metaverse

Metaverse And Why It Matters In Business

The metaverse describes an alternate digital reality where people work, play, and socialize. The word metaverse is a portmanteau of the prefix “meta” (meaning beyond) and “universe”. It was first coined by sci-fi author Neal Stephenson in his book Snow Crash, which tells the story of humans interacting with each other using avatars in a 3D world.

AspectExplanation
DefinitionThe Metaverse is a virtual, interconnected, and immersive digital universe that combines elements of augmented reality (AR), virtual reality (VR), and the internet. It represents a collective virtual shared space where users can interact with each other, digital environments, and objects. The Metaverse aims to create a seamless and persistent digital reality, blurring the line between the physical and digital worlds. It encompasses various virtual worlds, online games, social platforms, and digital experiences. The concept has gained prominence as technology advances, offering opportunities for social interactions, entertainment, education, work, and commerce within this vast interconnected digital realm. The Metaverse is expected to play a significant role in the future of digital experiences and human interaction.
Key ConceptsDigital Universe: The Metaverse is a vast, interconnected digital universe. – Immersive Experiences: It offers immersive experiences through AR, VR, and other technologies. – Interconnectedness: Users can move between different virtual worlds and experiences seamlessly. – User Interaction: Social interaction, collaboration, and communication are central to the Metaverse. – Economy and Commerce: It includes digital economies and opportunities for commerce. – Decentralization: Some envision a decentralized and user-controlled Metaverse, separate from corporate control.
CharacteristicsImmersive Technologies: AR, VR, and 3D environments create immersive experiences. – User-Generated Content: Users can contribute to and shape the Metaverse’s content. – Digital Economies: Virtual currencies, assets, and marketplaces exist within the Metaverse. – Interconnected Worlds: Users can move between different virtual worlds and experiences. – Social Interaction: It fosters social connections, collaboration, and communication. – Evolving Standards: Developing standards for interoperability and user rights is an ongoing process.
ImplicationsNew Experiences: The Metaverse offers new forms of entertainment, education, and work. – Economic Opportunities: It creates economic opportunities in gaming, virtual real estate, and digital goods. – Social Interaction: Users can connect and socialize across borders and distances. – Privacy and Security: Concerns about data privacy and digital security become paramount. – Regulatory Challenges: Regulating virtual economies and user rights poses challenges. – Inclusivity: Ensuring equal access and representation in the Metaverse is a priority.
AdvantagesImmersive Experiences: Users can access immersive and engaging digital experiences. – Global Connectivity: It connects people worldwide for social interactions, work, and collaboration. – Economic Growth: The Metaverse creates economic growth through virtual economies and digital businesses. – Innovation: It fosters innovation in AR, VR, and digital technologies. – New Opportunities: Individuals and businesses can explore new opportunities within the Metaverse. – Education: It provides innovative educational experiences and remote learning possibilities.
DrawbacksPrivacy Concerns: Users’ data and privacy are at risk in the Metaverse. – Digital Addiction: Excessive use may lead to digital addiction and isolation. – Economic Disparities: Virtual economies can exacerbate economic disparities. – Security Risks: Digital security threats, scams, and hacking are potential risks. – Regulatory Uncertainty: Regulations may struggle to keep pace with the evolving Metaverse. – Inclusivity Challenges: Ensuring access for all and preventing discrimination is a challenge.
ApplicationsThe Metaverse finds applications in gaming, social networking, virtual events, remote work, education, healthcare, digital art, and various digital experiences.
Use CasesGaming: Virtual worlds and multiplayer games are central to the Metaverse. – Social Networking: It offers social interactions and virtual gatherings. – Remote Work: Virtual offices and collaboration tools support remote work. – Education: Virtual classrooms and educational simulations enhance learning. – Healthcare: Medical training, telemedicine, and therapy can benefit from the Metaverse. – Digital Art: NFTs (Non-Fungible Tokens) and digital art thrive in this space. – Entertainment: Virtual concerts, events, and immersive experiences are popular. – Commerce: Virtual marketplaces enable buying and selling of digital goods and virtual real estate.

Understanding the metaverse

The metaverse describes a general and somewhat poorly defined future iteration of the internet.

This iteration is predicted to comprise of persistent and shared three-dimensional spaces linked together to form a virtual world.

This will enable users to do anything they want, from hanging out with friends to creating art, shopping, and virtual travel.

It will be different from the current incarnation of the internet where the user must make a conscious choice to access it.

Instead, the metaverse will encompass the convergence of the physical realm with the virtual realm to create a shared virtual space.

This space will be created via interaction between the internet, augmented reality, and virtual reality.

The seven core attributes of the metaverse

The metaverse is still in its infancy, but there seems to be consensus on seven core attributes that will comprise it:

Persistence

Which is to say, it never ends, pauses, or resets. Instead, it continues indefinitely.

Synchronicity

The metaverse is a living experience that exists for everyone and in real-time.

Accessibility

Involvement in a specific event, place, or activity is open to everyone with no restriction on concurrent participation.

Economic function

Much like the current iteration of the internet, individuals and businesses alike will have the ability to create, own, invest in, or sell goods and services that are valued by others. 

Scope

The metaverse will be an experience that spans private and public networks in the digital and physical world.

It will also feature open and closed platforms.

Interoperability

Data, content, items, and assets can be traded or utilized across different platforms.

For example, a decorated Fortnite gun could serve as a gift to a friend on Facebook.

Contribution

The metaverse is populated by content and experiences created by a wide range of contributors.

These contributors range from individuals to informally organized groups to large, commercial organizations.

Why is the metaverse important?

There is no single owner of the internet, but many of the most valuable organizations in the world are tech companies who exert great influence online.

As a natural successor to the internet, the metaverse will level the playing field and become the next great labor platform.

Aspiring laborers will be able to access the metaverse irrespective of their geographic location or socioeconomic background, thereby tapping into a high-value economy of virtual labor.

With greater functionality, opportunity, and reach, the metaverse is likely to become a highly lucrative and decentralized content platform.

New creators will also have a chance to build a large following on a virgin platform.

Furthermore, new companies will need to be created to manage similarly new technology.

This includes payment processing, ID verification, security, and ad delivery technology, among others.

Advantages:

  • Expanded Social Connections: The metaverse has the potential to break down physical barriers and connect people from around the world in shared virtual environments. This could lead to expanded social interactions, collaborations, and community-building opportunities beyond what is possible in the physical world.
  • Immersive Experiences: The metaverse offers immersive experiences that go beyond traditional forms of entertainment and communication. Users can engage with virtual environments in interactive and multi-dimensional ways, enhancing the realism and depth of their experiences.
  • Creative Expression: Virtual worlds in the metaverse provide platforms for creative expression and artistic endeavors. Users can design and build their own virtual spaces, create digital artwork, develop virtual games, and explore new forms of storytelling in ways that were previously unimaginable.
  • Educational Opportunities: The metaverse has the potential to revolutionize education by providing immersive learning experiences. Virtual classrooms, simulations, and interactive educational content can enhance student engagement, facilitate hands-on learning, and broaden access to educational resources for learners of all ages and backgrounds.
  • Economic Potential: The metaverse represents a new frontier for economic activity, with opportunities for entrepreneurship, commerce, and innovation. Virtual economies within the metaverse can support virtual goods and services, digital currencies, and new business models, creating new sources of revenue and employment.

Disadvantages:

  • Digital Divide: Access to the metaverse may be limited by factors such as technological barriers, socioeconomic disparities, and digital literacy. Without equitable access, marginalized communities risk being excluded from the benefits of virtual connectivity and opportunities in the metaverse.
  • Privacy and Security Concerns: The metaverse raises significant privacy and security concerns related to data collection, surveillance, and cyber threats. Users may be vulnerable to data breaches, identity theft, and manipulation in virtual environments, necessitating robust safeguards and regulations to protect user rights and security.
  • Escapism and Addiction: The immersive nature of the metaverse may lead to concerns about escapism, addiction, and detachment from the physical world. Excessive engagement in virtual environments could have negative effects on mental health, social relationships, and real-world responsibilities if not balanced with offline activities and responsibilities.
  • Ethical and Social Implications: The metaverse raises complex ethical and social questions related to identity, representation, and behavior in virtual spaces. Issues such as virtual harassment, discrimination, and cultural appropriation may arise, requiring thoughtful consideration and proactive measures to promote inclusivity, diversity, and responsible conduct in the metaverse.
  • Regulatory Challenges: The evolving nature of the metaverse poses regulatory challenges for governments and policymakers. Questions related to jurisdiction, taxation, intellectual property rights, and content moderation in virtual environments require careful deliberation and coordination to ensure a fair and safe operating environment for users and businesses alike.

Key takeaways

  • The metaverse is a shared virtual space created by the convergence of augmented reality, virtual reality, and the internet.
  • The metaverse concept is relatively new, but there is agreeance that the future iteration of the internet portrays seven core attributes: persistence, synchronicity, accessibility, economic function, scope, interoperability, and contribution.
  • The metaverse has the potential to become the next great labor platform, giving individuals diversity of opportunity through access to a high-value virtual economy.

Key Highlights of the Metaverse in Detail:

  • Definition and Purpose:
    • The Metaverse is a virtual, interconnected, and immersive digital universe that blurs the boundaries between physical and digital realities.
    • Its primary purpose is to provide users with a shared virtual space where they can interact, collaborate, work, play, and engage in various activities.
  • Origin and Concept:
    • Coined by Neal Stephenson in his novel “Snow Crash,” the term “Metaverse” describes a futuristic vision where humans use avatars to navigate and interact in a 3D virtual world.
    • The concept combines elements of augmented reality (AR), virtual reality (VR), and the internet to create a seamless and immersive digital experience.
  • Core Attributes:
    • Persistence: The Metaverse is persistent, meaning it continues indefinitely without pausing or resetting.
    • Synchronicity: It operates in real-time, allowing users to experience events concurrently with others.
    • Accessibility: The Metaverse is accessible to everyone, with no restrictions on participation.
    • Economic Function: Users and businesses can create, own, invest in, or sell goods and services within the Metaverse.
    • Scope: It spans both private and public networks in the digital and physical world, featuring open and closed platforms.
    • Interoperability: Data, content, items, and assets can be traded or utilized across different platforms within the Metaverse.
    • Contribution: The Metaverse is populated by content and experiences created by individuals, groups, and organizations.
  • Importance:
    • The Metaverse offers new forms of entertainment, education, work, and social interaction, shaping the future of digital experiences.
    • It creates economic opportunities in gaming, virtual real estate, digital goods, and other sectors.
    • The Metaverse fosters global connectivity, innovation, and collaboration, transcending geographic and socioeconomic barriers.
Case StudyDescriptionImplications
RobloxDescription: Roblox is a platform where users can create and play games in a virtual world. It offers a wide range of user-generated content and experiences, allowing players to socialize, collaborate, and monetize their creations within the platform.Implications: Roblox showcases the potential of the metaverse to provide immersive and interactive experiences for users of all ages. It demonstrates the power of user-generated content and community-driven engagement, leading to new forms of entertainment, social interaction, and economic opportunities.
DecentralandDescription: Decentraland is a decentralized virtual world built on the Ethereum blockchain, where users can buy, sell, and develop virtual real estate and experiences using the platform’s native cryptocurrency (MANA) and non-fungible tokens (NFTs).Implications: Decentraland exemplifies the concept of a user-owned and governed metaverse, where participants have sovereignty over their digital assets and experiences. It represents a new paradigm of digital ownership, decentralized governance, and virtual economies, enabling creativity, innovation, and self-expression in a virtual environment.
FortniteDescription: Fortnite is a massively popular online multiplayer game developed by Epic Games, known for its battle royale mode and creative sandbox features. It has evolved into a social platform where players can attend virtual events, concerts, and movie screenings.Implications: Fortnite illustrates how gaming platforms can evolve into metaverse-like environments, blurring the lines between gaming, social media, and entertainment. It demonstrates the potential for large-scale virtual gatherings, cultural experiences, and brand engagement within virtual worlds, shaping the future of digital socialization and content consumption.
Facebook HorizonDescription: Facebook Horizon is a social virtual reality platform developed by Meta (formerly Facebook), allowing users to create, explore, and interact in immersive virtual worlds. It offers tools for building environments, games, and social experiences within the platform.Implications: Facebook Horizon represents Meta’s vision for a connected metaverse within its ecosystem, integrating virtual reality (VR) technology with social networking functionalities. It highlights the growing interest of tech giants in the metaverse space and the potential for mainstream adoption of virtual reality for social interaction, collaboration, and entertainment.
The SandboxDescription: The Sandbox is a blockchain-based virtual world where players can create, own, and monetize voxel assets and experiences. It features a decentralized marketplace for trading virtual land, assets, and NFTs, powered by its native cryptocurrency (SAND).Implications: The Sandbox showcases the convergence of blockchain technology with virtual worlds, enabling digital asset ownership, scarcity, and interoperability. It offers opportunities for creators, developers, and investors to participate in a decentralized metaverse economy, driving innovation, value creation, and new forms of digital entrepreneurship.

Main Free Guides:

Read Also: Facebook Business Model

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Mark Zuckerberg Empire

who-owns-facebook
Mark Zuckerberg is the principal shareholder of the company. Not only he retains ownership and control of the company. Facebook, like Google, has issued two kinds of common stocks, Class A and Class B. Where the holders of Class B common stocks are entitled to ten votes per share, and holders of our Class A common stocks are entitled to one vote per share. Mark Zuckerberg has a total voting power of 57.9%. 

Attention-Merchants Business Model

attention-business-models-compared
In an asymmetric business model, the organization doesn’t monetize the user directly. Still, it leverages the data users provide and technology, thus having a key customer pay to sustain the core asset. For example, Google makes money by leveraging users’ data and its algorithms sold to advertisers for visibility. This is how attention merchants make monetize their business models.

Asymmetric Business Model

asymmetric-business-models
In an asymmetric business model, the organization doesn’t monetize the user directly. Still, it leverages the data users provide and technology, thus having a key customer pay to sustain the core asset. For example, Google makes money by leveraging users’ data and its algorithms sold to advertisers for visibility.

Facebook Business Model

facebook-business-model
Facebook, the main product of Meta, is an attention merchant. As such, its algorithms condense the attention of over 2.91 billion monthly active users as of June 2021. Meta generated $117.9 billion in revenues, in 2021, of which $114.9 billion was from advertising (97.4% of the total revenues) and over $2.2 billion from Reality Labs (the augmented and virtual reality products arm). 

Facebook ARPU

facebook-arpu
The ARPU, or average revenue per user, is a key metric to track the success of Facebook – now Meta – family of products. For instance, by the end of 2021, Meta’s ARPU worldwide was $11.57. While in US & Canada, it was $60.57, in Europe, it was $19.68, in Asia $4.89, and in the rest of the world, it was $3.43.

Facebook Organizational Structure

facebook-organizational-structure
Facebook is characterized by a multi-faceted matrix organizational structure. The company utilizes a flat organizational structure in combination with corporate function-based teams and product-based or geographic divisions. The flat organizational structure is organized around the leadership of Mark Zuckerberg and the key executives around him. On the other hand, the function-based teams are based on the main corporate functions (like HR, product management, investor relations, and so on).

Metaverse Supply Chain

facebook-metaverse

Google Business Model

hidden-revenue-model-google
A hidden revenue business model is a pattern for revenue generation that keeps users out of the equation, so they don’t pay for the service or product offered. For instance, Google’s users don’t pay for the search engine. Instead, the revenue streams come from advertising money spent by businesses bidding on keywords.

TikTok Business Model

tiktok-business-model
TikTok is a Chinese creative social media platform driven by short-form video content enabling users to interact and generate content at scale. TikTok primarily makes money through advertising, and it generated $4.6 billion in advertising revenues in 2021, thus making it among the most popular attention-based business models or attention merchants.

Instagram Business Model

instagram-business-model
Instagram makes money via visual advertising. As part of Facebook products, the company generates revenues for Facebook Inc.’s overall business model. Acquired by Facebook for a billion dollars in 2012, today Instagram is integrated into the overall Facebook business strategy. In 2018, Instagram founders, Kevin Systrom and Mike Krieger left the company, as Facebook pushed toward tighter integration of the two platforms.

YouTube Business Model

how-does-youtube-make-money
YouTube was acquired for almost $1.7 billion in 2006 by Google. It makes money through advertising and subscription revenues. YouTube advertising network is part of Google Ads, and it generated more than $28B in revenue by 2021. YouTube also makes money with its paid memberships and premium content.

Twitter Business Model

how-does-twitter-make-money
Twitter makes money in two ways: advertising and data licensing. In 2021, Twitter generated $4.5 billion from advertising and $570 million from data licensing. While Twitter generated $5 billion in total revenues, it lost 221 million.
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