Agile Metrics

Agile Metrics serve as a cornerstone in the Agile development process, providing teams with valuable insights to enhance performance, optimize processes, and drive continuous improvement. In this comprehensive exploration, we’ll delve deeper into the significance of Agile Metrics, the various types available, methodologies for their implementation, practical applications, and real-world examples, all aimed at providing a thorough understanding of their role in Agile environments.

The Significance of Agile Metrics

Agile Metrics play a pivotal role in Agile software development and project management by offering several key benefits:

  • Performance Evaluation: Metrics allow teams to assess their performance objectively, providing valuable feedback on their progress and areas for improvement.
  • Progress Tracking: They offer visibility into project progress, enabling teams to monitor their development efforts and adapt their strategies as needed.
  • Informed Decision Making: By providing data-driven insights, metrics empower teams to make informed decisions about project direction, resource allocation, and process improvements.
  • Continuous Improvement: Metrics promote a culture of continuous improvement by highlighting strengths and weaknesses in Agile practices, encouraging teams to iterate and refine their processes over time.

Types of Agile Metrics

Agile Metrics can be categorized into various types based on the aspects of Agile practices they measure:

  • Product Metrics: These metrics focus on assessing the quality of the product, including features delivered, customer satisfaction, and user feedback.
  • Process Metrics: Process metrics evaluate team productivity, efficiency, and effectiveness in delivering value to customers. Examples include velocity, cycle time, and lead time.
  • Quality Metrics: Quality metrics assess the quality of the software product, including code quality, defect density, test coverage, and customer-reported issues.
  • Team Metrics: Team metrics measure team dynamics, collaboration, and morale, providing insights into how well the team is functioning and how effectively they are working together to achieve their goals.

Methodologies for Agile Metrics

Implementing Agile Metrics requires careful consideration and adherence to certain methodologies:

  • SMART Criteria: Metrics should be Specific, Measurable, Achievable, Relevant, and Time-bound to ensure they provide meaningful insights and drive actionable improvements.
  • Balanced Scorecard: Adopting a balanced approach to metrics ensures that teams are measuring a diverse range of factors that contribute to project success, including both quantitative and qualitative measures.
  • Continuous Feedback Loop: Establishing a feedback loop allows teams to regularly review and adapt their metrics based on changing project needs, evolving goals, and feedback from stakeholders.
  • Collaborative Approach: Metrics should be defined collaboratively with team members to ensure buy-in and ownership, fostering a sense of accountability and responsibility among team members.

Applications of Agile Metrics

Agile Metrics can be applied at various stages of the Agile development lifecycle and within different Agile frameworks:

  • Sprint Planning: Metrics help teams set realistic sprint goals and forecast capacity based on past performance and historical data.
  • Daily Standups: They provide insights into daily progress, identify potential roadblocks or bottlenecks, and inform discussions about how to overcome them.
  • Retrospectives: Metrics enable teams to reflect on their performance, identify areas for improvement, and take concrete actions to address them in future iterations.
  • Release Planning: Metrics inform release planning by providing visibility into project health, identifying risks or dependencies, and estimating delivery timelines more accurately.

Real-World Examples

Let’s explore some practical examples of Agile Metrics in action within software development projects:

  • Velocity: Velocity is a measure of how much work a team can complete in a given time frame, typically measured in story points or user story equivalents per sprint. It helps teams forecast how much work they can realistically commit to in future sprints and track their progress over time.
  • Cycle Time: Cycle time is the amount of time it takes for a user story or task to move from start to finish, including both development and testing. Monitoring cycle time helps teams identify bottlenecks in their workflow, optimize their processes, and improve overall efficiency.
  • Defect Density: Defect density measures the number of defects or bugs found in a specific unit of code or software product, typically per thousand lines of code. It provides insights into the quality of the codebase and helps teams prioritize areas for refactoring or improvement.
  • Customer Satisfaction: Customer satisfaction metrics, such as Net Promoter Score (NPS) or Customer Satisfaction Score (CSAT), gauge how satisfied customers are with the product or service. These metrics provide valuable feedback on the quality of the product, usability, and overall customer experience.

Conclusion

Agile Metrics are indispensable tools for Agile teams, providing valuable insights into performance, progress, and areas for improvement. By selecting and implementing the right metrics, teams can make informed decisions, drive continuous improvement, and ultimately deliver higher-quality products more efficiently. As Agile methodologies continue to evolve and adapt to changing business environments, the role of Agile Metrics will remain critical in supporting teams’ efforts to achieve their goals and deliver value to customers.

Related FrameworkDescriptionWhen to Apply
VelocityVelocity is a metric used in Agile and Scrum methodologies to measure the amount of work completed by a team during a sprint. – It represents the number of story points or user stories completed within a sprint and provides insight into the team’s productivity and capacity. – Velocity is calculated by summing up the estimates (e.g., story points) of all completed user stories or tasks in a sprint. – It helps teams forecast future sprints, plan workloads, and identify potential bottlenecks or issues in the development process.– During Agile development sprints to track team productivity and capacity. – Velocity is used by Agile teams and Scrum Masters to monitor progress, set realistic sprint goals, and make data-driven decisions to improve team performance and efficiency.
Cycle TimeCycle Time is the duration it takes for a user story or task to move from start to finish in an Agile development process. – It measures the elapsed time from when work begins on a task (e.g., when it enters the backlog or the sprint) until it is completed and delivered to the customer or the next stage of development. – Cycle Time provides insights into the efficiency of the development process, including planning, implementation, testing, and delivery. – By analyzing Cycle Time, teams can identify opportunities to streamline workflows, reduce lead times, and deliver value to customers more quickly.– Throughout the Agile development lifecycle to assess and improve process efficiency. – Cycle Time is used by Agile teams and project managers to identify bottlenecks, optimize workflows, and reduce delivery times. It is particularly valuable in identifying areas for process improvement and implementing Agile best practices to enhance team productivity and delivery speed.
Lead TimeLead Time is the total duration from the moment a customer or stakeholder submits a request (e.g., a feature or user story) until it is delivered or fulfilled. – It includes all stages of the development process, such as backlog grooming, planning, implementation, testing, and deployment. – Lead Time provides insights into the overall responsiveness and efficiency of the development team in delivering value to customers. – By reducing Lead Time, teams can improve customer satisfaction, increase responsiveness to changing requirements, and deliver features or products more quickly to the market.– When analyzing the end-to-end process of delivering value to customers in Agile development. – Lead Time is used by Agile teams, product owners, and stakeholders to understand the time it takes to deliver requested features or changes, identify areas for improvement, and optimize the development process for faster delivery and enhanced customer satisfaction.
Burnup ChartBurnup Chart is a visual representation of work completed (burned) versus work remaining (not burned) over time in Agile projects. – It plots the cumulative completed work (e.g., story points or tasks) against the total planned work (scope) over successive iterations or sprints. – Burnup Charts help Agile teams and stakeholders track progress, visualize trends, and forecast project completion based on historical data. – They provide transparency and insight into project status, allowing teams to make data-driven decisions and adjust plans as needed to meet project goals.– Throughout Agile projects to track progress and forecast project completion. – Burnup Charts are used by Agile teams, Scrum Masters, and stakeholders to monitor progress, manage scope, and ensure alignment between planned work and actual delivery. They are valuable tools for visualizing project status, communicating progress to stakeholders, and identifying potential risks or delays early in the project lifecycle.
Burndown ChartBurndown Chart is a visual representation of the remaining work (backlog) versus time in Agile projects. – It plots the amount of work remaining (usually in story points or tasks) against time (usually in iterations or sprints) until the end of the project or sprint. – Burndown Charts help Agile teams monitor progress, track velocity, and identify deviations from the planned trajectory. – They provide insights into team performance, workload distribution, and the likelihood of completing work on schedule.– During Agile sprints or projects to monitor progress and manage workload. – Burndown Charts are used by Agile teams, Scrum Masters, and project managers to visualize and track progress toward sprint goals, identify potential scope creep or delays, and make adjustments to ensure timely delivery. They facilitate transparency, collaboration, and accountability within the team and help maintain focus on achieving sprint objectives and delivering value to customers.
Cumulative Flow DiagramCumulative Flow Diagram is a visual representation of work in progress (WIP) over time in Agile projects. – It plots the cumulative number of tasks or user stories in different stages of the workflow (e.g., backlog, in progress, testing, done) against time. – Cumulative Flow Diagrams provide insights into workflow efficiency, bottlenecks, and resource allocation. – They help Agile teams identify areas for improvement, optimize flow, and maintain a balanced workload across stages of development.– Throughout Agile projects to monitor workflow and identify process bottlenecks. – Cumulative Flow Diagrams are used by Agile teams, Kanban practitioners, and Lean practitioners to visualize and analyze workflow dynamics, identify areas of congestion or overutilization, and implement strategies to optimize flow and improve throughput. They facilitate continuous improvement by providing insights into process performance, resource allocation, and opportunities for streamlining work processes to enhance overall efficiency and productivity.
Quality MetricsQuality Metrics are measures used to assess the quality and performance of deliverables or processes in Agile development. – Quality Metrics may include metrics related to code quality, test coverage, defect density, customer satisfaction, and product reliability. – They provide objective criteria for evaluating the effectiveness and robustness of software products, processes, and practices. – By monitoring and analyzing Quality Metrics, teams can identify areas for improvement, prioritize quality initiatives, and deliver higher-quality products to customers.– Throughout the Agile development lifecycle to ensure and improve product quality. – Quality Metrics are used by Agile teams, quality assurance (QA) professionals, and product owners to monitor and improve the quality of deliverables, identify defects or vulnerabilities early in the development process, and implement quality assurance practices to enhance customer satisfaction and minimize rework. They play a critical role in maintaining product integrity, meeting quality standards, and delivering value to customers in Agile development projects.
Customer Satisfaction (CSAT)Customer Satisfaction (CSAT) is a metric used to measure the level of satisfaction or happiness of customers with a product, service, or experience. – CSAT surveys typically ask customers to rate their satisfaction on a numerical scale or provide feedback on their experience. – CSAT scores provide valuable insights into customer perceptions, preferences, and expectations. – By collecting and analyzing CSAT data, organizations can identify areas for improvement, address customer concerns, and enhance overall satisfaction and loyalty.– Continuously throughout the product development lifecycle to gauge and improve customer satisfaction. – CSAT metrics are used by Agile teams, product managers, and customer support teams to measure and track customer satisfaction levels, gather feedback on products and services, and identify opportunities for enhancement. They enable organizations to prioritize customer-centric initiatives, address pain points, and deliver products and experiences that meet or exceed customer expectations in Agile development projects.
Team MoraleTeam Morale is a qualitative measure of the overall mood, satisfaction, and engagement of team members in Agile projects. – It reflects the collective sense of well-being, motivation, and cohesion within the team. – Team Morale influences productivity, creativity, and collaboration among team members. – By monitoring and fostering positive Team Morale, organizations can improve team dynamics, retention, and performance.– Continuously throughout Agile projects to maintain and enhance team cohesion and performance. – Team Morale is assessed through observations, surveys, team meetings, and one-on-one discussions with team members. It is crucial for Agile leaders, Scrum Masters, and team facilitators to proactively address issues that may impact morale, celebrate achievements, recognize contributions, and foster a supportive and empowering work environment that encourages collaboration, innovation, and high-performance in Agile development teams.
Return on Investment (ROI)Return on Investment (ROI) is a financial metric used to evaluate the profitability or value generated by an investment relative to its cost. – ROI measures the ratio of the net gain or benefit (e.g., revenue, cost savings) generated by an investment to the initial investment cost. – ROI analysis helps organizations assess the efficiency, effectiveness, and financial viability of investment opportunities. – By calculating and analyzing ROI, organizations can make informed decisions about resource allocation, prioritize investments, and maximize returns.– When evaluating the financial impact and effectiveness of Agile initiatives and investments. – ROI analysis is used by Agile teams, project sponsors, and stakeholders to assess the value and potential returns of Agile projects, initiatives, or process improvements. It enables organizations to prioritize investments, allocate resources effectively, and optimize the allocation of capital to initiatives that deliver the highest ROI and strategic value in Agile development projects.

Connected Agile & Lean Frameworks

AIOps

aiops
AIOps is the application of artificial intelligence to IT operations. It has become particularly useful for modern IT management in hybridized, distributed, and dynamic environments. AIOps has become a key operational component of modern digital-based organizations, built around software and algorithms.

AgileSHIFT

AgileSHIFT
AgileSHIFT is a framework that prepares individuals for transformational change by creating a culture of agility.

Agile Methodology

agile-methodology
Agile started as a lightweight development method compared to heavyweight software development, which is the core paradigm of the previous decades of software development. By 2001 the Manifesto for Agile Software Development was born as a set of principles that defined the new paradigm for software development as a continuous iteration. This would also influence the way of doing business.

Agile Program Management

agile-program-management
Agile Program Management is a means of managing, planning, and coordinating interrelated work in such a way that value delivery is emphasized for all key stakeholders. Agile Program Management (AgilePgM) is a disciplined yet flexible agile approach to managing transformational change within an organization.

Agile Project Management

agile-project-management
Agile project management (APM) is a strategy that breaks large projects into smaller, more manageable tasks. In the APM methodology, each project is completed in small sections – often referred to as iterations. Each iteration is completed according to its project life cycle, beginning with the initial design and progressing to testing and then quality assurance.

Agile Modeling

agile-modeling
Agile Modeling (AM) is a methodology for modeling and documenting software-based systems. Agile Modeling is critical to the rapid and continuous delivery of software. It is a collection of values, principles, and practices that guide effective, lightweight software modeling.

Agile Business Analysis

agile-business-analysis
Agile Business Analysis (AgileBA) is certification in the form of guidance and training for business analysts seeking to work in agile environments. To support this shift, AgileBA also helps the business analyst relate Agile projects to a wider organizational mission or strategy. To ensure that analysts have the necessary skills and expertise, AgileBA certification was developed.

Agile Leadership

agile-leadership
Agile leadership is the embodiment of agile manifesto principles by a manager or management team. Agile leadership impacts two important levels of a business. The structural level defines the roles, responsibilities, and key performance indicators. The behavioral level describes the actions leaders exhibit to others based on agile principles. 

Andon System

andon-system
The andon system alerts managerial, maintenance, or other staff of a production process problem. The alert itself can be activated manually with a button or pull cord, but it can also be activated automatically by production equipment. Most Andon boards utilize three colored lights similar to a traffic signal: green (no errors), yellow or amber (problem identified, or quality check needed), and red (production stopped due to unidentified issue).

Bimodal Portfolio Management

bimodal-portfolio-management
Bimodal Portfolio Management (BimodalPfM) helps an organization manage both agile and traditional portfolios concurrently. Bimodal Portfolio Management – sometimes referred to as bimodal development – was coined by research and advisory company Gartner. The firm argued that many agile organizations still needed to run some aspects of their operations using traditional delivery models.

Business Innovation Matrix

business-innovation
Business innovation is about creating new opportunities for an organization to reinvent its core offerings, revenue streams, and enhance the value proposition for existing or new customers, thus renewing its whole business model. Business innovation springs by understanding the structure of the market, thus adapting or anticipating those changes.

Business Model Innovation

business-model-innovation
Business model innovation is about increasing the success of an organization with existing products and technologies by crafting a compelling value proposition able to propel a new business model to scale up customers and create a lasting competitive advantage. And it all starts by mastering the key customers.

Constructive Disruption

constructive-disruption
A consumer brand company like Procter & Gamble (P&G) defines “Constructive Disruption” as: a willingness to change, adapt, and create new trends and technologies that will shape our industry for the future. According to P&G, it moves around four pillars: lean innovation, brand building, supply chain, and digitalization & data analytics.

Continuous Innovation

continuous-innovation
That is a process that requires a continuous feedback loop to develop a valuable product and build a viable business model. Continuous innovation is a mindset where products and services are designed and delivered to tune them around the customers’ problem and not the technical solution of its founders.

Design Sprint

design-sprint
A design sprint is a proven five-day process where critical business questions are answered through speedy design and prototyping, focusing on the end-user. A design sprint starts with a weekly challenge that should finish with a prototype, test at the end, and therefore a lesson learned to be iterated.

Design Thinking

design-thinking
Tim Brown, Executive Chair of IDEO, defined design thinking as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Therefore, desirability, feasibility, and viability are balanced to solve critical problems.

DevOps

devops-engineering
DevOps refers to a series of practices performed to perform automated software development processes. It is a conjugation of the term “development” and “operations” to emphasize how functions integrate across IT teams. DevOps strategies promote seamless building, testing, and deployment of products. It aims to bridge a gap between development and operations teams to streamline the development altogether.

Dual Track Agile

dual-track-agile
Product discovery is a critical part of agile methodologies, as its aim is to ensure that products customers love are built. Product discovery involves learning through a raft of methods, including design thinking, lean start-up, and A/B testing to name a few. Dual Track Agile is an agile methodology containing two separate tracks: the “discovery” track and the “delivery” track.

eXtreme Programming

extreme-programming
eXtreme Programming was developed in the late 1990s by Ken Beck, Ron Jeffries, and Ward Cunningham. During this time, the trio was working on the Chrysler Comprehensive Compensation System (C3) to help manage the company payroll system. eXtreme Programming (XP) is a software development methodology. It is designed to improve software quality and the ability of software to adapt to changing customer needs.

Feature-Driven Development

feature-driven-development
Feature-Driven Development is a pragmatic software process that is client and architecture-centric. Feature-Driven Development (FDD) is an agile software development model that organizes workflow according to which features need to be developed next.

Gemba Walk

gemba-walk
A Gemba Walk is a fundamental component of lean management. It describes the personal observation of work to learn more about it. Gemba is a Japanese word that loosely translates as “the real place”, or in business, “the place where value is created”. The Gemba Walk as a concept was created by Taiichi Ohno, the father of the Toyota Production System of lean manufacturing. Ohno wanted to encourage management executives to leave their offices and see where the real work happened. This, he hoped, would build relationships between employees with vastly different skillsets and build trust.

GIST Planning

gist-planning
GIST Planning is a relatively easy and lightweight agile approach to product planning that favors autonomous working. GIST Planning is a lean and agile methodology that was created by former Google product manager Itamar Gilad. GIST Planning seeks to address this situation by creating lightweight plans that are responsive and adaptable to change. GIST Planning also improves team velocity, autonomy, and alignment by reducing the pervasive influence of management. It consists of four blocks: goals, ideas, step-projects, and tasks.

ICE Scoring

ice-scoring-model
The ICE Scoring Model is an agile methodology that prioritizes features using data according to three components: impact, confidence, and ease of implementation. The ICE Scoring Model was initially created by author and growth expert Sean Ellis to help companies expand. Today, the model is broadly used to prioritize projects, features, initiatives, and rollouts. It is ideally suited for early-stage product development where there is a continuous flow of ideas and momentum must be maintained.

Innovation Funnel

innovation-funnel
An innovation funnel is a tool or process ensuring only the best ideas are executed. In a metaphorical sense, the funnel screens innovative ideas for viability so that only the best products, processes, or business models are launched to the market. An innovation funnel provides a framework for the screening and testing of innovative ideas for viability.

Innovation Matrix

types-of-innovation
According to how well defined is the problem and how well defined the domain, we have four main types of innovations: basic research (problem and domain or not well defined); breakthrough innovation (domain is not well defined, the problem is well defined); sustaining innovation (both problem and domain are well defined); and disruptive innovation (domain is well defined, the problem is not well defined).

Innovation Theory

innovation-theory
The innovation loop is a methodology/framework derived from the Bell Labs, which produced innovation at scale throughout the 20th century. They learned how to leverage a hybrid innovation management model based on science, invention, engineering, and manufacturing at scale. By leveraging individual genius, creativity, and small/large groups.

Lean vs. Agile

lean-methodology-vs-agile
The Agile methodology has been primarily thought of for software development (and other business disciplines have also adopted it). Lean thinking is a process improvement technique where teams prioritize the value streams to improve it continuously. Both methodologies look at the customer as the key driver to improvement and waste reduction. Both methodologies look at improvement as something continuous.

Lean Startup

startup-company
A startup company is a high-tech business that tries to build a scalable business model in tech-driven industries. A startup company usually follows a lean methodology, where continuous innovation, driven by built-in viral loops is the rule. Thus, driving growth and building network effects as a consequence of this strategy.

Minimum Viable Product

minimum-viable-product
As pointed out by Eric Ries, a minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.

Leaner MVP

leaner-mvp
A leaner MVP is the evolution of the MPV approach. Where the market risk is validated before anything else

Kanban

kanban
Kanban is a lean manufacturing framework first developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.

Jidoka

jidoka
Jidoka was first used in 1896 by Sakichi Toyoda, who invented a textile loom that would stop automatically when it encountered a defective thread. Jidoka is a Japanese term used in lean manufacturing. The term describes a scenario where machines cease operating without human intervention when a problem or defect is discovered.

PDCA Cycle

pdca-cycle
The PDCA (Plan-Do-Check-Act) cycle was first proposed by American physicist and engineer Walter A. Shewhart in the 1920s. The PDCA cycle is a continuous process and product improvement method and an essential component of the lean manufacturing philosophy.

Rational Unified Process

rational-unified-process
Rational unified process (RUP) is an agile software development methodology that breaks the project life cycle down into four distinct phases.

Rapid Application Development

rapid-application-development
RAD was first introduced by author and consultant James Martin in 1991. Martin recognized and then took advantage of the endless malleability of software in designing development models. Rapid Application Development (RAD) is a methodology focusing on delivering rapidly through continuous feedback and frequent iterations.

Retrospective Analysis

retrospective-analysis
Retrospective analyses are held after a project to determine what worked well and what did not. They are also conducted at the end of an iteration in Agile project management. Agile practitioners call these meetings retrospectives or retros. They are an effective way to check the pulse of a project team, reflect on the work performed to date, and reach a consensus on how to tackle the next sprint cycle. These are the five stages of a retrospective analysis for effective Agile project management: set the stage, gather the data, generate insights, decide on the next steps, and close the retrospective.

Scaled Agile

scaled-agile-lean-development
Scaled Agile Lean Development (ScALeD) helps businesses discover a balanced approach to agile transition and scaling questions. The ScALed approach helps businesses successfully respond to change. Inspired by a combination of lean and agile values, ScALed is practitioner-based and can be completed through various agile frameworks and practices.

SMED

smed
The SMED (single minute exchange of die) method is a lean production framework to reduce waste and increase production efficiency. The SMED method is a framework for reducing the time associated with completing an equipment changeover.

Spotify Model

spotify-model
The Spotify Model is an autonomous approach to scaling agile, focusing on culture communication, accountability, and quality. The Spotify model was first recognized in 2012 after Henrik Kniberg, and Anders Ivarsson released a white paper detailing how streaming company Spotify approached agility. Therefore, the Spotify model represents an evolution of agile.

Test-Driven Development

test-driven-development
As the name suggests, TDD is a test-driven technique for delivering high-quality software rapidly and sustainably. It is an iterative approach based on the idea that a failing test should be written before any code for a feature or function is written. Test-Driven Development (TDD) is an approach to software development that relies on very short development cycles.

Timeboxing

timeboxing
Timeboxing is a simple yet powerful time-management technique for improving productivity. Timeboxing describes the process of proactively scheduling a block of time to spend on a task in the future. It was first described by author James Martin in a book about agile software development.

Scrum

what-is-scrum
Scrum is a methodology co-created by Ken Schwaber and Jeff Sutherland for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.

Scrumban

scrumban
Scrumban is a project management framework that is a hybrid of two popular agile methodologies: Scrum and Kanban. Scrumban is a popular approach to helping businesses focus on the right strategic tasks while simultaneously strengthening their processes.

Scrum Anti-Patterns

scrum-anti-patterns
Scrum anti-patterns describe any attractive, easy-to-implement solution that ultimately makes a problem worse. Therefore, these are the practice not to follow to prevent issues from emerging. Some classic examples of scrum anti-patterns comprise absent product owners, pre-assigned tickets (making individuals work in isolation), and discounting retrospectives (where review meetings are not useful to really make improvements).

Scrum At Scale

scrum-at-scale
Scrum at Scale (Scrum@Scale) is a framework that Scrum teams use to address complex problems and deliver high-value products. Scrum at Scale was created through a joint venture between the Scrum Alliance and Scrum Inc. The joint venture was overseen by Jeff Sutherland, a co-creator of Scrum and one of the principal authors of the Agile Manifesto.

Six Sigma

six-sigma
Six Sigma is a data-driven approach and methodology for eliminating errors or defects in a product, service, or process. Six Sigma was developed by Motorola as a management approach based on quality fundamentals in the early 1980s. A decade later, it was popularized by General Electric who estimated that the methodology saved them $12 billion in the first five years of operation.

Stretch Objectives

stretch-objectives
Stretch objectives describe any task an agile team plans to complete without expressly committing to do so. Teams incorporate stretch objectives during a Sprint or Program Increment (PI) as part of Scaled Agile. They are used when the agile team is unsure of its capacity to attain an objective. Therefore, stretch objectives are instead outcomes that, while extremely desirable, are not the difference between the success or failure of each sprint.

Toyota Production System

toyota-production-system
The Toyota Production System (TPS) is an early form of lean manufacturing created by auto-manufacturer Toyota. Created by the Toyota Motor Corporation in the 1940s and 50s, the Toyota Production System seeks to manufacture vehicles ordered by customers most quickly and efficiently possible.

Total Quality Management

total-quality-management
The Total Quality Management (TQM) framework is a technique based on the premise that employees continuously work on their ability to provide value to customers. Importantly, the word “total” means that all employees are involved in the process – regardless of whether they work in development, production, or fulfillment.

Waterfall

waterfall-model
The waterfall model was first described by Herbert D. Benington in 1956 during a presentation about the software used in radar imaging during the Cold War. Since there were no knowledge-based, creative software development strategies at the time, the waterfall method became standard practice. The waterfall model is a linear and sequential project management framework. 

Read Also: Continuous InnovationAgile MethodologyLean StartupBusiness Model InnovationProject Management.

Read Next: Agile Methodology, Lean Methodology, Agile Project Management, Scrum, Kanban, Six Sigma.

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