturing and documenting system requirements from the perspective of end users or actors. Use Case Modeling complements Storyboarding by providing a structured approach to defining system functionality and behavior through use cases and scenarios.– When modeling system requirements, interactions, and behaviors from a user-centric perspective. – Developing Use Case Models to define system scope, identify actors, and describe functional requirements effectively.
Wireframing– A visual representation of a user interface design, showing the layout, structure, and functionality of a software application or website. Wireframing complements Storyboarding by providing detailed mockups or prototypes of individual screens or pages within a storyboard sequence.– When designing user interfaces, workflows, or user interactions for software applications or websites. – Creating Wireframes to visualize and iterate on screen layouts, navigation paths, and user interactions effectively.
Prototyping– The creation of functional or interactive models of a software system or product to explore, evaluate, and validate design ideas. Prototyping complements Storyboarding by providing tangible representations of storyboarded concepts or interactions for user testing and feedback.– When validating design concepts, gathering user feedback, or exploring alternative solutions. – Developing Prototypes to simulate user interactions, demonstrate functionality, and refine design decisions effectively.
Scenarios– Detailed narratives that describe how users interact with a system or product to accomplish specific tasks or goals. Scenarios complement Storyboarding by providing contextual information and user motivations for the events depicted in a storyboard sequence.– When designing user experiences, user flows, or product interactions. – Writing Scenarios to provide context, motivation, and user goals for storyboarded events and interactions effectively.
Persona Development– The creation of fictional characters or personas that represent different user types, demographics, or behaviors. Persona Development complements Storyboarding by providing insights into the needs, preferences, and behaviors of target users depicted in storyboard sequences.– When designing products, services, or user experiences for specific user groups or demographics. – Developing Personas to empathize with users, prioritize features, and inform design decisions effectively.
Task Analysis– The process of breaking down complex tasks or processes into smaller, more manageable steps or actions. Task Analysis complements Storyboarding by providing a structured approach to understanding the sequence of actions and decisions depicted in a storyboarded interaction.– When designing user interfaces, workflows, or user interactions for software applications or systems. – Conducting Task Analysis to identify user goals, actions, and decision points depicted in storyboard sequences effectively.
Storyboard Prototyping– A method for creating low-fidelity prototypes of storyboard sequences using simple sketches or drawings. Storyboard Prototyping allows designers to quickly explore and iterate on different storyboard concepts before creating detailed storyboards or prototypes.– When exploring design ideas, visualizing user interactions, or gathering feedback on storyboard concepts. – Using Storyboard Prototyping to rapidly iterate on storyboard sequences, refine interactions, and validate design decisions effectively.
Affinity Diagramming– A technique for organizing and synthesizing large amounts of qualitative data or ideas into meaningful categories or themes. Affinity Diagramming complements Storyboarding by helping teams identify common patterns, insights, or opportunities across storyboarded interactions.– When analyzing user research findings, brainstorming ideas, or synthesizing design insights. – Using Affinity Diagramming to identify themes, insights, or design opportunities depicted in storyboard sequences effectively.
Design Thinking– A human-centered approach to innovation and problem-solving that emphasizes empathy, creativity, and iterative prototyping. Design Thinking complements Storyboarding by providing a structured framework for understanding user needs, generating ideas, and testing solutions iteratively.– When tackling complex problems, exploring new opportunities, or designing innovative solutions. – Applying Design Thinking methods to empathize with users, define problems, ideate solutions, and prototype concepts depicted in storyboard sequences effectively.

Connected Agile Frameworks

AIOps

aiops
AIOps is the application of artificial intelligence to IT operations. It has become particularly useful for modern IT management in hybridized, distributed, and dynamic environments. AIOps has become a key operational component of modern digital-based organizations, built around software and algorithms.

AgileSHIFT

AgileSHIFT
AgileSHIFT is a framework that prepares individuals for transformational change by creating a culture of agility.

Agile Methodology

agile-methodology
Agile started as a lightweight development method compared to heavyweight software development, which is the core paradigm of the previous decades of software development. By 2001 the Manifesto for Agile Software Development was born as a set of principles that defined the new paradigm for software development as a continuous iteration. This would also influence the way of doing business.

Agile Program Management

agile-program-management
Agile Program Management is a means of managing, planning, and coordinating interrelated work in such a way that value delivery is emphasized for all key stakeholders. Agile Program Management (AgilePgM) is a disciplined yet flexible agile approach to managing transformational change within an organization.

Agile Project Management

agile-project-management
Agile project management (APM) is a strategy that breaks large projects into smaller, more manageable tasks. In the APM methodology, each project is completed in small sections – often referred to as iterations. Each iteration is completed according to its project life cycle, beginning with the initial design and progressing to testing and then quality assurance.

Agile Modeling

agile-modeling
Agile Modeling (AM) is a methodology for modeling and documenting software-based systems. Agile Modeling is critical to the rapid and continuous delivery of software. It is a collection of values, principles, and practices that guide effective, lightweight software modeling.

Agile Business Analysis

agile-business-analysis
Agile Business Analysis (AgileBA) is certification in the form of guidance and training for business analysts seeking to work in agile environments. To support this shift, AgileBA also helps the business analyst relate Agile projects to a wider organizational mission or strategy. To ensure that analysts have the necessary skills and expertise, AgileBA certification was developed.

Agile Leadership

agile-leadership
Agile leadership is the embodiment of agile manifesto principles by a manager or management team. Agile leadership impacts two important levels of a business. The structural level defines the roles, responsibilities, and key performance indicators. The behavioral level describes the actions leaders exhibit to others based on agile principles. 

Bimodal Portfolio Management

bimodal-portfolio-management
Bimodal Portfolio Management (BimodalPfM) helps an organization manage both agile and traditional portfolios concurrently. Bimodal Portfolio Management – sometimes referred to as bimodal development – was coined by research and advisory company Gartner. The firm argued that many agile organizations still needed to run some aspects of their operations using traditional delivery models.

Business Innovation Matrix

business-innovation
Business innovation is about creating new opportunities for an organization to reinvent its core offerings, revenue streams, and enhance the value proposition for existing or new customers, thus renewing its whole business model. Business innovation springs by understanding the structure of the market, thus adapting or anticipating those changes.

Business Model Innovation

business-model-innovation
Business model innovation is about increasing the success of an organization with existing products and technologies by crafting a compelling value proposition able to propel a new business model to scale up customers and create a lasting competitive advantage. And it all starts by mastering the key customers.

Constructive Disruption

constructive-disruption
A consumer brand company like Procter & Gamble (P&G) defines “Constructive Disruption” as: a willingness to change, adapt, and create new trends and technologies that will shape our industry for the future. According to P&G, it moves around four pillars: lean innovation, brand building, supply chain, and digitalization & data analytics.

Continuous Innovation

continuous-innovation
That is a process that requires a continuous feedback loop to develop a valuable product and build a viable business model. Continuous innovation is a mindset where products and services are designed and delivered to tune them around the customers’ problem and not the technical solution of its founders.

Design Sprint

design-sprint
A design sprint is a proven five-day process where critical business questions are answered through speedy design and prototyping, focusing on the end-user. A design sprint starts with a weekly challenge that should finish with a prototype, test at the end, and therefore a lesson learned to be iterated.

Design Thinking

design-thinking
Tim Brown, Executive Chair of IDEO, defined design thinking as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Therefore, desirability, feasibility, and viability are balanced to solve critical problems.

DevOps

devops-engineering
DevOps refers to a series of practices performed to perform automated software development processes. It is a conjugation of the term “development” and “operations” to emphasize how functions integrate across IT teams. DevOps strategies promote seamless building, testing, and deployment of products. It aims to bridge a gap between development and operations teams to streamline the development altogether.

Dual Track Agile

dual-track-agile
Product discovery is a critical part of agile methodologies, as its aim is to ensure that products customers love are built. Product discovery involves learning through a raft of methods, including design thinking, lean start-up, and A/B testing to name a few. Dual Track Agile is an agile methodology containing two separate tracks: the “discovery” track and the “delivery” track.

Feature-Driven Development

feature-driven-development
Feature-Driven Development is a pragmatic software process that is client and architecture-centric. Feature-Driven Development (FDD) is an agile software development model that organizes workflow according to which features need to be developed next.

eXtreme Programming

extreme-programming
eXtreme Programming was developed in the late 1990s by Ken Beck, Ron Jeffries, and Ward Cunningham. During this time, the trio was working on the Chrysler Comprehensive Compensation System (C3) to help manage the company payroll system. eXtreme Programming (XP) is a software development methodology. It is designed to improve software quality and the ability of software to adapt to changing customer needs.

ICE Scoring

ice-scoring-model
The ICE Scoring Model is an agile methodology that prioritizes features using data according to three components: impact, confidence, and ease of implementation. The ICE Scoring Model was initially created by author and growth expert Sean Ellis to help companies expand. Today, the model is broadly used to prioritize projects, features, initiatives, and rollouts. It is ideally suited for early-stage product development where there is a continuous flow of ideas and momentum must be maintained.

Innovation Funnel

innovation-funnel
An innovation funnel is a tool or process ensuring only the best ideas are executed. In a metaphorical sense, the funnel screens innovative ideas for viability so that only the best products, processes, or business models are launched to the market. An innovation funnel provides a framework for the screening and testing of innovative ideas for viability.

Innovation Matrix

types-of-innovation
According to how well defined is the problem and how well defined the domain, we have four main types of innovations: basic research (problem and domain or not well defined); breakthrough innovation (domain is not well defined, the problem is well defined); sustaining innovation (both problem and domain are well defined); and disruptive innovation (domain is well defined, the problem is not well defined).

Innovation Theory

innovation-theory
The innovation loop is a methodology/framework derived from the Bell Labs, which produced innovation at scale throughout the 20th century. They learned how to leverage a hybrid innovation management model based on science, invention, engineering, and manufacturing at scale. By leveraging individual genius, creativity, and small/large groups.

Lean vs. Agile

lean-methodology-vs-agile
The Agile methodology has been primarily thought of for software development (and other business disciplines have also adopted it). Lean thinking is a process improvement technique where teams prioritize the value streams to improve it continuously. Both methodologies look at the customer as the key driver to improvement and waste reduction. Both methodologies look at improvement as something continuous.

Lean Startup

startup-company
A startup company is a high-tech business that tries to build a scalable business model in tech-driven industries. A startup company usually follows a lean methodology, where continuous innovation, driven by built-in viral loops is the rule. Thus, driving growth and building network effects as a consequence of this strategy.

Kanban

kanban
Kanban is a lean manufacturing framework first developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.

Rapid Application Development

rapid-application-development
RAD was first introduced by author and consultant James Martin in 1991. Martin recognized and then took advantage of the endless malleability of software in designing development models. Rapid Application Development (RAD) is a methodology focusing on delivering rapidly through continuous feedback and frequent iterations.

Scaled Agile

scaled-agile-lean-development
Scaled Agile Lean Development (ScALeD) helps businesses discover a balanced approach to agile transition and scaling questions. The ScALed approach helps businesses successfully respond to change. Inspired by a combination of lean and agile values, ScALed is practitioner-based and can be completed through various agile frameworks and practices.

Spotify Model

spotify-model
The Spotify Model is an autonomous approach to scaling agile, focusing on culture communication, accountability, and quality. The Spotify model was first recognized in 2012 after Henrik Kniberg, and Anders Ivarsson released a white paper detailing how streaming company Spotify approached agility. Therefore, the Spotify model represents an evolution of agile.

Test-Driven Development

test-driven-development
As the name suggests, TDD is a test-driven technique for delivering high-quality software rapidly and sustainably. It is an iterative approach based on the idea that a failing test should be written before any code for a feature or function is written. Test-Driven Development (TDD) is an approach to software development that relies on very short development cycles.

Timeboxing

timeboxing
Timeboxing is a simple yet powerful time-management technique for improving productivity. Timeboxing describes the process of proactively scheduling a block of time to spend on a task in the future. It was first described by author James Martin in a book about agile software development.

Scrum

what-is-scrum
Scrum is a methodology co-created by Ken Schwaber and Jeff Sutherland for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.

Scrumban

scrumban
Scrumban is a project management framework that is a hybrid of two popular agile methodologies: Scrum and Kanban. Scrumban is a popular approach to helping businesses focus on the right strategic tasks while simultaneously strengthening their processes.

Scrum Anti-Patterns

scrum-anti-patterns
Scrum anti-patterns describe any attractive, easy-to-implement solution that ultimately makes a problem worse. Therefore, these are the practice not to follow to prevent issues from emerging. Some classic examples of scrum anti-patterns comprise absent product owners, pre-assigned tickets (making individuals work in isolation), and discounting retrospectives (where review meetings are not useful to really make improvements).

Scrum At Scale

scrum-at-scale
Scrum at Scale (Scrum@Scale) is a framework that Scrum teams use to address complex problems and deliver high-value products. Scrum at Scale was created through a joint venture between the Scrum Alliance and Scrum Inc. The joint venture was overseen by Jeff Sutherland, a co-creator of Scrum and one of the principal authors of the Agile Manifesto.

Stretch Objectives

stretch-objectives
Stretch objectives describe any task an agile team plans to complete without expressly committing to do so. Teams incorporate stretch objectives during a Sprint or Program Increment (PI) as part of Scaled Agile. They are used when the agile team is unsure of its capacity to attain an objective. Therefore, stretch objectives are instead outcomes that, while extremely desirable, are not the difference between the success or failure of each sprint.

Waterfall

waterfall-model
The waterfall model was first described by Herbert D. Benington in 1956 during a presentation about the software used in radar imaging during the Cold War. Since there were no knowledge-based, creative software development strategies at the time, the waterfall method became standard practice. The waterfall model is a linear and sequential project management framework. 

Read Also: Continuous InnovationAgile MethodologyLean StartupBusiness Model InnovationProject Management.

Read Next: Agile Methodology, Lean Methodology, Agile Project Management, Scrum, Kanban, Six Sigma.

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