usability-testing

Usability Testing

Usability testing is a method used to evaluate the ease of use and effectiveness of a product or service by testing it with representative users. It involves a structured process of planning, test preparation, conducting tests, data analysis, and reporting. Various techniques such as think-aloud, task analysis, surveys, interviews, and usability metrics are employed to gather user feedback. The practice leads to improved usability, identification of issues, and increased user satisfaction while facing challenges like participant recruitment and resource allocation.

The Process of Usability Testing

Usability testing involves several key steps to ensure a structured and informative evaluation:

  • Planning: In this initial phase, the test objectives, scenarios, and target users are defined. Testers determine what aspects of usability they want to assess and create a plan accordingly.
  • Test Preparation: During this stage, test scripts are developed, and the testing environment is set up. Participants are recruited based on user profiles, ensuring they represent the product’s target audience.
  • Conducting Tests: Participants are asked to perform tasks within the product while their interactions are observed. They may be encouraged to “think aloud,” verbalizing their thoughts, feelings, and frustrations as they navigate the interface.
  • Data Analysis: Collected data, including observation notes and user feedback, are meticulously analyzed. Usability experts examine the findings to identify usability issues, pain points, and areas for improvement.
  • Reporting: The results of the usability tests are documented in a comprehensive report. This report includes an analysis of the identified issues and recommendations for design enhancements.

Techniques in Usability Testing

Several techniques are employed during usability testing to gather valuable insights:

  • Think Aloud: Participants are asked to vocalize their thought processes as they interact with the product. This technique provides deep insights into their perceptions, expectations, and difficulties.
  • Task Analysis: Testers break down complex tasks into smaller, manageable steps. This allows for a granular evaluation of user interactions, uncovering specific pain points.
  • Surveys: Questionnaires are administered to participants to collect quantitative data on their experiences and satisfaction levels.
  • Interviews: One-on-one sessions with participants enable testers to explore their experiences in greater detail and gather qualitative insights.
  • Usability Metrics: Quantitative measures, such as task completion time, error rates, and success rates, provide objective data on usability performance.

Use Cases of Usability Testing

Usability testing finds application in various scenarios, including:

  • Website Redesign: Ensuring that website changes enhance user experiences and do not introduce usability issues.
  • Software Development: Evaluating software interfaces to identify and rectify usability problems before product release.
  • Product Improvement: Iteratively enhancing products based on user feedback to continually improve user satisfaction.

Benefits of Usability Testing

Usability testing offers several advantages:

  • Improved Usability: By identifying and addressing usability issues, products become more user-friendly, enhancing the overall user experience.
  • Identifying Issues: Usability testing allows for the early detection and resolution of problems, reducing costly post-launch fixes.
  • Increased User Satisfaction: Enhanced usability leads to higher user satisfaction, greater loyalty, and positive word-of-mouth.

Challenges in Usability Testing

Despite its benefits, usability testing can present challenges:

  • Recruiting Participants: Finding suitable and representative user participants can be time-consuming and challenging.
  • Time Constraints: Usability testing requires time for preparation, execution, and analysis, which can impact project timelines.
  • Resource Requirements: Allocating resources, including usability experts and testing facilities, may strain project budgets.

Examples

  • E-commerce Website – Checkout Process:
    • Scenario: An e-commerce website wants to improve the user experience during the checkout process.
    • Usability Test: Ask participants to navigate the site, add items to their cart, and complete a purchase. Gather feedback on the clarity of steps, ease of entering shipping information, and payment processing.
  • Mobile Banking App – Fund Transfer:
    • Scenario: A mobile banking app aims to make fund transfers more intuitive for users.
    • Usability Test: Instruct participants to initiate a fund transfer between their accounts and observe their interactions. Collect feedback on the ease of selecting accounts, entering amounts, and confirming transactions.
  • Social Media Platform – Profile Setup:
    • Scenario: A social media platform introduces a simplified profile setup process for new users.
    • Usability Test: Have new users go through the profile setup steps while observing their actions and reactions. Ask for feedback on the clarity of instructions, ease of uploading profile pictures, and adding personal information.
  • Healthcare Appointment Booking System:
    • Scenario: An online healthcare appointment booking system wants to streamline the appointment scheduling process.
    • Usability Test: Request participants to book a medical appointment for a specific date and time. Gather feedback on the ease of finding available slots, selecting healthcare providers, and confirming appointments.
  • Educational Software – Quiz Feature:
    • Scenario: An educational software company wants to enhance the usability of its quiz feature for students.
    • Usability Test: Ask students to take a quiz using the software. Collect feedback on the clarity of questions, ease of selecting answers, and reviewing results.
  • Travel Booking Website – Search Filters:
    • Scenario: A travel booking website aims to improve the usability of its search filters.
    • Usability Test: Instruct participants to search for a flight or accommodation while using the filtering options. Gather feedback on the intuitiveness of filters, ease of applying preferences, and refining search results.
  • Document Collaboration Tool – File Sharing:
    • Scenario: A document collaboration tool introduces a new file sharing feature.
    • Usability Test: Have participants upload a document, share it with others, and collaborate on it in real-time. Collect feedback on the simplicity of sharing, tracking changes, and communicating with collaborators.

Usability Testing Highlights:

  • Method: Evaluates ease of use and effectiveness of a product with representative users.
  • Process: Involves planning, test preparation, conducting tests, data analysis, and reporting.
  • Techniques: Think-aloud, task analysis, surveys, interviews, usability metrics gather feedback.
  • Use Cases: Website redesign, software development, product improvement.
  • Benefits: Improved usability, issue identification, increased user satisfaction.
  • Challenges: Participant recruitment, time constraints, resource allocation.

Related Frameworks, Models, or ConceptsDescriptionWhen to Apply
Heuristic Evaluation– Heuristic Evaluation is a usability inspection method where usability experts evaluate a user interface against a set of recognized usability principles or heuristics. – It involves systematically assessing the interface’s compliance with usability heuristics, such as visibility of system status, match between system and the real world, and user control and freedom, to identify usability issues and areas for improvement. – Heuristic Evaluation provides rapid feedback on interface usability, helping identify usability problems early in the design process and guiding iterative design improvements.– When organizations want to assess the usability of a user interface quickly and cost-effectively, identify usability issues and potential usability improvements, and guide iterative design changes. – Heuristic Evaluation is applicable in the early stages of interface design, during usability testing, and as part of usability assessments, where expert evaluations can provide valuable insights into interface usability and user experience. – It is particularly useful in projects with limited resources, tight deadlines, or complex interfaces, where conducting user testing may be impractical or prohibitively expensive.
Cognitive Walkthrough– Cognitive Walkthrough is a usability inspection method that focuses on assessing the learnability of a user interface by simulating users’ cognitive processes as they interact with the interface to achieve specific tasks. – It involves systematically analyzing each step of a task from the user’s perspective, evaluating the interface’s affordances, feedback, and mapping to user expectations, to identify potential usability barriers and opportunities for improvement. – Cognitive Walkthrough provides insights into users’ mental models, task comprehension, and navigation strategies, helping designers optimize interface usability and enhance user performance.– When organizations want to assess the learnability and user-friendliness of a user interface, identify potential usability issues and cognitive barriers, and improve the interface’s usability through iterative design changes. – Cognitive Walkthrough is applicable in the early stages of interface design, during usability testing, and as part of usability assessments, where analyzing users’ cognitive processes can provide valuable insights into interface usability and user experience. – It is particularly useful in projects with complex interfaces, diverse user populations, or critical tasks, where understanding users’ cognitive challenges and optimizing interface design are essential for achieving usability goals and user satisfaction.
Remote Usability Testing– Remote Usability Testing is a method of evaluating the usability of a digital product or service with participants located remotely from the testing facilitator or moderator. – It involves conducting usability tests using online tools, screen-sharing software, or remote testing platforms to observe participants’ interactions with the interface, collect feedback, and identify usability issues and opportunities for improvement. – Remote Usability Testing enables organizations to reach a broader and more diverse user base, reduce logistical constraints and costs associated with in-person testing, and gather valuable insights into users’ experiences with the interface in real-world contexts.– When organizations want to gather feedback on the usability of a digital product or service from a geographically dispersed user base, accommodate participants’ scheduling constraints, and conduct usability testing efficiently and cost-effectively. – Remote Usability Testing is applicable in projects with remote or distributed teams, global user populations, or limited access to physical testing facilities, where remote testing methods can provide valuable insights into interface usability and user experience. – It is particularly useful for testing web-based applications, mobile apps, and digital platforms, where users interact with interfaces remotely and usability feedback is essential for optimizing user experience and achieving business objectives.
Eyetracking– Eyetracking is a usability testing technique that involves measuring and analyzing users’ eye movements and gaze patterns as they interact with a visual interface, such as a website, application, or product prototype. – It uses specialized hardware or software to track users’ eye movements, fixations, and saccades, providing insights into visual attention, information processing, and user engagement with the interface. – Eyetracking enables organizations to understand how users perceive and interact with visual stimuli, optimize interface layouts and designs, and improve the effectiveness and usability of visual communication.– When organizations want to assess users’ visual attention, information processing, and engagement with a visual interface, optimize interface designs for usability and user experience, and validate design decisions through empirical data. – Eyetracking is applicable in projects involving visual interfaces, graphic design, advertising, and marketing, where understanding users’ visual behavior and optimizing visual communication are essential for achieving design objectives and user satisfaction. – It is particularly useful for evaluating website layouts, digital advertisements, product packaging, and multimedia presentations, where visual appeal, clarity, and effectiveness are critical for attracting and retaining users’ attention and interest.
Formative Usability Testing– Formative Usability Testing is a type of usability testing conducted during the early stages of interface design and development to identify usability issues, gather feedback, and inform iterative design improvements. – It involves testing interface prototypes or mockups with representative users in a controlled environment, observing their interactions, collecting feedback, and iteratively refining the interface based on user input and usability findings. – Formative Usability Testing helps organizations identify usability problems early, validate design assumptions, and iteratively improve interface usability and user experience before finalizing the design.– When organizations want to gather feedback on interface designs, identify usability issues, and validate design decisions through user testing during the early stages of interface development. – Formative Usability Testing is applicable in projects involving new product development, interface redesign, or major interface changes, where early user feedback and iterative design improvements are essential for achieving usability goals and user satisfaction. – It is particularly useful for testing interface prototypes, wireframes, and mockups, where design changes are relatively easy and inexpensive to implement, and early user input can have a significant impact on the final product’s usability and success.
Multivariate Testing– Multivariate Testing is a method of evaluating and optimizing the effectiveness of digital interfaces, such as websites or mobile apps, by systematically testing variations of design elements, content, or features to determine their impact on user behavior and performance. – It involves creating multiple versions of an interface or webpage with different design elements or content variations, randomly presenting these variations to users, and measuring users’ interactions, conversions, or other key performance indicators to identify the most effective design. – Multivariate Testing enables organizations to optimize interface designs, improve user engagement, and increase conversion rates by systematically testing and refining design elements based on empirical data and user feedback.– When organizations want to optimize the effectiveness and performance of digital interfaces, such as websites, landing pages, or mobile apps, by systematically testing variations of design elements, content, or features to identify the most effective design. – Multivariate Testing is applicable in projects involving digital marketing, e-commerce, and user experience optimization, where maximizing user engagement, conversions, and business outcomes are critical for achieving organizational goals and objectives. – It is particularly useful for testing website layouts, call-to-action buttons, content placement, and navigation structures, where small design changes can have a significant impact on user behavior and conversion rates, and empirical data is essential for making informed design decisions.
A/B Testing– A/B Testing, also known as split testing, is a method of comparing two or more versions of a webpage, email, or other digital content to determine which one performs better in terms of user engagement, conversions, or other key performance indicators. – It involves randomly presenting different versions of the content to users and measuring their responses, such as click-through rates, conversion rates, or time on page, to identify the version that generates the most favorable outcomes. – A/B Testing enables organizations to optimize digital content, improve user experience, and increase conversions by systematically testing and refining design elements, messaging, and calls-to-action based on empirical data and user feedback.– When organizations want to optimize the performance of digital content, such as landing pages, email campaigns, or product pages, by comparing different versions of the content to identify the most effective design, messaging, or calls-to-action. – A/B Testing is applicable in projects involving digital marketing, website optimization, and user experience enhancement, where maximizing user engagement, conversions, and business outcomes are critical for achieving organizational goals and objectives. – It is particularly useful for testing website layouts, headline variations, button designs, and promotional offers, where small design changes can have a significant impact on user behavior and conversion rates, and empirical data is essential for making informed design decisions.
Tree Testing– Tree Testing is a usability testing method that focuses on evaluating the findability and navigational structure of a website or application by assessing users’ ability to locate specific information or perform tasks within the interface. – It involves presenting users with a hierarchical tree structure representing the site’s navigation paths or information architecture and asking them to locate items or complete tasks by navigating through the tree. – Tree Testing helps organizations identify navigation issues, labeling inconsistencies, and structural problems in the interface, informing design improvements and optimizing the overall user experience.– When organizations want to evaluate the effectiveness and efficiency of a website’s navigation structure, information architecture, and labeling scheme, to ensure that users can find information and complete tasks easily and intuitively. – Tree Testing is applicable in projects involving website redesign, information architecture optimization, or content restructuring, where improving navigation and findability are essential for enhancing user satisfaction and achieving business objectives. – It is particularly useful for testing large websites, intranets, and complex applications, where users may struggle to find information or navigate through the interface efficiently, and usability issues may hinder user engagement and task completion.
Contextual Inquiry– Contextual Inquiry is a qualitative research method used to gather insights into users’ behaviors, needs, and motivations by observing and interviewing them in their natural environment while they perform tasks related to the product or service of interest. – It involves conducting in-depth interviews and observations with users in real-world contexts, such as their homes, workplaces, or other relevant settings, to understand their workflow, challenges, and preferences and how they interact with technology in their daily lives. – Contextual Inquiry provides rich, contextualized data that helps organizations empathize with users, uncover unmet needs, and identify opportunities for innovation and improvement in product design and user experience.– When organizations want to gain deep insights into users’ behaviors, needs, and motivations, by observing and interacting with them in their natural environment while they use a product or service. – Contextual Inquiry is applicable in projects involving user research, product development, and usability testing, where understanding users’ contexts, workflows, and pain points is essential for designing products and services that meet their needs and expectations. – It is particularly useful for gaining insights into users’ experiences with complex or domain-specific tasks, understanding the social and environmental factors that influence their behavior, and identifying opportunities for innovation and differentiation in competitive markets.
Remote Moderated Usability Testing– Remote Moderated Usability Testing is a method of evaluating the usability of a digital product or service with participants located remotely from the testing facilitator or moderator, who guides and observes the testing session via video conferencing or screen-sharing software. – It involves conducting usability tests using online tools, screen-sharing software, or remote testing platforms to observe participants’ interactions with the interface, collect feedback, and identify usability issues and opportunities for improvement, with the facilitator moderating the session remotely. – Remote Moderated Usability Testing combines the benefits of remote testing with the advantages of moderated testing, enabling organizations to reach a broader and more diverse user base, gather rich qualitative insights, and guide participants through complex tasks or scenarios remotely.– When organizations want to conduct usability testing with participants located remotely from the testing facilitator, to accommodate participants’ geographical dispersion, scheduling constraints, or accessibility needs. – Remote Moderated Usability Testing provides a flexible and scalable approach to usability testing, allowing organizations to engage participants from different locations, gather qualitative insights, and observe real-time user interactions with the interface remotely. – It is particularly useful for testing digital products or services with remote or distributed user bases, global audiences, or specialized user segments, where in-person testing may be impractical or prohibitively expensive, and remote testing methods can provide valuable insights into user behavior and preferences.

Connected Agile & Lean Frameworks

AIOps

aiops
AIOps is the application of artificial intelligence to IT operations. It has become particularly useful for modern IT management in hybridized, distributed, and dynamic environments. AIOps has become a key operational component of modern digital-based organizations, built around software and algorithms.

AgileSHIFT

AgileSHIFT
AgileSHIFT is a framework that prepares individuals for transformational change by creating a culture of agility.

Agile Methodology

agile-methodology
Agile started as a lightweight development method compared to heavyweight software development, which is the core paradigm of the previous decades of software development. By 2001 the Manifesto for Agile Software Development was born as a set of principles that defined the new paradigm for software development as a continuous iteration. This would also influence the way of doing business.

Agile Program Management

agile-program-management
Agile Program Management is a means of managing, planning, and coordinating interrelated work in such a way that value delivery is emphasized for all key stakeholders. Agile Program Management (AgilePgM) is a disciplined yet flexible agile approach to managing transformational change within an organization.

Agile Project Management

agile-project-management
Agile project management (APM) is a strategy that breaks large projects into smaller, more manageable tasks. In the APM methodology, each project is completed in small sections – often referred to as iterations. Each iteration is completed according to its project life cycle, beginning with the initial design and progressing to testing and then quality assurance.

Agile Modeling

agile-modeling
Agile Modeling (AM) is a methodology for modeling and documenting software-based systems. Agile Modeling is critical to the rapid and continuous delivery of software. It is a collection of values, principles, and practices that guide effective, lightweight software modeling.

Agile Business Analysis

agile-business-analysis
Agile Business Analysis (AgileBA) is certification in the form of guidance and training for business analysts seeking to work in agile environments. To support this shift, AgileBA also helps the business analyst relate Agile projects to a wider organizational mission or strategy. To ensure that analysts have the necessary skills and expertise, AgileBA certification was developed.

Agile Leadership

agile-leadership
Agile leadership is the embodiment of agile manifesto principles by a manager or management team. Agile leadership impacts two important levels of a business. The structural level defines the roles, responsibilities, and key performance indicators. The behavioral level describes the actions leaders exhibit to others based on agile principles. 

Andon System

andon-system
The andon system alerts managerial, maintenance, or other staff of a production process problem. The alert itself can be activated manually with a button or pull cord, but it can also be activated automatically by production equipment. Most Andon boards utilize three colored lights similar to a traffic signal: green (no errors), yellow or amber (problem identified, or quality check needed), and red (production stopped due to unidentified issue).

Bimodal Portfolio Management

bimodal-portfolio-management
Bimodal Portfolio Management (BimodalPfM) helps an organization manage both agile and traditional portfolios concurrently. Bimodal Portfolio Management – sometimes referred to as bimodal development – was coined by research and advisory company Gartner. The firm argued that many agile organizations still needed to run some aspects of their operations using traditional delivery models.

Business Innovation Matrix

business-innovation
Business innovation is about creating new opportunities for an organization to reinvent its core offerings, revenue streams, and enhance the value proposition for existing or new customers, thus renewing its whole business model. Business innovation springs by understanding the structure of the market, thus adapting or anticipating those changes.

Business Model Innovation

business-model-innovation
Business model innovation is about increasing the success of an organization with existing products and technologies by crafting a compelling value proposition able to propel a new business model to scale up customers and create a lasting competitive advantage. And it all starts by mastering the key customers.

Constructive Disruption

constructive-disruption
A consumer brand company like Procter & Gamble (P&G) defines “Constructive Disruption” as: a willingness to change, adapt, and create new trends and technologies that will shape our industry for the future. According to P&G, it moves around four pillars: lean innovation, brand building, supply chain, and digitalization & data analytics.

Continuous Innovation

continuous-innovation
That is a process that requires a continuous feedback loop to develop a valuable product and build a viable business model. Continuous innovation is a mindset where products and services are designed and delivered to tune them around the customers’ problem and not the technical solution of its founders.

Design Sprint

design-sprint
A design sprint is a proven five-day process where critical business questions are answered through speedy design and prototyping, focusing on the end-user. A design sprint starts with a weekly challenge that should finish with a prototype, test at the end, and therefore a lesson learned to be iterated.

Design Thinking

design-thinking
Tim Brown, Executive Chair of IDEO, defined design thinking as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Therefore, desirability, feasibility, and viability are balanced to solve critical problems.

DevOps

devops-engineering
DevOps refers to a series of practices performed to perform automated software development processes. It is a conjugation of the term “development” and “operations” to emphasize how functions integrate across IT teams. DevOps strategies promote seamless building, testing, and deployment of products. It aims to bridge a gap between development and operations teams to streamline the development altogether.

Dual Track Agile

dual-track-agile
Product discovery is a critical part of agile methodologies, as its aim is to ensure that products customers love are built. Product discovery involves learning through a raft of methods, including design thinking, lean start-up, and A/B testing to name a few. Dual Track Agile is an agile methodology containing two separate tracks: the “discovery” track and the “delivery” track.

eXtreme Programming

extreme-programming
eXtreme Programming was developed in the late 1990s by Ken Beck, Ron Jeffries, and Ward Cunningham. During this time, the trio was working on the Chrysler Comprehensive Compensation System (C3) to help manage the company payroll system. eXtreme Programming (XP) is a software development methodology. It is designed to improve software quality and the ability of software to adapt to changing customer needs.

Feature-Driven Development

feature-driven-development
Feature-Driven Development is a pragmatic software process that is client and architecture-centric. Feature-Driven Development (FDD) is an agile software development model that organizes workflow according to which features need to be developed next.

Gemba Walk

gemba-walk
A Gemba Walk is a fundamental component of lean management. It describes the personal observation of work to learn more about it. Gemba is a Japanese word that loosely translates as “the real place”, or in business, “the place where value is created”. The Gemba Walk as a concept was created by Taiichi Ohno, the father of the Toyota Production System of lean manufacturing. Ohno wanted to encourage management executives to leave their offices and see where the real work happened. This, he hoped, would build relationships between employees with vastly different skillsets and build trust.

GIST Planning

gist-planning
GIST Planning is a relatively easy and lightweight agile approach to product planning that favors autonomous working. GIST Planning is a lean and agile methodology that was created by former Google product manager Itamar Gilad. GIST Planning seeks to address this situation by creating lightweight plans that are responsive and adaptable to change. GIST Planning also improves team velocity, autonomy, and alignment by reducing the pervasive influence of management. It consists of four blocks: goals, ideas, step-projects, and tasks.

ICE Scoring

ice-scoring-model
The ICE Scoring Model is an agile methodology that prioritizes features using data according to three components: impact, confidence, and ease of implementation. The ICE Scoring Model was initially created by author and growth expert Sean Ellis to help companies expand. Today, the model is broadly used to prioritize projects, features, initiatives, and rollouts. It is ideally suited for early-stage product development where there is a continuous flow of ideas and momentum must be maintained.

Innovation Funnel

innovation-funnel
An innovation funnel is a tool or process ensuring only the best ideas are executed. In a metaphorical sense, the funnel screens innovative ideas for viability so that only the best products, processes, or business models are launched to the market. An innovation funnel provides a framework for the screening and testing of innovative ideas for viability.

Innovation Matrix

types-of-innovation
According to how well defined is the problem and how well defined the domain, we have four main types of innovations: basic research (problem and domain or not well defined); breakthrough innovation (domain is not well defined, the problem is well defined); sustaining innovation (both problem and domain are well defined); and disruptive innovation (domain is well defined, the problem is not well defined).

Innovation Theory

innovation-theory
The innovation loop is a methodology/framework derived from the Bell Labs, which produced innovation at scale throughout the 20th century. They learned how to leverage a hybrid innovation management model based on science, invention, engineering, and manufacturing at scale. By leveraging individual genius, creativity, and small/large groups.

Lean vs. Agile

lean-methodology-vs-agile
The Agile methodology has been primarily thought of for software development (and other business disciplines have also adopted it). Lean thinking is a process improvement technique where teams prioritize the value streams to improve it continuously. Both methodologies look at the customer as the key driver to improvement and waste reduction. Both methodologies look at improvement as something continuous.

Lean Startup

startup-company
A startup company is a high-tech business that tries to build a scalable business model in tech-driven industries. A startup company usually follows a lean methodology, where continuous innovation, driven by built-in viral loops is the rule. Thus, driving growth and building network effects as a consequence of this strategy.

Minimum Viable Product

minimum-viable-product
As pointed out by Eric Ries, a minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.

Leaner MVP

leaner-mvp
A leaner MVP is the evolution of the MPV approach. Where the market risk is validated before anything else

Kanban

kanban
Kanban is a lean manufacturing framework first developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.

Jidoka

jidoka
Jidoka was first used in 1896 by Sakichi Toyoda, who invented a textile loom that would stop automatically when it encountered a defective thread. Jidoka is a Japanese term used in lean manufacturing. The term describes a scenario where machines cease operating without human intervention when a problem or defect is discovered.

PDCA Cycle

pdca-cycle
The PDCA (Plan-Do-Check-Act) cycle was first proposed by American physicist and engineer Walter A. Shewhart in the 1920s. The PDCA cycle is a continuous process and product improvement method and an essential component of the lean manufacturing philosophy.

Rational Unified Process

rational-unified-process
Rational unified process (RUP) is an agile software development methodology that breaks the project life cycle down into four distinct phases.

Rapid Application Development

rapid-application-development
RAD was first introduced by author and consultant James Martin in 1991. Martin recognized and then took advantage of the endless malleability of software in designing development models. Rapid Application Development (RAD) is a methodology focusing on delivering rapidly through continuous feedback and frequent iterations.

Retrospective Analysis

retrospective-analysis
Retrospective analyses are held after a project to determine what worked well and what did not. They are also conducted at the end of an iteration in Agile project management. Agile practitioners call these meetings retrospectives or retros. They are an effective way to check the pulse of a project team, reflect on the work performed to date, and reach a consensus on how to tackle the next sprint cycle. These are the five stages of a retrospective analysis for effective Agile project management: set the stage, gather the data, generate insights, decide on the next steps, and close the retrospective.

Scaled Agile

scaled-agile-lean-development
Scaled Agile Lean Development (ScALeD) helps businesses discover a balanced approach to agile transition and scaling questions. The ScALed approach helps businesses successfully respond to change. Inspired by a combination of lean and agile values, ScALed is practitioner-based and can be completed through various agile frameworks and practices.

SMED

smed
The SMED (single minute exchange of die) method is a lean production framework to reduce waste and increase production efficiency. The SMED method is a framework for reducing the time associated with completing an equipment changeover.

Spotify Model

spotify-model
The Spotify Model is an autonomous approach to scaling agile, focusing on culture communication, accountability, and quality. The Spotify model was first recognized in 2012 after Henrik Kniberg, and Anders Ivarsson released a white paper detailing how streaming company Spotify approached agility. Therefore, the Spotify model represents an evolution of agile.

Test-Driven Development

test-driven-development
As the name suggests, TDD is a test-driven technique for delivering high-quality software rapidly and sustainably. It is an iterative approach based on the idea that a failing test should be written before any code for a feature or function is written. Test-Driven Development (TDD) is an approach to software development that relies on very short development cycles.

Timeboxing

timeboxing
Timeboxing is a simple yet powerful time-management technique for improving productivity. Timeboxing describes the process of proactively scheduling a block of time to spend on a task in the future. It was first described by author James Martin in a book about agile software development.

Scrum

what-is-scrum
Scrum is a methodology co-created by Ken Schwaber and Jeff Sutherland for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.

Scrumban

scrumban
Scrumban is a project management framework that is a hybrid of two popular agile methodologies: Scrum and Kanban. Scrumban is a popular approach to helping businesses focus on the right strategic tasks while simultaneously strengthening their processes.

Scrum Anti-Patterns

scrum-anti-patterns
Scrum anti-patterns describe any attractive, easy-to-implement solution that ultimately makes a problem worse. Therefore, these are the practice not to follow to prevent issues from emerging. Some classic examples of scrum anti-patterns comprise absent product owners, pre-assigned tickets (making individuals work in isolation), and discounting retrospectives (where review meetings are not useful to really make improvements).

Scrum At Scale

scrum-at-scale
Scrum at Scale (Scrum@Scale) is a framework that Scrum teams use to address complex problems and deliver high-value products. Scrum at Scale was created through a joint venture between the Scrum Alliance and Scrum Inc. The joint venture was overseen by Jeff Sutherland, a co-creator of Scrum and one of the principal authors of the Agile Manifesto.

Six Sigma

six-sigma
Six Sigma is a data-driven approach and methodology for eliminating errors or defects in a product, service, or process. Six Sigma was developed by Motorola as a management approach based on quality fundamentals in the early 1980s. A decade later, it was popularized by General Electric who estimated that the methodology saved them $12 billion in the first five years of operation.

Stretch Objectives

stretch-objectives
Stretch objectives describe any task an agile team plans to complete without expressly committing to do so. Teams incorporate stretch objectives during a Sprint or Program Increment (PI) as part of Scaled Agile. They are used when the agile team is unsure of its capacity to attain an objective. Therefore, stretch objectives are instead outcomes that, while extremely desirable, are not the difference between the success or failure of each sprint.

Toyota Production System

toyota-production-system
The Toyota Production System (TPS) is an early form of lean manufacturing created by auto-manufacturer Toyota. Created by the Toyota Motor Corporation in the 1940s and 50s, the Toyota Production System seeks to manufacture vehicles ordered by customers most quickly and efficiently possible.

Total Quality Management

total-quality-management
The Total Quality Management (TQM) framework is a technique based on the premise that employees continuously work on their ability to provide value to customers. Importantly, the word “total” means that all employees are involved in the process – regardless of whether they work in development, production, or fulfillment.

Waterfall

waterfall-model
The waterfall model was first described by Herbert D. Benington in 1956 during a presentation about the software used in radar imaging during the Cold War. Since there were no knowledge-based, creative software development strategies at the time, the waterfall method became standard practice. The waterfall model is a linear and sequential project management framework. 

Read Also: Continuous InnovationAgile MethodologyLean StartupBusiness Model InnovationProject Management.

Read Next: Agile Methodology, Lean Methodology, Agile Project Management, Scrum, Kanban, Six Sigma.

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