lean-UX

Lean UX

Lean UX is an agile and collaborative design approach that focuses on delivering value quickly to users. It follows core principles such as hypothesis-driven development, cross-functional teams, and continuous delivery. The process involves problem definition, hypothesis generation, MVP design, testing, and iterative refinement. Key roles include UX designers, product owners, and developers. Use cases range from agile product development to startup validation, with benefits such as faster time-to-market and user-centric design. However, challenges include organizational resistance and limited resources.

Principles of Lean UX

  • Cross-Functional Teams: Lean UX champions cross-functional teams with diverse skills and expertise. It emphasizes the importance of designers, developers, product managers, and other stakeholders collaborating closely throughout the design and development process. By breaking down silos and fostering collaboration, cross-functional teams ensure that all perspectives are considered.
  • Hypothesis-Driven: Lean UX is inherently hypothesis-driven. It encourages teams to form hypotheses about user needs and behaviors and validate these assumptions through experiments and user testing. This approach shifts the focus from creating fully fleshed-out designs to quickly testing and learning from them.
  • Minimum Viable Product (MVP): The concept of the Minimum Viable Product (MVP) is central to Lean UX. Instead of designing and building complete products or features, Lean UX practitioners develop the smallest solution (the MVP) required to test and validate their ideas. This allows for rapid iteration and avoids the waste of time and resources on unnecessary features.
  • Continuous Delivery: Lean UX places a strong emphasis on continuous delivery of value to users. Rather than waiting for a lengthy design and development cycle to conclude, teams aim to deliver value incrementally and frequently. This approach ensures that user feedback can be incorporated early and often.

The Lean UX Process

  • Problem Definition: The Lean UX journey begins with a thorough understanding of user needs and the problem to be solved. Teams conduct user research, gather insights, and define the problem space. This step is crucial for aligning the team’s efforts with user expectations.
  • Hypothesis Generation: Based on the problem definition, teams form hypotheses about potential solutions and user behaviors. These hypotheses serve as the foundation for design decisions. By making assumptions explicit, teams can test and validate them more effectively.
  • MVP Design: Instead of creating fully detailed designs, Lean UX practitioners focus on crafting the MVP— the smallest, testable version of the product or feature. This minimalist approach ensures that resources are spent on the most critical aspects of the design.
  • Testing & Feedback: The MVP is tested with real users, and feedback is collected. This step involves usability testing, user interviews, and other research methods to understand how users interact with the product and whether it meets their needs.
  • Iteration & Refinement: Lean UX is an iterative process. Teams take the feedback from testing and use it to refine and improve the MVP. This iterative cycle continues until the product meets user expectations and delivers value.

Roles in Lean UX

  • UX Designer: UX designers play a pivotal role in Lean UX by conducting user research, creating prototypes, and ensuring that the user experience aligns with user needs and expectations.
  • Product Owner: The product owner represents the voice of the customer. They set project goals, prioritize features, and make decisions that reflect user needs and business objectives.
  • Developers: Developers bring the MVP to life by implementing the design and providing technical expertise. They work closely with designers to ensure that the design can be effectively implemented.

Use Cases of Lean UX

  • Agile Product Development: Lean UX practices align seamlessly with Agile software development methodologies. They promote collaboration, rapid iteration, and responsiveness to changing requirements.
  • Startup Product Validation: Startups benefit from Lean UX by validating their ideas quickly and efficiently. By testing MVPs with real users, startups can determine whether their concepts have market potential.
  • Enterprise Innovation: Large organizations can use Lean UX to drive innovation. By adopting lean principles, even established enterprises can foster a culture of experimentation and continuous improvement.

Benefits of Lean UX

  • Faster Time-to-Market: Lean UX accelerates the development process, reducing time to deliver value to users and customers. By focusing on the most critical features, teams can release products more quickly.
  • User-Centric Design: Lean UX ensures that products are designed with users at the forefront. By involving users throughout the design process and incorporating their feedback, organizations create products that better meet user needs and expectations.
  • Data-Driven Decision Making: Lean UX relies on data and user feedback to make design decisions. This data-driven approach minimizes guesswork and allows teams to make informed choices that lead to better user experiences.

Challenges in the Lean UX Journey

  • Organizational Resistance: One of the most significant challenges in adopting Lean UX is overcoming resistance to change, especially in large organizations with established processes. Teams must navigate cultural shifts and ensure that stakeholders understand the value of Lean UX.
  • Limited Resources: Resource constraints can pose challenges, particularly for startups and small teams. Managing limited resources while still conducting effective user research and testing requires creative solutions.
  • Measuring Success: Defining metrics to measure the success of Lean UX initiatives can be complex. Traditional metrics may not capture the full impact of Lean UX, which extends beyond the development cycle to user satisfaction and long-term product success.

Case Studies

  • E-commerce Website Optimization:
    • Example: An e-commerce company wants to improve the user experience on their website. They identify a problem: users abandon their shopping carts before completing a purchase. The hypothesis is that a more streamlined checkout process will reduce cart abandonment. The team designs an MVP with a simplified one-page checkout and tests it with a subset of users. Based on user feedback and data, they iteratively refine the checkout process to reduce friction and increase conversion rates.
    • Benefit: The company sees a decrease in cart abandonment rates, leading to increased sales and improved user satisfaction.
  • Mobile App Feature Prioritization:
    • Example: A mobile app development team is working on a social networking app. They have multiple feature ideas but limited development resources. They use Lean UX principles to prioritize features based on user needs and hypotheses. They start with an MVP that includes core functionalities like user profiles and posting updates. After testing with early users, they prioritize the development of additional features like media sharing and notifications based on user feedback and usage patterns.
    • Benefit: The team delivers a user-centric app faster, avoids feature bloat, and ensures that each new feature adds value based on real user input.
  • Automotive Dashboard Redesign:
    • Example: An automotive manufacturer aims to redesign the dashboard interface of their vehicles to improve user safety and satisfaction. They define the problem as drivers struggling to find and interact with critical controls while driving. They hypothesize that a redesigned interface with larger buttons and voice commands will enhance usability. The team creates an MVP dashboard with these changes and conducts usability tests with drivers. Based on feedback and performance data, they iterate on the design to make it even more user-friendly.
    • Benefit: The redesigned dashboard reduces distractions for drivers, making the vehicles safer and more appealing to customers.
  • Enterprise Software Enhancement:
    • Example: A software development company wants to enhance their project management software. They identify a problem: users are overwhelmed by too many features, leading to low user adoption. Their hypothesis is that simplifying the interface and focusing on core project management features will lead to better user engagement. They design an MVP with a streamlined interface and limited features, targeting a small group of users for initial testing. Based on user feedback and usage data, they incrementally add advanced features.
    • Benefit: The company sees increased user adoption, reduced support requests, and faster onboarding of new users.

Lean UX Highlights

  • Design Approach: Lean UX is an agile and collaborative design approach prioritizing quick value delivery to users.
  • Principles: Embraces Cross-Functional Teams, Hypothesis-Driven Development, MVP, and Continuous Delivery.
  • Process: Involves Problem Definition, Hypothesis Generation, MVP Design, Testing & Feedback, and Iteration & Refinement.
  • Roles: Includes UX Designers for research and experience design, Product Owners for customer representation, and Developers for implementation.
  • Use Cases: Applicable in Agile Product Development, Startup Validation, and Enterprise Innovation.
  • Benefits: Offers Faster Time-to-Market, User-Centric Design, and Data-Driven Decision Making.
  • Challenges: Faces Organizational Resistance, Limited Resources, and Measuring Success challenges.

Related Frameworks, Models, or ConceptsDescriptionWhen to Apply
Minimum Viable Product (MVP)– The Minimum Viable Product (MVP) is the smallest version of a product that allows a team to validate hypotheses, test assumptions, and gather feedback from early adopters. It focuses on delivering core features that solve a specific problem or address a key customer need while minimizing time and resources invested. MVPs help startups and product teams quickly iterate and adapt based on user feedback and market validation.– During the early stages of product development or when launching new ventures to validate ideas, reduce time-to-market, and minimize development costs.
Feature Prioritization Techniques– Feature prioritization techniques such as MoSCoW (Must have, Should have, Could have, Won’t have), Kano model, and Value vs. Complexity matrix help product teams prioritize features based on their importance to users, business value, and technical feasibility. These techniques enable teams to identify and focus on implementing MMFs—the essential features that deliver maximum value with minimal effort.– During product backlog refinement, sprint planning, or product roadmap prioritization exercises.
Lean Startup Methodology– The Lean Startup Methodology emphasizes quickly building, measuring, and learning from MVPs to validate business ideas and iterate product development based on customer feedback. Principles such as validated learning, build-measure-learn feedback loops, and pivoting guide startups and product teams in efficiently developing and scaling products with minimal waste.– During the early stages of product ideation, validation, and iteration, or when launching new ventures or products in uncertain markets.
User Story MappingUser Story Mapping is a technique used to visualize and prioritize user stories or features based on user needs and workflows. It helps identify and organize MMFs—the essential slices of functionality that deliver value to users in a coherent and prioritized manner. User story mapping sessions facilitate collaboration, alignment, and decision-making among cross-functional teams.– During product discovery, backlog grooming, or release planning sessions to define product features and prioritize development efforts.
Agile Estimation Techniques– Agile estimation techniques such as story points, relative sizing, and planning poker help teams estimate the effort and complexity of implementing user stories or features. By breaking down features into smaller, more manageable units and estimating their relative size, teams can identify MMFs—the features that deliver the most value with the least effort.– During sprint planning, backlog refinement, or release planning to estimate the effort required to implement features and prioritize backlog items.
Value Stream Mapping (VSM)Value Stream Mapping (VSM) is a Lean technique used to visualize, analyze, and optimize the flow of value through a process from concept to delivery. It identifies waste, bottlenecks, and opportunities for improvement in product development and delivery workflows. By streamlining value-adding activities, teams can focus on delivering MMFs—the features that contribute most to customer value and business outcomes.– During product development lifecycle, process improvement initiatives, or value stream analysis to identify and prioritize features that deliver maximum value to customers and stakeholders.
Continuous DeploymentContinuous Deployment is a software development practice where code changes are automatically deployed to production environments after passing automated tests and quality checks. It enables teams to release MMFs and incremental updates to users rapidly and frequently, accelerating feedback loops and reducing time-to-market.– During the software development lifecycle, DevOps practices, or Agile delivery processes to automate deployment and release MMFs to production environments quickly and reliably.
A/B TestingA/B Testing, also known as split testing, compares two versions of a product or feature to determine which one performs better based on predefined metrics or key performance indicators (KPIs). By testing variations of MMFs, teams can make data-driven decisions and improve product effectiveness and user satisfaction.– During product development, user experience (UX) design, or marketing campaigns to validate feature effectiveness and optimize user engagement and conversion rates.
Customer DevelopmentCustomer Development involves engaging with potential users and customers to understand their needs, pain points, and preferences. By focusing on delivering MMFs that address real customer problems, teams can increase adoption and satisfaction.– During product ideation, validation, and iteration or when launching new products or entering new markets.
Design ThinkingDesign Thinking is a human-centered approach to innovation and problem-solving. By iterating through the design thinking process, teams can refine solutions and optimize features based on user feedback and insights.– During product discovery, UX/UI design, or innovation workshops to generate ideas, prototype concepts, and validate solutions iteratively with users.

Connected Agile & Lean Frameworks

AIOps

aiops
AIOps is the application of artificial intelligence to IT operations. It has become particularly useful for modern IT management in hybridized, distributed, and dynamic environments. AIOps has become a key operational component of modern digital-based organizations, built around software and algorithms.

AgileSHIFT

AgileSHIFT
AgileSHIFT is a framework that prepares individuals for transformational change by creating a culture of agility.

Agile Methodology

agile-methodology
Agile started as a lightweight development method compared to heavyweight software development, which is the core paradigm of the previous decades of software development. By 2001 the Manifesto for Agile Software Development was born as a set of principles that defined the new paradigm for software development as a continuous iteration. This would also influence the way of doing business.

Agile Program Management

agile-program-management
Agile Program Management is a means of managing, planning, and coordinating interrelated work in such a way that value delivery is emphasized for all key stakeholders. Agile Program Management (AgilePgM) is a disciplined yet flexible agile approach to managing transformational change within an organization.

Agile Project Management

agile-project-management
Agile project management (APM) is a strategy that breaks large projects into smaller, more manageable tasks. In the APM methodology, each project is completed in small sections – often referred to as iterations. Each iteration is completed according to its project life cycle, beginning with the initial design and progressing to testing and then quality assurance.

Agile Modeling

agile-modeling
Agile Modeling (AM) is a methodology for modeling and documenting software-based systems. Agile Modeling is critical to the rapid and continuous delivery of software. It is a collection of values, principles, and practices that guide effective, lightweight software modeling.

Agile Business Analysis

agile-business-analysis
Agile Business Analysis (AgileBA) is certification in the form of guidance and training for business analysts seeking to work in agile environments. To support this shift, AgileBA also helps the business analyst relate Agile projects to a wider organizational mission or strategy. To ensure that analysts have the necessary skills and expertise, AgileBA certification was developed.

Agile Leadership

agile-leadership
Agile leadership is the embodiment of agile manifesto principles by a manager or management team. Agile leadership impacts two important levels of a business. The structural level defines the roles, responsibilities, and key performance indicators. The behavioral level describes the actions leaders exhibit to others based on agile principles. 

Andon System

andon-system
The andon system alerts managerial, maintenance, or other staff of a production process problem. The alert itself can be activated manually with a button or pull cord, but it can also be activated automatically by production equipment. Most Andon boards utilize three colored lights similar to a traffic signal: green (no errors), yellow or amber (problem identified, or quality check needed), and red (production stopped due to unidentified issue).

Bimodal Portfolio Management

bimodal-portfolio-management
Bimodal Portfolio Management (BimodalPfM) helps an organization manage both agile and traditional portfolios concurrently. Bimodal Portfolio Management – sometimes referred to as bimodal development – was coined by research and advisory company Gartner. The firm argued that many agile organizations still needed to run some aspects of their operations using traditional delivery models.

Business Innovation Matrix

business-innovation
Business innovation is about creating new opportunities for an organization to reinvent its core offerings, revenue streams, and enhance the value proposition for existing or new customers, thus renewing its whole business model. Business innovation springs by understanding the structure of the market, thus adapting or anticipating those changes.

Business Model Innovation

business-model-innovation
Business model innovation is about increasing the success of an organization with existing products and technologies by crafting a compelling value proposition able to propel a new business model to scale up customers and create a lasting competitive advantage. And it all starts by mastering the key customers.

Constructive Disruption

constructive-disruption
A consumer brand company like Procter & Gamble (P&G) defines “Constructive Disruption” as: a willingness to change, adapt, and create new trends and technologies that will shape our industry for the future. According to P&G, it moves around four pillars: lean innovation, brand building, supply chain, and digitalization & data analytics.

Continuous Innovation

continuous-innovation
That is a process that requires a continuous feedback loop to develop a valuable product and build a viable business model. Continuous innovation is a mindset where products and services are designed and delivered to tune them around the customers’ problem and not the technical solution of its founders.

Design Sprint

design-sprint
A design sprint is a proven five-day process where critical business questions are answered through speedy design and prototyping, focusing on the end-user. A design sprint starts with a weekly challenge that should finish with a prototype, test at the end, and therefore a lesson learned to be iterated.

Design Thinking

design-thinking
Tim Brown, Executive Chair of IDEO, defined design thinking as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Therefore, desirability, feasibility, and viability are balanced to solve critical problems.

DevOps

devops-engineering
DevOps refers to a series of practices performed to perform automated software development processes. It is a conjugation of the term “development” and “operations” to emphasize how functions integrate across IT teams. DevOps strategies promote seamless building, testing, and deployment of products. It aims to bridge a gap between development and operations teams to streamline the development altogether.

Dual Track Agile

dual-track-agile
Product discovery is a critical part of agile methodologies, as its aim is to ensure that products customers love are built. Product discovery involves learning through a raft of methods, including design thinking, lean start-up, and A/B testing to name a few. Dual Track Agile is an agile methodology containing two separate tracks: the “discovery” track and the “delivery” track.

eXtreme Programming

extreme-programming
eXtreme Programming was developed in the late 1990s by Ken Beck, Ron Jeffries, and Ward Cunningham. During this time, the trio was working on the Chrysler Comprehensive Compensation System (C3) to help manage the company payroll system. eXtreme Programming (XP) is a software development methodology. It is designed to improve software quality and the ability of software to adapt to changing customer needs.

Feature-Driven Development

feature-driven-development
Feature-Driven Development is a pragmatic software process that is client and architecture-centric. Feature-Driven Development (FDD) is an agile software development model that organizes workflow according to which features need to be developed next.

Gemba Walk

gemba-walk
A Gemba Walk is a fundamental component of lean management. It describes the personal observation of work to learn more about it. Gemba is a Japanese word that loosely translates as “the real place”, or in business, “the place where value is created”. The Gemba Walk as a concept was created by Taiichi Ohno, the father of the Toyota Production System of lean manufacturing. Ohno wanted to encourage management executives to leave their offices and see where the real work happened. This, he hoped, would build relationships between employees with vastly different skillsets and build trust.

GIST Planning

gist-planning
GIST Planning is a relatively easy and lightweight agile approach to product planning that favors autonomous working. GIST Planning is a lean and agile methodology that was created by former Google product manager Itamar Gilad. GIST Planning seeks to address this situation by creating lightweight plans that are responsive and adaptable to change. GIST Planning also improves team velocity, autonomy, and alignment by reducing the pervasive influence of management. It consists of four blocks: goals, ideas, step-projects, and tasks.

ICE Scoring

ice-scoring-model
The ICE Scoring Model is an agile methodology that prioritizes features using data according to three components: impact, confidence, and ease of implementation. The ICE Scoring Model was initially created by author and growth expert Sean Ellis to help companies expand. Today, the model is broadly used to prioritize projects, features, initiatives, and rollouts. It is ideally suited for early-stage product development where there is a continuous flow of ideas and momentum must be maintained.

Innovation Funnel

innovation-funnel
An innovation funnel is a tool or process ensuring only the best ideas are executed. In a metaphorical sense, the funnel screens innovative ideas for viability so that only the best products, processes, or business models are launched to the market. An innovation funnel provides a framework for the screening and testing of innovative ideas for viability.

Innovation Matrix

types-of-innovation
According to how well defined is the problem and how well defined the domain, we have four main types of innovations: basic research (problem and domain or not well defined); breakthrough innovation (domain is not well defined, the problem is well defined); sustaining innovation (both problem and domain are well defined); and disruptive innovation (domain is well defined, the problem is not well defined).

Innovation Theory

innovation-theory
The innovation loop is a methodology/framework derived from the Bell Labs, which produced innovation at scale throughout the 20th century. They learned how to leverage a hybrid innovation management model based on science, invention, engineering, and manufacturing at scale. By leveraging individual genius, creativity, and small/large groups.

Lean vs. Agile

lean-methodology-vs-agile
The Agile methodology has been primarily thought of for software development (and other business disciplines have also adopted it). Lean thinking is a process improvement technique where teams prioritize the value streams to improve it continuously. Both methodologies look at the customer as the key driver to improvement and waste reduction. Both methodologies look at improvement as something continuous.

Lean Startup

startup-company
A startup company is a high-tech business that tries to build a scalable business model in tech-driven industries. A startup company usually follows a lean methodology, where continuous innovation, driven by built-in viral loops is the rule. Thus, driving growth and building network effects as a consequence of this strategy.

Minimum Viable Product

minimum-viable-product
As pointed out by Eric Ries, a minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.

Leaner MVP

leaner-mvp
A leaner MVP is the evolution of the MPV approach. Where the market risk is validated before anything else

Kanban

kanban
Kanban is a lean manufacturing framework first developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.

Jidoka

jidoka
Jidoka was first used in 1896 by Sakichi Toyoda, who invented a textile loom that would stop automatically when it encountered a defective thread. Jidoka is a Japanese term used in lean manufacturing. The term describes a scenario where machines cease operating without human intervention when a problem or defect is discovered.

PDCA Cycle

pdca-cycle
The PDCA (Plan-Do-Check-Act) cycle was first proposed by American physicist and engineer Walter A. Shewhart in the 1920s. The PDCA cycle is a continuous process and product improvement method and an essential component of the lean manufacturing philosophy.

Rational Unified Process

rational-unified-process
Rational unified process (RUP) is an agile software development methodology that breaks the project life cycle down into four distinct phases.

Rapid Application Development

rapid-application-development
RAD was first introduced by author and consultant James Martin in 1991. Martin recognized and then took advantage of the endless malleability of software in designing development models. Rapid Application Development (RAD) is a methodology focusing on delivering rapidly through continuous feedback and frequent iterations.

Retrospective Analysis

retrospective-analysis
Retrospective analyses are held after a project to determine what worked well and what did not. They are also conducted at the end of an iteration in Agile project management. Agile practitioners call these meetings retrospectives or retros. They are an effective way to check the pulse of a project team, reflect on the work performed to date, and reach a consensus on how to tackle the next sprint cycle. These are the five stages of a retrospective analysis for effective Agile project management: set the stage, gather the data, generate insights, decide on the next steps, and close the retrospective.

Scaled Agile

scaled-agile-lean-development
Scaled Agile Lean Development (ScALeD) helps businesses discover a balanced approach to agile transition and scaling questions. The ScALed approach helps businesses successfully respond to change. Inspired by a combination of lean and agile values, ScALed is practitioner-based and can be completed through various agile frameworks and practices.

SMED

smed
The SMED (single minute exchange of die) method is a lean production framework to reduce waste and increase production efficiency. The SMED method is a framework for reducing the time associated with completing an equipment changeover.

Spotify Model

spotify-model
The Spotify Model is an autonomous approach to scaling agile, focusing on culture communication, accountability, and quality. The Spotify model was first recognized in 2012 after Henrik Kniberg, and Anders Ivarsson released a white paper detailing how streaming company Spotify approached agility. Therefore, the Spotify model represents an evolution of agile.

Test-Driven Development

test-driven-development
As the name suggests, TDD is a test-driven technique for delivering high-quality software rapidly and sustainably. It is an iterative approach based on the idea that a failing test should be written before any code for a feature or function is written. Test-Driven Development (TDD) is an approach to software development that relies on very short development cycles.

Timeboxing

timeboxing
Timeboxing is a simple yet powerful time-management technique for improving productivity. Timeboxing describes the process of proactively scheduling a block of time to spend on a task in the future. It was first described by author James Martin in a book about agile software development.

Scrum

what-is-scrum
Scrum is a methodology co-created by Ken Schwaber and Jeff Sutherland for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.

Scrumban

scrumban
Scrumban is a project management framework that is a hybrid of two popular agile methodologies: Scrum and Kanban. Scrumban is a popular approach to helping businesses focus on the right strategic tasks while simultaneously strengthening their processes.

Scrum Anti-Patterns

scrum-anti-patterns
Scrum anti-patterns describe any attractive, easy-to-implement solution that ultimately makes a problem worse. Therefore, these are the practice not to follow to prevent issues from emerging. Some classic examples of scrum anti-patterns comprise absent product owners, pre-assigned tickets (making individuals work in isolation), and discounting retrospectives (where review meetings are not useful to really make improvements).

Scrum At Scale

scrum-at-scale
Scrum at Scale (Scrum@Scale) is a framework that Scrum teams use to address complex problems and deliver high-value products. Scrum at Scale was created through a joint venture between the Scrum Alliance and Scrum Inc. The joint venture was overseen by Jeff Sutherland, a co-creator of Scrum and one of the principal authors of the Agile Manifesto.

Six Sigma

six-sigma
Six Sigma is a data-driven approach and methodology for eliminating errors or defects in a product, service, or process. Six Sigma was developed by Motorola as a management approach based on quality fundamentals in the early 1980s. A decade later, it was popularized by General Electric who estimated that the methodology saved them $12 billion in the first five years of operation.

Stretch Objectives

stretch-objectives
Stretch objectives describe any task an agile team plans to complete without expressly committing to do so. Teams incorporate stretch objectives during a Sprint or Program Increment (PI) as part of Scaled Agile. They are used when the agile team is unsure of its capacity to attain an objective. Therefore, stretch objectives are instead outcomes that, while extremely desirable, are not the difference between the success or failure of each sprint.

Toyota Production System

toyota-production-system
The Toyota Production System (TPS) is an early form of lean manufacturing created by auto-manufacturer Toyota. Created by the Toyota Motor Corporation in the 1940s and 50s, the Toyota Production System seeks to manufacture vehicles ordered by customers most quickly and efficiently possible.

Total Quality Management

total-quality-management
The Total Quality Management (TQM) framework is a technique based on the premise that employees continuously work on their ability to provide value to customers. Importantly, the word “total” means that all employees are involved in the process – regardless of whether they work in development, production, or fulfillment.

Waterfall

waterfall-model
The waterfall model was first described by Herbert D. Benington in 1956 during a presentation about the software used in radar imaging during the Cold War. Since there were no knowledge-based, creative software development strategies at the time, the waterfall method became standard practice. The waterfall model is a linear and sequential project management framework. 

Read Also: Continuous InnovationAgile MethodologyLean StartupBusiness Model InnovationProject Management.

Read Next: Agile Methodology, Lean Methodology, Agile Project Management, Scrum, Kanban, Six Sigma.

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