Both are methodologies built on top of two different prior frameworks. Scrum is derived from the agile methodology, and it serves as a way to manage complex product development projects. Kanban instead was derived from lean manufacturing, and it also serves as product development and project management methodology in business to get things done.
Aspect
Scrum
Kanban
Framework Type
– Scrum is an Agile framework for iterative and incremental product development. It is particularly suited for projects with changing requirements. – Scrum provides specific roles, events, and artifacts to structure the development process.
– Kanban is a visual project management technique that focuses on workflow optimization. It originated in manufacturing but is widely used in knowledge work, including software development. – Kanban does not prescribe specific roles or events and is less prescriptive than Scrum.
Roles
– Scrum defines three primary roles: 1. Scrum Master: Responsible for facilitating the Scrum process and removing impediments. 2. Product Owner: Represents the stakeholders and defines product backlog items. 3. Development Team: Self-organizing team responsible for delivering product increments.
– Kanban does not prescribe specific roles. Teams are often cross-functional, with members collectively responsible for managing and improving their workflow.
Events
– Scrum includes specific events: 1. Sprint: Time-boxed iterations (usually 2-4 weeks) during which a potentially shippable product increment is created. 2. Daily Scrum: A daily 15-minute stand-up meeting for the Development Team to synchronize and plan work. 3. Sprint Review: A meeting at the end of each sprint to inspect and adapt the product. 4. Sprint Retrospective: A meeting at the end of each sprint for the team to reflect on their processes and identify improvements.
– Kanban does not have predefined events like Scrum. Instead, it visualizes the workflow and continuously pulls work items through various stages. Teams may hold regular meetings, such as daily stand-ups or service delivery reviews, as needed.
Artifacts
– Scrum defines several artifacts: 1. Product Backlog: A prioritized list of requirements or features. 2. Sprint Backlog: A subset of the product backlog items selected for a specific sprint. 3. Increment: The product increment created during a sprint. 4. Burndown Chart: A visual representation of work remaining in the sprint backlog.
– Kanban primarily uses a Kanban board, which is a visual representation of the workflow. It may include columns for “To Do,” “In Progress,” and “Done.” Work items, represented by cards, move from one column to another as they progress.
Work Planning
– Scrum plans work in time-boxed iterations (sprints). At the beginning of each sprint, the team selects a set of product backlog items to work on during the sprint. The sprint goal is defined, and the team commits to delivering a potentially shippable product increment by the sprint’s end.
– Kanban does not rely on fixed-length iterations. Work is continuously pulled as capacity becomes available. There are no sprint commitments, and teams can respond to changing priorities more flexibly.
Work in Progress (WIP)
– Scrum does not explicitly limit work in progress within a sprint. The focus is on delivering the committed items by the end of the sprint.
– Kanban actively manages and limits work in progress. Teams set explicit WIP limits for each stage of the workflow, preventing overloading and improving flow.
Change Management
– Scrum discourages changes to the sprint backlog during a sprint to maintain stability and focus on the sprint goal. Changes are addressed in subsequent sprints.
– Kanban allows for more flexibility in handling changes. New work items can be introduced or reprioritized as needed, often with minimal disruption.
Performance Metrics
– Scrum commonly uses metrics like velocity (the amount of work completed in a sprint) and sprint burndown charts (showing remaining work) to track progress.
– Kanban focuses on metrics such as cycle time (the time it takes to complete a work item) and throughput (the rate at which work items are completed) to measure and optimize workflow efficiency.
Continuous Improvement
– Scrum encourages continuous improvement through sprint retrospectives, where the team reflects on their processes and identifies areas for enhancement.
– Kanban emphasizes continuous improvement as a core principle. Teams regularly review their workflow and make incremental changes to optimize it.
Use Cases
– Scrum is well-suited for projects with evolving requirements and a need for predictable, iterative delivery. It is commonly used in software development but is applicable to various industries.
– Kanban is versatile and can be used in any knowledge work environment where visualizing workflow and optimizing processes are beneficial. It is especially useful for teams with fluctuating workloads and varying priorities.
Cadence and Rhythm
– Scrum operates with fixed cadences, such as sprint planning, daily stand-ups, and sprint reviews, to provide structure and synchronization.
– Kanban does not prescribe fixed cadences. Workflows can be as continuous as needed, allowing for more flexibility in responding to changes and demands.
Visual Management
– Scrum may use task boards or sprint backlogs for visualizing work within a sprint.
– Kanban relies heavily on visual management through the Kanban board, where work items move through columns representing different stages of the workflow.
Common Tools
– Common tools for Scrum include Jira, Trello, and Azure DevOps.
– Common tools for Kanban include Trello, Kanbanize, and LeanKit.
Scrum is a methodology that Ken Schwaber and Jeff Sutherland co-created for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.
Kanban is a lean manufacturing framework developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.
Similarities:
Agile Foundation: Both Scrum and Kanban are methodologies rooted in Agile principles, emphasizing customer collaboration, adaptability, and iterative development.
Visual Management: Both methodologies utilize visual management techniques to enhance transparency and improve communication within teams.
Continuous Improvement: Both frameworks encourage teams to continuously reflect on their processes and make adjustments for better outcomes.
Flexibility: Both Scrum and Kanban offer flexibility in adapting to changing project requirements and conditions.
Differences:
Time-Boxed vs Continuous: Scrum employs time-boxed iterations (sprints) with fixed durations, while Kanban operates on a continuous flow of work without predefined time-boxes.
Roles: Scrum defines specific roles (Product Owner, Scrum Master, Development Team), whereas Kanban doesn’t prescribe specific roles, allowing more fluid team structures.
Events: Scrum includes defined events (Daily Standup, Sprint Planning, Sprint Review, Sprint Retrospective), while Kanban does not enforce any specific events, allowing teams to design their own processes.
Work in Progress (WIP) Limits: Kanban places a strong emphasis on setting and enforcing WIP limits to control the amount of work in progress at any given time. Scrum does not have explicit WIP limits.
Planning: Scrum involves upfront sprint planning where a set of tasks is committed for the upcoming sprint. Kanban focuses on pulling new work when capacity allows, with less emphasis on upfront planning.
Iterations vs Continuous Flow: Scrum work is organized into fixed iterations with deliverables at the end of each sprint. Kanban supports continuous and incremental delivery without distinct iterations.
Change Management: Scrum tends to resist changes within a sprint to maintain stability. Kanban handles changes more dynamically, allowing new work to be incorporated as needed.
Focus: Scrum emphasizes delivering a potentially shippable product increment by the end of each sprint. Kanban focuses on optimizing the flow of work and identifying bottlenecks.
Metrics: Kanban relies more on quantitative metrics like cycle time and lead time to analyze process efficiency. Scrum places more emphasis on qualitative feedback and team collaboration.
Sprint Commitment: In Scrum, the team commits to completing a set of tasks during the sprint. In Kanban, work items are pulled based on capacity and priority without explicit commitment.
Key Takeaway
In summary, both Scrum and Kanban share the Agile foundation and a focus on continuous improvement, but they differ in terms of their approach to time-boxing, roles, events, workflow management, and planning. The choice between Scrum and Kanban depends on the specific needs and preferences of the team and the project at hand.
Both tools are handy within the Agile philosophy. At the same time, the Scrum methodology prioritizes short software development cycles to speed up shipping while kicking off an iterative process. Kanban is an excellent tool for visualizing the process as it moves along and enabling bottlenecks to be overcome.
Is Kanban harder than Scrum?
Kanban is a much simpler visualization tool to enable projects to move swiftly while trying to avoid or tackle bottlenecks. At the same time, Scrum is a more encompassing methodology that needs to be built into the company’s organizational structure to work in full swing.
AIOps is the application of artificial intelligence to IT operations. It has become particularly useful for modern IT management in hybridized, distributed, and dynamic environments. AIOps has become a key operational component of modern digital-based organizations, built around software and algorithms.
Agile started as a lightweight development method compared to heavyweight software development, which is the core paradigm of the previous decades of software development. By 2001 the Manifesto for Agile Software Development was born as a set of principles that defined the new paradigm for software development as a continuous iteration. This would also influence the way of doing business.
Agile Program Management is a means of managing, planning, and coordinating interrelated work in such a way that value delivery is emphasized for all key stakeholders. Agile Program Management (AgilePgM) is a disciplined yet flexible agile approach to managing transformational change within an organization.
Agile project management (APM) is a strategy that breaks large projects into smaller, more manageable tasks. In the APM methodology, each project is completed in small sections – often referred to as iterations. Each iteration is completed according to its project life cycle, beginning with the initial design and progressing to testing and then quality assurance.
Agile Modeling (AM) is a methodology for modeling and documenting software-based systems. Agile Modeling is critical to the rapid and continuous delivery of software. It is a collection of values, principles, and practices that guide effective, lightweight software modeling.
Agile Business Analysis (AgileBA) is certification in the form of guidance and training for business analysts seeking to work in agile environments. To support this shift, AgileBA also helps the business analyst relate Agile projects to a wider organizational mission or strategy. To ensure that analysts have the necessary skills and expertise, AgileBA certification was developed.
Agile leadership is the embodiment of agile manifesto principles by a manager or management team. Agile leadership impacts two important levels of a business. The structural level defines the roles, responsibilities, and key performance indicators. The behavioral level describes the actions leaders exhibit to others based on agile principles.
The andon system alerts managerial, maintenance, or other staff of a production process problem. The alert itself can be activated manually with a button or pull cord, but it can also be activated automatically by production equipment. Most Andon boards utilize three colored lights similar to a traffic signal: green (no errors), yellow or amber (problem identified, or quality check needed), and red (production stopped due to unidentified issue).
Bimodal Portfolio Management (BimodalPfM) helps an organization manage both agile and traditional portfolios concurrently. Bimodal Portfolio Management – sometimes referred to as bimodal development – was coined by research and advisory company Gartner. The firm argued that many agile organizations still needed to run some aspects of their operations using traditional delivery models.
Business innovation is about creating new opportunities for an organization to reinvent its core offerings, revenue streams, and enhance the value proposition for existing or new customers, thus renewing its whole business model. Business innovation springs by understanding the structure of the market, thus adapting or anticipating those changes.
Business modelinnovation is about increasing the success of an organization with existing products and technologies by crafting a compelling value proposition able to propel a new business model to scale up customers and create a lasting competitive advantage. And it all starts by mastering the key customers.
A consumer brand company like Procter & Gamble (P&G) defines “Constructive Disruption” as: a willingness to change, adapt, and create new trends and technologies that will shape our industry for the future. According to P&G, it moves around four pillars: lean innovation, brand building, supply chain, and digitalization & data analytics.
That is a process that requires a continuous feedback loop to develop a valuable product and build a viable business model. Continuous innovation is a mindset where products and services are designed and delivered to tune them around the customers’ problem and not the technical solution of its founders.
A design sprint is a proven five-day process where critical business questions are answered through speedy design and prototyping, focusing on the end-user. A design sprint starts with a weekly challenge that should finish with a prototype, test at the end, and therefore a lesson learned to be iterated.
Tim Brown, Executive Chair of IDEO, defined design thinking as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Therefore, desirability, feasibility, and viability are balanced to solve critical problems.
DevOps refers to a series of practices performed to perform automated software development processes. It is a conjugation of the term “development” and “operations” to emphasize how functions integrate across IT teams. DevOps strategies promote seamless building, testing, and deployment of products. It aims to bridge a gap between development and operations teams to streamline the development altogether.
Product discovery is a critical part of agile methodologies, as its aim is to ensure that products customers love are built. Product discovery involves learning through a raft of methods, including design thinking, lean start-up, and A/B testing to name a few. Dual Track Agile is an agile methodology containing two separate tracks: the “discovery” track and the “delivery” track.
eXtreme Programming was developed in the late 1990s by Ken Beck, Ron Jeffries, and Ward Cunningham. During this time, the trio was working on the Chrysler Comprehensive Compensation System (C3) to help manage the company payroll system. eXtreme Programming (XP) is a software development methodology. It is designed to improve software quality and the ability of software to adapt to changing customer needs.
Feature-Driven Development is a pragmatic software process that is client and architecture-centric. Feature-Driven Development (FDD) is an agile software development model that organizes workflow according to which features need to be developed next.
A Gemba Walk is a fundamental component of lean management. It describes the personal observation of work to learn more about it. Gemba is a Japanese word that loosely translates as “the real place”, or in business, “the place where value is created”. The Gemba Walk as a concept was created by Taiichi Ohno, the father of the Toyota Production System of lean manufacturing. Ohno wanted to encourage management executives to leave their offices and see where the real work happened. This, he hoped, would build relationships between employees with vastly different skillsets and build trust.
GIST Planning is a relatively easy and lightweight agile approach to product planning that favors autonomous working. GIST Planning is a lean and agile methodology that was created by former Google product manager Itamar Gilad. GIST Planning seeks to address this situation by creating lightweight plans that are responsive and adaptable to change. GIST Planning also improves team velocity, autonomy, and alignment by reducing the pervasive influence of management. It consists of four blocks: goals, ideas, step-projects, and tasks.
The ICE Scoring Model is an agile methodology that prioritizes features using data according to three components: impact, confidence, and ease of implementation. The ICE Scoring Model was initially created by author and growth expert Sean Ellis to help companies expand. Today, the model is broadly used to prioritize projects, features, initiatives, and rollouts. It is ideally suited for early-stage product development where there is a continuous flow of ideas and momentum must be maintained.
An innovation funnel is a tool or process ensuring only the best ideas are executed. In a metaphorical sense, the funnel screens innovative ideas for viability so that only the best products, processes, or business models are launched to the market. An innovation funnel provides a framework for the screening and testing of innovative ideas for viability.
According to how well defined is the problem and how well defined the domain, we have four main types of innovations: basic research (problem and domain or not well defined); breakthrough innovation (domain is not well defined, the problem is well defined); sustaining innovation (both problem and domain are well defined); and disruptive innovation (domain is well defined, the problem is not well defined).
The innovation loop is a methodology/framework derived from the Bell Labs, which produced innovation at scale throughout the 20th century. They learned how to leverage a hybrid innovation management model based on science, invention, engineering, and manufacturing at scale. By leveraging individual genius, creativity, and small/large groups.
The Agile methodology has been primarily thought of for software development (and other business disciplines have also adopted it). Lean thinking is a process improvement technique where teams prioritize the value streams to improve it continuously. Both methodologies look at the customer as the key driver to improvement and waste reduction. Both methodologies look at improvement as something continuous.
A startup company is a high-tech business that tries to build a scalable business model in tech-driven industries. A startup company usually follows a lean methodology, where continuous innovation, driven by built-in viral loops is the rule. Thus, driving growth and building network effects as a consequence of this strategy.
As pointed out by Eric Ries, a minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.
Kanban is a lean manufacturing framework first developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.
Jidoka was first used in 1896 by Sakichi Toyoda, who invented a textile loom that would stop automatically when it encountered a defective thread. Jidoka is a Japanese term used in lean manufacturing. The term describes a scenario where machines cease operating without human intervention when a problem or defect is discovered.
The PDCA (Plan-Do-Check-Act) cycle was first proposed by American physicist and engineer Walter A. Shewhart in the 1920s. The PDCA cycle is a continuous process and product improvement method and an essential component of the lean manufacturing philosophy.
RAD was first introduced by author and consultant James Martin in 1991. Martin recognized and then took advantage of the endless malleability of software in designing development models. Rapid Application Development (RAD) is a methodology focusing on delivering rapidly through continuous feedback and frequent iterations.
Retrospective analyses are held after a project to determine what worked well and what did not. They are also conducted at the end of an iteration in Agile project management. Agile practitioners call these meetings retrospectives or retros. They are an effective way to check the pulse of a project team, reflect on the work performed to date, and reach a consensus on how to tackle the next sprint cycle. These are the five stages of a retrospective analysis for effective Agile project management: set the stage, gather the data, generate insights, decide on the next steps, and close the retrospective.
Scaled Agile Lean Development (ScALeD) helps businesses discover a balanced approach to agile transition and scaling questions. The ScALed approach helps businesses successfully respond to change. Inspired by a combination of lean and agile values, ScALed is practitioner-based and can be completed through various agile frameworks and practices.
The SMED (single minute exchange of die) method is a lean production framework to reduce waste and increase production efficiency. The SMED method is a framework for reducing the time associated with completing an equipment changeover.
The Spotify Model is an autonomous approach to scaling agile, focusing on culture communication, accountability, and quality. The Spotify model was first recognized in 2012 after Henrik Kniberg, and Anders Ivarsson released a white paper detailing how streaming company Spotify approached agility. Therefore, the Spotify model represents an evolution of agile.
As the name suggests, TDD is a test-driven technique for delivering high-quality software rapidly and sustainably. It is an iterative approach based on the idea that a failing test should be written before any code for a feature or function is written. Test-Driven Development (TDD) is an approach to software development that relies on very short development cycles.
Timeboxing is a simple yet powerful time-management technique for improving productivity. Timeboxing describes the process of proactively scheduling a block of time to spend on a task in the future. It was first described by author James Martin in a book about agile software development.
Scrum is a methodology co-created by Ken Schwaber and Jeff Sutherland for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.
Scrumban is a project management framework that is a hybrid of two popular agile methodologies: Scrum and Kanban. Scrumban is a popular approach to helping businesses focus on the right strategic tasks while simultaneously strengthening their processes.
Scrum anti-patterns describe any attractive, easy-to-implement solution that ultimately makes a problem worse. Therefore, these are the practice not to follow to prevent issues from emerging. Some classic examples of scrum anti-patterns comprise absent product owners, pre-assigned tickets (making individuals work in isolation), and discounting retrospectives (where review meetings are not useful to really make improvements).
Scrum at Scale (Scrum@Scale) is a framework that Scrum teams use to address complex problems and deliver high-value products. Scrum at Scale was created through a joint venture between the Scrum Alliance and Scrum Inc. The joint venture was overseen by Jeff Sutherland, a co-creator of Scrum and one of the principal authors of the Agile Manifesto.
Six Sigma is a data-driven approach and methodology for eliminating errors or defects in a product, service, or process. Six Sigma was developed by Motorola as a management approach based on quality fundamentals in the early 1980s. A decade later, it was popularized by General Electric who estimated that the methodology saved them $12 billion in the first five years of operation.
Stretch objectives describe any task an agile team plans to complete without expressly committing to do so. Teams incorporate stretch objectives during a Sprint or Program Increment (PI) as part of Scaled Agile. They are used when the agile team is unsure of its capacity to attain an objective. Therefore, stretch objectives are instead outcomes that, while extremely desirable, are not the difference between the success or failure of each sprint.
The Toyota Production System (TPS) is an early form of lean manufacturing created by auto-manufacturer Toyota. Created by the Toyota Motor Corporation in the 1940s and 50s, the Toyota Production System seeks to manufacture vehicles ordered by customers most quickly and efficiently possible.
The Total Quality Management (TQM) framework is a technique based on the premise that employees continuously work on their ability to provide value to customers. Importantly, the word “total” means that all employees are involved in the process – regardless of whether they work in development, production, or fulfillment.
The waterfall model was first described by Herbert D. Benington in 1956 during a presentation about the software used in radar imaging during the Cold War. Since there were no knowledge-based, creative software development strategies at the time, the waterfall method became standard practice. The waterfall model is a linear and sequential project management framework.
Gennaro is the creator of FourWeekMBA, which reached about four million business people, comprising C-level executives, investors, analysts, product managers, and aspiring digital entrepreneurs in 2022 alone | He is also Director of Sales for a high-tech scaleup in the AI Industry | In 2012, Gennaro earned an International MBA with emphasis on Corporate Finance and Business Strategy.