spike-agile

Spike Agile

Spike Agile is a time-limited research approach in Agile. It focuses on technical challenges, lasts 1-3 days, and collects insights for informed decisions. Characteristics include technical exploration, defined scope, and collaboration. Examples cover library integration and performance optimization. Challenges involve time limits, scope control, and effective collaboration.

Characteristics of Spike Agile

  • Technical Exploration of Challenges: A fundamental characteristic of Spike Agile is its technical focus. Spikes are initiated to delve into specific technical problems, opportunities, or uncertainties. This could involve examining the feasibility of implementing a new technology, addressing performance bottlenecks, or evaluating the impact of architectural changes.
  • Defined Scope and Collaboration: Each spike is accompanied by a precisely defined scope. The scope outlines what needs to be investigated, clarified, or achieved within the time-boxed period. Additionally, spikes often necessitate collaboration among team members or even cross-functional teams. Effective communication and coordination are pivotal for successful spike execution.
  • Time-Boxed Research: Unlike open-ended research, spikes are time-boxed. The duration of a spike typically ranges from one to three days, depending on the complexity of the technical challenge. This time constraint ensures that the research remains focused and does not unduly extend the sprint timeline.

Examples of Spike Agile

  • Integrating New Libraries: Consider an Agile development team working on a software project. They are contemplating the integration of new libraries to enhance functionality. However, there are uncertainties about the feasibility and potential impacts of this integration. To address these concerns, the team initiates a spike. During the spike, they research the compatibility of the libraries, assess the changes required in the existing codebase, and determine the performance implications. The spike provides valuable insights that inform the decision on whether to proceed with the library integration.
  • Performance Optimization: In another scenario, a software application developed by an Agile team experiences performance issues. Users have reported slow response times, and the team is keen to identify and resolve the bottlenecks. To tackle this technical challenge, a performance optimization spike is launched. The team uses this dedicated time to profile the application, identify performance-critical sections of the code, and explore potential optimization strategies. The spike’s outcomes guide the team in implementing targeted improvements to enhance the application’s performance.

Challenges of Spike Agile

While Spike Agile offers a structured approach to addressing technical uncertainties, it is not without its challenges:

  • Time Constraints for In-Depth Research: The primary benefit of Spike Agile—its time-boxed nature—can also pose challenges. When dealing with complex technical issues, the limited timeframe may not allow for comprehensive research. Teams must strike a balance between conducting in-depth exploration and adhering to the time constraints. Effective time management and prioritization are essential skills in this context.
  • Scope Expansion Risk: There is a risk that the scope of a spike may expand beyond its initial definition. This can occur as the team uncovers additional aspects that require investigation. When the scope expands significantly, it can disrupt sprint planning and timelines, potentially impacting the overall project schedule. Teams must remain vigilant and ensure that the spike stays within its allotted timeframe and scope.
  • Effective Cross-Team Collaboration: Some spikes may necessitate collaboration between teams or involve team members with diverse expertise. Coordinating these efforts effectively can be challenging. Misalignment, misunderstandings, or communication gaps between team members can hinder progress. Agile teams must prioritize seamless cross-team collaboration to maximize the spike’s benefits.

Importance of Spike Agile

Spike Agile serves as a crucial practice within Agile development for several reasons:

  • Informed Decision-Making: It empowers teams to make well-informed decisions when faced with technical uncertainties. By dedicating focused time to research and exploration, teams gain the insights needed to make choices that align with project goals and technical requirements.
  • Risk Mitigation: Spike Agile plays a pivotal role in risk mitigation. It allows teams to identify potential technical risks early in the project lifecycle and take proactive measures to address them. By addressing uncertainties upfront, teams can avoid costly issues later in the development process.
  • Continuous Learning and Improvement: Spikes contribute to the culture of continuous learning and improvement. They provide opportunities for team members to expand their technical knowledge and problem-solving skills. The insights gained during spikes can also be shared across the team, fostering collective learning.

Key Conclusions – Spike Agile:

  • A “spike” in Agile is a time-boxed research practice designed to explore technical challenges or solutions within a focused sprint.
  • Spike sprints are limited to 1-3 days and are used to address uncertainties and collect insights that inform decision-making.
  • Characteristics of spikes include technical exploration, a defined scope, and often, collaboration among team members or cross-functional teams.
  • Examples of spikes include researching the integration of new libraries or optimizing the performance of software applications.
  • Challenges with spikes include managing time constraints for research, avoiding scope expansion risks, and ensuring effective cross-team collaboration when necessary.

Related Frameworks, Models, or ConceptsDescriptionWhen to Apply
Spike AgileSpike Agile is an Agile practice that involves conducting exploratory work or research to reduce uncertainty, mitigate risks, and inform decision-making before committing to a development approach or solution. Spikes are time-boxed activities focused on investigating specific technical challenges, evaluating alternative solutions, or prototyping potential implementations to gather insights and validate assumptions. By allocating dedicated time and resources to spikes, Agile teams can address unknowns early in the development process, make informed design choices, and minimize the likelihood of costly delays or rework later on.– When facing technical uncertainties, architectural complexities, or unfamiliar domains during the development of user stories or features, or when planning Agile iterations or sprints to allocate time for spike activities and mitigate risks. – Applicable in industries such as software development, product innovation, and research and development to facilitate learning, experimentation, and risk management using Spike Agile practices and techniques.
Proof of Concept (POC)– A Proof of Concept (POC) is a demonstration or prototype that validates the feasibility or viability of a proposed solution, technology, or concept before full-scale implementation. POCs are typically used to explore new ideas, test hypotheses, and assess technical or market risks early in the development lifecycle. By building and evaluating POCs, teams can validate assumptions, gather feedback, and make informed decisions about whether to proceed with a particular approach or investment. POCs are often conducted iteratively, with feedback from stakeholders influencing subsequent iterations and refinements.– When introducing new technologies, methodologies, or business ideas, or when evaluating potential solutions or vendors for upcoming projects or initiatives. – Applicable in industries such as software engineering, product management, and innovation management to validate concepts, mitigate risks, and make data-driven decisions using proof of concept techniques and methodologies.
Design ThinkingDesign Thinking is a human-centered approach to problem-solving that emphasizes empathy, creativity, and experimentation to generate innovative solutions to complex challenges. Design thinking involves a structured process of understanding user needs, ideating potential solutions, prototyping and testing concepts, and iterating based on feedback. By applying design thinking principles, teams can gain deeper insights into user behaviors and preferences, identify unmet needs, and co-create solutions that address real-world problems effectively. Design thinking fosters a collaborative and iterative mindset, enabling teams to uncover hidden opportunities and drive meaningful change through user-centric design.– When designing user experiences, developing new products or services, or solving complex problems that require a deep understanding of user needs and behaviors. – Applicable in industries such as UX/UI design, product management, and service innovation to foster creativity, empathy, and user engagement using design thinking methodologies and frameworks.
Lean Startup– The Lean Startup is an entrepreneurial methodology that emphasizes rapid experimentation, validated learning, and iterative product development to bring innovative ideas to market efficiently and effectively. Based on the principles of Lean manufacturing and Agile development, the Lean Startup approach advocates for building minimum viable products (MVPs) to test hypotheses, validate assumptions, and gather feedback from early adopters. By applying Lean Startup principles, startups and established companies can reduce the risk of failure, optimize resource allocation, and accelerate time to market for new products and services.– When launching new ventures, developing innovative products or features, or exploring new market opportunities with limited resources and uncertain outcomes. – Applicable in industries such as entrepreneurship, technology startups, and corporate innovation to validate business ideas, iterate on product concepts, and pivot based on customer feedback using Lean Startup methodologies and practices.
Agile PrototypingAgile Prototyping is a development approach that involves creating iterative, low-fidelity prototypes to validate design concepts, gather feedback, and refine user interfaces or workflows early in the development process. Agile prototyping enables teams to explore multiple design alternatives quickly, experiment with different interaction patterns, and iterate based on user input and usability testing. By focusing on rapid iteration and validation, Agile prototyping helps teams uncover usability issues, clarify requirements, and align stakeholders’ expectations, ultimately leading to the delivery of more intuitive and user-friendly products.– When designing user interfaces, workflows, or interaction flows for software applications or digital products, or when seeking early feedback from stakeholders and end-users to refine design concepts and improve user experience. – Applicable in industries such as UX/UI design, web development, and mobile app design to prototype, test, and iterate on design concepts using Agile prototyping techniques and tools.
User Story MappingUser Story Mapping is a collaborative technique that enables teams to visualize and prioritize user-centric features, activities, and tasks across the entire user journey. User story mapping involves creating a visual representation of user stories arranged horizontally on a timeline or axis to depict the sequence of user interactions and workflows. By mapping out user stories in this manner, teams can identify dependencies, uncover gaps, and define Minimum Viable Product (MVP) increments that deliver the most value to users early in the development process. User story mapping facilitates shared understanding, alignment, and decision-making among cross-functional teams, stakeholders, and customers, enabling them to focus on delivering outcomes that matter most to users.– When defining product requirements, designing user experiences, or planning Agile releases, or when collaborating with stakeholders to prioritize features and align development efforts with user needs and business objectives. – Applicable in industries such as product management, UX/UI design, and Agile development to visualize, prioritize, and refine user stories using user story mapping techniques and workshops.
Design Sprint– A Design Sprint is a time-boxed, structured workshop that brings together cross-functional teams to solve complex problems, validate ideas, and prototype solutions in just a few days. Design sprints typically follow a five-phase process: Understand, Diverge, Converge, Prototype, and Test. By condensing the design process into a short timeframe, design sprints enable teams to accelerate innovation, reduce decision paralysis, and gather actionable feedback from real users early in the development lifecycle. Design sprints are particularly well-suited for addressing strategic challenges, exploring new opportunities, and kickstarting innovation initiatives within organizations.– When kickstarting new projects, solving critical business challenges, or validating product concepts with limited time and resources, or when seeking to align stakeholders and foster collaboration across diverse teams and disciplines. – Applicable in industries such as product innovation, service design, and digital transformation to facilitate rapid ideation, prototyping, and validation using design sprint methodologies and facilitation techniques.
Agile Requirements GatheringAgile Requirements Gathering is a collaborative process that involves eliciting, documenting, and prioritizing user needs, features, and acceptance criteria in Agile development projects. Agile requirements gathering emphasizes ongoing dialogue and collaboration between product owners, stakeholders, and development teams to ensure that requirements are clear, concise, and actionable. By adopting Agile requirements gathering practices, teams can adapt to changing requirements, validate assumptions, and deliver value incrementally, enabling them to build products that meet user needs and deliver business value effectively.– When initiating Agile projects, defining product backlogs, or refining user stories and acceptance criteria during Agile iterations or sprints, or when engaging stakeholders to elicit, prioritize, and validate requirements in an Agile development environment. – Applicable in industries such as software development, product management, and Agile project management to gather, prioritize, and refine requirements iteratively using Agile requirements gathering techniques and ceremonies.
Agile Estimation and PlanningAgile Estimation and Planning is a collaborative process that involves forecasting project timelines, effort, and resource requirements based on relative sizing, historical data, and expert judgment. Agile estimation techniques such as Planning Poker, Story Points, and T-shirt sizing help teams estimate the size and complexity of user stories and tasks, allowing them to prioritize work, allocate resources, and plan releases effectively. By embracing Agile estimation and planning practices, teams can manage project uncertainty, adapt to changing priorities, and deliver value incrementally, enabling them to meet stakeholders’ expectations and achieve project objectives efficiently.– When planning Agile releases, sprint backlogs, or project roadmaps, or when estimating work effort, resource capacity, and project timelines during Agile planning sessions or ceremonies. – Applicable in industries such as software development, project management, and Agile coaching to forecast project outcomes, allocate resources, and manage project scope using Agile estimation and planning techniques and tools.
Value Stream Mapping (VSM)Value Stream Mapping (VSM) is a Lean management technique that involves visualizing and analyzing the end-to-end flow of work, information, and materials across a value stream to identify opportunities for improvement and eliminate waste. Value stream mapping helps teams understand the current state of their processes, identify bottlenecks and inefficiencies, and design future state maps that optimize flow and add value to customers. By mapping value streams, teams can streamline workflows, reduce lead times, and increase process efficiency, ultimately delivering higher quality products and services more quickly and cost-effectively.– When analyzing and optimizing end-to-end processes, workflows, or value streams in software development, manufacturing, or service delivery, or when seeking to improve process visibility, efficiency, and quality using Lean principles and value stream mapping techniques. – Applicable in industries such as Lean manufacturing, Agile development, and business process improvement to visualize, analyze, and optimize value streams using value stream mapping methodologies and workshops.

Connected Agile & Lean Frameworks

AIOps

aiops
AIOps is the application of artificial intelligence to IT operations. It has become particularly useful for modern IT management in hybridized, distributed, and dynamic environments. AIOps has become a key operational component of modern digital-based organizations, built around software and algorithms.

AgileSHIFT

AgileSHIFT
AgileSHIFT is a framework that prepares individuals for transformational change by creating a culture of agility.

Agile Methodology

agile-methodology
Agile started as a lightweight development method compared to heavyweight software development, which is the core paradigm of the previous decades of software development. By 2001 the Manifesto for Agile Software Development was born as a set of principles that defined the new paradigm for software development as a continuous iteration. This would also influence the way of doing business.

Agile Program Management

agile-program-management
Agile Program Management is a means of managing, planning, and coordinating interrelated work in such a way that value delivery is emphasized for all key stakeholders. Agile Program Management (AgilePgM) is a disciplined yet flexible agile approach to managing transformational change within an organization.

Agile Project Management

agile-project-management
Agile project management (APM) is a strategy that breaks large projects into smaller, more manageable tasks. In the APM methodology, each project is completed in small sections – often referred to as iterations. Each iteration is completed according to its project life cycle, beginning with the initial design and progressing to testing and then quality assurance.

Agile Modeling

agile-modeling
Agile Modeling (AM) is a methodology for modeling and documenting software-based systems. Agile Modeling is critical to the rapid and continuous delivery of software. It is a collection of values, principles, and practices that guide effective, lightweight software modeling.

Agile Business Analysis

agile-business-analysis
Agile Business Analysis (AgileBA) is certification in the form of guidance and training for business analysts seeking to work in agile environments. To support this shift, AgileBA also helps the business analyst relate Agile projects to a wider organizational mission or strategy. To ensure that analysts have the necessary skills and expertise, AgileBA certification was developed.

Agile Leadership

agile-leadership
Agile leadership is the embodiment of agile manifesto principles by a manager or management team. Agile leadership impacts two important levels of a business. The structural level defines the roles, responsibilities, and key performance indicators. The behavioral level describes the actions leaders exhibit to others based on agile principles. 

Andon System

andon-system
The andon system alerts managerial, maintenance, or other staff of a production process problem. The alert itself can be activated manually with a button or pull cord, but it can also be activated automatically by production equipment. Most Andon boards utilize three colored lights similar to a traffic signal: green (no errors), yellow or amber (problem identified, or quality check needed), and red (production stopped due to unidentified issue).

Bimodal Portfolio Management

bimodal-portfolio-management
Bimodal Portfolio Management (BimodalPfM) helps an organization manage both agile and traditional portfolios concurrently. Bimodal Portfolio Management – sometimes referred to as bimodal development – was coined by research and advisory company Gartner. The firm argued that many agile organizations still needed to run some aspects of their operations using traditional delivery models.

Business Innovation Matrix

business-innovation
Business innovation is about creating new opportunities for an organization to reinvent its core offerings, revenue streams, and enhance the value proposition for existing or new customers, thus renewing its whole business model. Business innovation springs by understanding the structure of the market, thus adapting or anticipating those changes.

Business Model Innovation

business-model-innovation
Business model innovation is about increasing the success of an organization with existing products and technologies by crafting a compelling value proposition able to propel a new business model to scale up customers and create a lasting competitive advantage. And it all starts by mastering the key customers.

Constructive Disruption

constructive-disruption
A consumer brand company like Procter & Gamble (P&G) defines “Constructive Disruption” as: a willingness to change, adapt, and create new trends and technologies that will shape our industry for the future. According to P&G, it moves around four pillars: lean innovation, brand building, supply chain, and digitalization & data analytics.

Continuous Innovation

continuous-innovation
That is a process that requires a continuous feedback loop to develop a valuable product and build a viable business model. Continuous innovation is a mindset where products and services are designed and delivered to tune them around the customers’ problem and not the technical solution of its founders.

Design Sprint

design-sprint
A design sprint is a proven five-day process where critical business questions are answered through speedy design and prototyping, focusing on the end-user. A design sprint starts with a weekly challenge that should finish with a prototype, test at the end, and therefore a lesson learned to be iterated.

Design Thinking

design-thinking
Tim Brown, Executive Chair of IDEO, defined design thinking as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Therefore, desirability, feasibility, and viability are balanced to solve critical problems.

DevOps

devops-engineering
DevOps refers to a series of practices performed to perform automated software development processes. It is a conjugation of the term “development” and “operations” to emphasize how functions integrate across IT teams. DevOps strategies promote seamless building, testing, and deployment of products. It aims to bridge a gap between development and operations teams to streamline the development altogether.

Dual Track Agile

dual-track-agile
Product discovery is a critical part of agile methodologies, as its aim is to ensure that products customers love are built. Product discovery involves learning through a raft of methods, including design thinking, lean start-up, and A/B testing to name a few. Dual Track Agile is an agile methodology containing two separate tracks: the “discovery” track and the “delivery” track.

eXtreme Programming

extreme-programming
eXtreme Programming was developed in the late 1990s by Ken Beck, Ron Jeffries, and Ward Cunningham. During this time, the trio was working on the Chrysler Comprehensive Compensation System (C3) to help manage the company payroll system. eXtreme Programming (XP) is a software development methodology. It is designed to improve software quality and the ability of software to adapt to changing customer needs.

Feature-Driven Development

feature-driven-development
Feature-Driven Development is a pragmatic software process that is client and architecture-centric. Feature-Driven Development (FDD) is an agile software development model that organizes workflow according to which features need to be developed next.

Gemba Walk

gemba-walk
A Gemba Walk is a fundamental component of lean management. It describes the personal observation of work to learn more about it. Gemba is a Japanese word that loosely translates as “the real place”, or in business, “the place where value is created”. The Gemba Walk as a concept was created by Taiichi Ohno, the father of the Toyota Production System of lean manufacturing. Ohno wanted to encourage management executives to leave their offices and see where the real work happened. This, he hoped, would build relationships between employees with vastly different skillsets and build trust.

GIST Planning

gist-planning
GIST Planning is a relatively easy and lightweight agile approach to product planning that favors autonomous working. GIST Planning is a lean and agile methodology that was created by former Google product manager Itamar Gilad. GIST Planning seeks to address this situation by creating lightweight plans that are responsive and adaptable to change. GIST Planning also improves team velocity, autonomy, and alignment by reducing the pervasive influence of management. It consists of four blocks: goals, ideas, step-projects, and tasks.

ICE Scoring

ice-scoring-model
The ICE Scoring Model is an agile methodology that prioritizes features using data according to three components: impact, confidence, and ease of implementation. The ICE Scoring Model was initially created by author and growth expert Sean Ellis to help companies expand. Today, the model is broadly used to prioritize projects, features, initiatives, and rollouts. It is ideally suited for early-stage product development where there is a continuous flow of ideas and momentum must be maintained.

Innovation Funnel

innovation-funnel
An innovation funnel is a tool or process ensuring only the best ideas are executed. In a metaphorical sense, the funnel screens innovative ideas for viability so that only the best products, processes, or business models are launched to the market. An innovation funnel provides a framework for the screening and testing of innovative ideas for viability.

Innovation Matrix

types-of-innovation
According to how well defined is the problem and how well defined the domain, we have four main types of innovations: basic research (problem and domain or not well defined); breakthrough innovation (domain is not well defined, the problem is well defined); sustaining innovation (both problem and domain are well defined); and disruptive innovation (domain is well defined, the problem is not well defined).

Innovation Theory

innovation-theory
The innovation loop is a methodology/framework derived from the Bell Labs, which produced innovation at scale throughout the 20th century. They learned how to leverage a hybrid innovation management model based on science, invention, engineering, and manufacturing at scale. By leveraging individual genius, creativity, and small/large groups.

Lean vs. Agile

lean-methodology-vs-agile
The Agile methodology has been primarily thought of for software development (and other business disciplines have also adopted it). Lean thinking is a process improvement technique where teams prioritize the value streams to improve it continuously. Both methodologies look at the customer as the key driver to improvement and waste reduction. Both methodologies look at improvement as something continuous.

Lean Startup

startup-company
A startup company is a high-tech business that tries to build a scalable business model in tech-driven industries. A startup company usually follows a lean methodology, where continuous innovation, driven by built-in viral loops is the rule. Thus, driving growth and building network effects as a consequence of this strategy.

Minimum Viable Product

minimum-viable-product
As pointed out by Eric Ries, a minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.

Leaner MVP

leaner-mvp
A leaner MVP is the evolution of the MPV approach. Where the market risk is validated before anything else

Kanban

kanban
Kanban is a lean manufacturing framework first developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.

Jidoka

jidoka
Jidoka was first used in 1896 by Sakichi Toyoda, who invented a textile loom that would stop automatically when it encountered a defective thread. Jidoka is a Japanese term used in lean manufacturing. The term describes a scenario where machines cease operating without human intervention when a problem or defect is discovered.

PDCA Cycle

pdca-cycle
The PDCA (Plan-Do-Check-Act) cycle was first proposed by American physicist and engineer Walter A. Shewhart in the 1920s. The PDCA cycle is a continuous process and product improvement method and an essential component of the lean manufacturing philosophy.

Rational Unified Process

rational-unified-process
Rational unified process (RUP) is an agile software development methodology that breaks the project life cycle down into four distinct phases.

Rapid Application Development

rapid-application-development
RAD was first introduced by author and consultant James Martin in 1991. Martin recognized and then took advantage of the endless malleability of software in designing development models. Rapid Application Development (RAD) is a methodology focusing on delivering rapidly through continuous feedback and frequent iterations.

Retrospective Analysis

retrospective-analysis
Retrospective analyses are held after a project to determine what worked well and what did not. They are also conducted at the end of an iteration in Agile project management. Agile practitioners call these meetings retrospectives or retros. They are an effective way to check the pulse of a project team, reflect on the work performed to date, and reach a consensus on how to tackle the next sprint cycle. These are the five stages of a retrospective analysis for effective Agile project management: set the stage, gather the data, generate insights, decide on the next steps, and close the retrospective.

Scaled Agile

scaled-agile-lean-development
Scaled Agile Lean Development (ScALeD) helps businesses discover a balanced approach to agile transition and scaling questions. The ScALed approach helps businesses successfully respond to change. Inspired by a combination of lean and agile values, ScALed is practitioner-based and can be completed through various agile frameworks and practices.

SMED

smed
The SMED (single minute exchange of die) method is a lean production framework to reduce waste and increase production efficiency. The SMED method is a framework for reducing the time associated with completing an equipment changeover.

Spotify Model

spotify-model
The Spotify Model is an autonomous approach to scaling agile, focusing on culture communication, accountability, and quality. The Spotify model was first recognized in 2012 after Henrik Kniberg, and Anders Ivarsson released a white paper detailing how streaming company Spotify approached agility. Therefore, the Spotify model represents an evolution of agile.

Test-Driven Development

test-driven-development
As the name suggests, TDD is a test-driven technique for delivering high-quality software rapidly and sustainably. It is an iterative approach based on the idea that a failing test should be written before any code for a feature or function is written. Test-Driven Development (TDD) is an approach to software development that relies on very short development cycles.

Timeboxing

timeboxing
Timeboxing is a simple yet powerful time-management technique for improving productivity. Timeboxing describes the process of proactively scheduling a block of time to spend on a task in the future. It was first described by author James Martin in a book about agile software development.

Scrum

what-is-scrum
Scrum is a methodology co-created by Ken Schwaber and Jeff Sutherland for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.

Scrumban

scrumban
Scrumban is a project management framework that is a hybrid of two popular agile methodologies: Scrum and Kanban. Scrumban is a popular approach to helping businesses focus on the right strategic tasks while simultaneously strengthening their processes.

Scrum Anti-Patterns

scrum-anti-patterns
Scrum anti-patterns describe any attractive, easy-to-implement solution that ultimately makes a problem worse. Therefore, these are the practice not to follow to prevent issues from emerging. Some classic examples of scrum anti-patterns comprise absent product owners, pre-assigned tickets (making individuals work in isolation), and discounting retrospectives (where review meetings are not useful to really make improvements).

Scrum At Scale

scrum-at-scale
Scrum at Scale (Scrum@Scale) is a framework that Scrum teams use to address complex problems and deliver high-value products. Scrum at Scale was created through a joint venture between the Scrum Alliance and Scrum Inc. The joint venture was overseen by Jeff Sutherland, a co-creator of Scrum and one of the principal authors of the Agile Manifesto.

Six Sigma

six-sigma
Six Sigma is a data-driven approach and methodology for eliminating errors or defects in a product, service, or process. Six Sigma was developed by Motorola as a management approach based on quality fundamentals in the early 1980s. A decade later, it was popularized by General Electric who estimated that the methodology saved them $12 billion in the first five years of operation.

Stretch Objectives

stretch-objectives
Stretch objectives describe any task an agile team plans to complete without expressly committing to do so. Teams incorporate stretch objectives during a Sprint or Program Increment (PI) as part of Scaled Agile. They are used when the agile team is unsure of its capacity to attain an objective. Therefore, stretch objectives are instead outcomes that, while extremely desirable, are not the difference between the success or failure of each sprint.

Toyota Production System

toyota-production-system
The Toyota Production System (TPS) is an early form of lean manufacturing created by auto-manufacturer Toyota. Created by the Toyota Motor Corporation in the 1940s and 50s, the Toyota Production System seeks to manufacture vehicles ordered by customers most quickly and efficiently possible.

Total Quality Management

total-quality-management
The Total Quality Management (TQM) framework is a technique based on the premise that employees continuously work on their ability to provide value to customers. Importantly, the word “total” means that all employees are involved in the process – regardless of whether they work in development, production, or fulfillment.

Waterfall

waterfall-model
The waterfall model was first described by Herbert D. Benington in 1956 during a presentation about the software used in radar imaging during the Cold War. Since there were no knowledge-based, creative software development strategies at the time, the waterfall method became standard practice. The waterfall model is a linear and sequential project management framework. 

Read Also: Continuous InnovationAgile MethodologyLean StartupBusiness Model InnovationProject Management.

Read Next: Agile Methodology, Lean Methodology, Agile Project Management, Scrum, Kanban, Six Sigma.

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