hansei

Hansei (Agile)

Hansei, a Japanese concept, encompasses self-reflection, learning from mistakes, and continuous improvement in Agile. Its principles promote introspection and growth, while the process involves identifying mistakes, analyzing their root causes, and taking corrective actions. Hansei’s use cases include project management, team performance, and product development, offering benefits such as an innovation culture and performance excellence. Challenges may arise from accountability, cultural shifts, and time commitments. Leadership and employee roles drive the implementation of Hansei’s principles.

Principles of Hansei

  • Self-Reflection: Hansei begins with the core principle of self-reflection. It encourages individuals to look inward, examine their actions, decisions, and outcomes, and gain insights from their experiences.
  • Learning from Mistakes: Central to Hansei is the notion that mistakes and failures are not to be feared or avoided but embraced as valuable opportunities for growth and learning.
  • Continuous Improvement: Hansei promotes a culture of continuous improvement. It instills the belief that every experience, whether positive or negative, contributes to one’s personal and professional development.

Process of Hansei

  • Mistake Identification: The Hansei process begins with recognizing and acknowledging mistakes or failures. Individuals and teams take a candid and honest approach to admit when things did not go as planned.
  • Root Cause Analysis: After identifying mistakes, Hansei involves conducting a thorough root cause analysis. This step delves into investigating the underlying causes of the mistakes to prevent their recurrence.
  • Corrective Action: Following the analysis, Hansei prompts individuals or teams to develop and implement corrective actions to address the identified issues. This proactive approach ensures that lessons learned translate into tangible improvements.
  • Learning Implementation: The final phase of Hansei involves applying the insights gained from the process to improve future performance. It is not enough to recognize mistakes; the true value lies in leveraging these experiences for growth.

Use Cases of Hansei

  • Project Management: In project management, Hansei is applied to evaluate project outcomes, assess what went wrong or right, and optimize processes for future projects.
  • Team Performance: Hansei can enhance team collaboration and effectiveness. Teams reflect on their dynamics, communication, and problem-solving approaches to work more cohesively.
  • Product Development: For product development, Hansei involves learning from product failures, customer feedback, or market challenges. This enables iterative improvements and innovation.

Benefits of Hansei

Hansei offers several notable benefits:

  • Innovation Culture: Hansei cultivates a culture of innovation and creativity by encouraging individuals to experiment, take risks, and learn from both successes and failures.
  • Resilience: By embracing mistakes as opportunities for growth, Hansei helps individuals and organizations build resilience in the face of challenges and setbacks.
  • Performance Excellence: Hansei contributes to achieving excellence through continuous learning and improvement. It ensures that mistakes are not repeated, and processes become more efficient.

Challenges of Hansei

While Hansei brings numerous benefits, it also presents challenges:

  • Accountability: Creating a sense of personal and collective accountability for learning and self-reflection can be challenging. Some may resist taking responsibility for mistakes.
  • Cultural Shift: Shifting the organizational culture to fully embrace self-reflection and learning requires time and effort. It may face resistance from those accustomed to a blame-oriented culture.
  • Time Commitment: Allocating time and resources for Hansei activities can be a hurdle, especially in fast-paced environments where there is pressure to move on quickly.

Roles in Hansei

Several key roles contribute to the success of Hansei initiatives:

  • Leadership: Leadership plays a pivotal role in creating an environment that encourages Hansei and continuous improvement. They set the tone and provide the necessary support for individuals and teams to engage in self-reflection.
  • Employees: Engaging in self-reflection and actively participating in Hansei activities are the responsibilities of all employees. Their willingness to learn from their experiences is crucial for the growth of individuals and the organization.

Examples

  • Project Management:
    • Scenario: A software development project did not meet its intended deadlines and faced several scope changes.
    • Hansei Application: The project team conducts a Hansei session to reflect on the project’s challenges and mistakes. They identify issues such as inadequate scope analysis and poor communication. Through root cause analysis, they determine that unclear requirements were a major problem. Corrective actions are taken, including implementing a more robust requirements gathering process and improving communication channels. The team commits to continuous improvement by regularly reviewing project performance and addressing issues as they arise.
  • Team Performance:
    • Scenario: A cross-functional team working on a marketing campaign faces difficulties in collaborating effectively.
    • Hansei Application: The team holds a Hansei session to self-reflect on their collaboration challenges. They identify issues such as unclear roles, miscommunication, and a lack of shared goals. Root cause analysis reveals that a lack of defined roles and responsibilities was a key problem. Corrective actions include clarifying team roles, setting clear objectives, and implementing regular team check-ins. The team members commit to ongoing self-reflection and continuous improvement in their collaboration efforts.
  • Product Development:
    • Scenario: A new product launch did not meet sales expectations, resulting in excess inventory.
    • Hansei Application: The product development team engages in Hansei to learn from the product’s failure. They identify issues such as inadequate market research, rushed development, and poor feedback collection. Root cause analysis reveals that insufficient customer feedback and market testing were significant factors. Corrective actions include implementing a comprehensive market research phase, extending the development timeline, and actively seeking customer feedback throughout the product development cycle. The team embraces a culture of Hansei, committing to learn from past mistakes and iterate on future products.
  • Organizational Change:
    • Scenario: An organization is undergoing a significant change, such as a merger, leading to resistance and reduced employee morale.
    • Hansei Application: The leadership team conducts a Hansei session to understand the challenges faced during the change process. They identify issues like poor communication, insufficient employee involvement, and unclear change objectives. Root cause analysis reveals that lack of employee engagement and a rushed change process were major contributors. Corrective actions include implementing more transparent communication, involving employees in the decision-making process, and setting realistic change timelines. The leadership team commits to ongoing self-reflection and continuous improvement in managing organizational change.
  • Service Improvement:
    • Scenario: A customer service department receives numerous complaints about slow response times.
    • Hansei Application: The customer service team engages in Hansei to address the issue. They identify challenges such as an overwhelming workload, inefficient ticket routing, and inadequate training. Root cause analysis reveals that the ticket routing system was not optimized for workload distribution. Corrective actions include redesigning the ticket routing system, providing additional training to staff, and implementing regular performance monitoring. The team adopts a culture of Hansei, continuously monitoring response times and making adjustments as needed.

Key Highlights of Hansei in Agile:

  • Concept and Principles: Hansei is a Japanese concept integrated into Agile methodologies. It emphasizes self-reflection, learning from mistakes, and continuous improvement.
  • Self-Reflection: Hansei encourages individuals to introspect on their actions, decisions, and outcomes, fostering personal growth and awareness.
  • Learning from Mistakes: Mistakes are viewed as opportunities for learning rather than failures, creating a culture that values experimentation and improvement.
  • Continuous Improvement: Hansei promotes an environment of ongoing enhancement and innovation, where teams actively seek ways to optimize their processes.
  • Process Stages:
    • Mistake Identification: Teams acknowledge mistakes and failures openly, removing the stigma and fear associated with them.
    • Root Cause Analysis: A thorough investigation is conducted to understand the underlying reasons for mistakes, preventing their recurrence.
    • Corrective Action: Teams implement strategies to address the identified issues and prevent similar mistakes in the future.
    • Learning Implementation: Insights gained from Hansei are applied to improve future performance, ensuring a cycle of growth.
  • Use Cases:
    • Project Management: Hansei helps evaluate project outcomes, identify inefficiencies, and optimize project management processes.
    • Team Performance: Teams use Hansei to enhance collaboration, communication, and overall effectiveness.
    • Product Development: Learning from product failures and using Hansei to drive iterative improvements.
  • Benefits:
    • Innovation Culture: Hansei cultivates a culture where innovation and creativity thrive, as teams are encouraged to experiment and learn.
    • Resilience: The ability to bounce back from setbacks is enhanced through the focus on learning and adapting.
    • Performance Excellence: Hansei’s continuous improvement mindset leads to higher performance standards over time.
  • Challenges:
    • Accountability: Establishing personal and collective accountability for mistakes and improvements can be a challenge.
    • Cultural Shift: Shifting an organization’s culture to embrace self-reflection and learning requires time and effort.
    • Time Commitment: Dedicating time and resources for Hansei activities might compete with other priorities.
  • Roles:
    • Leadership: Leaders play a pivotal role in creating an environment that encourages Hansei and supports continuous improvement initiatives.
    • Employees: Individuals engage in self-reflection, actively participate in Hansei processes, and contribute to the culture of learning.

Related Frameworks, Models, or ConceptsDescriptionWhen to Apply
PDCA Cycle (Plan-Do-Check-Act)– The PDCA Cycle, also known as the Deming Cycle or Shewhart Cycle, is a problem-solving and continuous improvement methodology. It consists of four stages: Plan (identify problems and plan improvement actions), Do (implement the planned changes), Check (monitor results and collect data), and Act (adjust processes based on feedback and lessons learned). Hansei complements the PDCA Cycle by encouraging individuals and teams to reflect on their actions and decisions as part of the Check and Act stages, fostering a culture of continuous learning and improvement.– During process improvement initiatives, problem-solving efforts, or performance reviews to reflect on past actions, assess outcomes, and identify opportunities for learning and improvement.
Kaizen– Kaizen, which means “continuous improvement” in Japanese, is a philosophy and practice focused on making incremental improvements in processes, products, and services. It emphasizes the involvement of employees at all levels in identifying problems, generating ideas, and implementing solutions to drive organizational excellence. Hansei aligns with the principles of Kaizen by promoting self-reflection and learning as essential components of the continuous improvement process.– During daily work routines, improvement projects, or team meetings to encourage individuals and teams to reflect on their work, identify areas for improvement, and implement small, incremental changes to enhance performance.
Gemba Walk– Gemba, which means “the real place” or “where the action happens” in Japanese, refers to the physical location where value is created. A Gemba Walk involves leaders and team members going to the workplace to observe processes, engage with frontline workers, and identify opportunities for improvement. Hansei can be incorporated into Gemba Walks by encouraging participants to reflect on observed practices, challenges, and opportunities, fostering a deeper understanding of the work environment and promoting continuous improvement.– During Gemba Walks, process audits, or performance reviews to encourage reflection, dialogue, and collaboration among stakeholders and drive improvement at the grassroots level.
5 Whys– The 5 Whys is a root cause analysis technique used to identify the underlying causes of problems by asking “why” repeatedly until the root cause is uncovered. Hansei integrates the spirit of the 5 Whys by encouraging individuals and teams to reflect deeply on the reasons behind outcomes, issues, or challenges, seeking to uncover systemic issues and address them effectively. By probing beyond surface-level explanations, Hansei facilitates a deeper understanding of problems and supports meaningful improvement efforts.– During problem-solving sessions, incident investigations, or retrospective meetings to explore the root causes of issues, gain insights into contributing factors, and develop targeted solutions to prevent recurrence.
Continuous Improvement Culture– A Continuous Improvement Culture is an organizational culture that values and promotes ongoing learning, innovation, and improvement at all levels. It encourages individuals and teams to embrace feedback, reflect on their experiences, and seek opportunities for growth and development. Hansei plays a crucial role in nurturing a Continuous Improvement Culture by fostering a mindset of self-reflection, accountability, and resilience, where mistakes are viewed as learning opportunities and improvement is a shared responsibility.– During culture transformation initiatives, leadership development programs, or team-building activities to cultivate a culture of continuous learning, experimentation, and adaptation to drive organizational excellence.
Retrospectives– Retrospectives are meetings held at the end of an iteration or project to reflect on what went well, what didn’t, and how to improve. They provide a structured opportunity for teams to engage in Hansei by collectively reflecting on their experiences, identifying strengths and weaknesses, and brainstorming ideas for improvement. Retrospectives facilitate open communication, foster a culture of trust and collaboration, and empower teams to take ownership of their processes and outcomes.– During the conclusion of iterations, projects, or major milestones to reflect on team performance, celebrate achievements, and identify opportunities for learning and improvement in a supportive and constructive environment.
Lean Thinking– Lean Thinking is a management philosophy derived from the Toyota Production System (TPS) that emphasizes maximizing customer value while minimizing waste. It encourages organizations to continuously identify and eliminate activities that do not add value to the customer, thereby improving efficiency, quality, and responsiveness. Hansei aligns with Lean Thinking by promoting reflection on current practices, challenging the status quo, and striving for excellence through continuous improvement.– During Lean transformation initiatives, process optimization projects, or value stream mapping exercises to evaluate existing processes, eliminate waste, and streamline workflows to better meet customer needs and enhance organizational performance.
Agile Manifesto Principles– The Agile Manifesto outlines four key values and twelve principles that guide Agile software development practices. Several of these principles emphasize the importance of reflection, adaptation, and continuous improvement, reflecting the spirit of Hansei. By embracing Agile principles, teams commit to regular reflection on their processes and outcomes, seeking feedback, and making adjustments to deliver better results iteratively.– During Agile projects, Scrum ceremonies, or Sprint reviews to assess adherence to Agile principles, identify areas for improvement, and reinforce a culture of continuous learning and adaptation.
Feedback Loops– Feedback Loops are mechanisms that provide information about the outputs of a process or system back to its inputs, enabling corrective actions and improvements. Hansei can be integrated into feedback loops by encouraging individuals and teams to reflect on feedback received, both positive and negative, and use it as a basis for learning and improvement. By closing the loop between performance and reflection, feedback loops support iterative growth and development.– During performance evaluations, customer feedback sessions, or post-mortem analyses to review feedback received, identify patterns or trends, and develop action plans for improvement based on insights gained.
Agile Mindset– The Agile Mindset is a way of thinking characterized by flexibility, collaboration, and a focus on delivering value to customers. It emphasizes embracing change, responding to feedback, and continuously improving processes and products. Hansei is a fundamental aspect of the Agile Mindset, encouraging individuals and teams to reflect on their experiences, adapt their practices, and seek opportunities for growth and innovation.– During Agile transformations, team onboarding, or leadership training to cultivate a mindset of agility, resilience, and continuous improvement, empowering individuals and teams to thrive in dynamic and uncertain environments.
Lean Startup Methodology– The Lean Startup Methodology is an approach to developing and managing startups that emphasizes rapid iteration, customer feedback, and validated learning. It advocates for a Build-Measure-Learn feedback loop, where startups build a minimum viable product (MVP), measure its performance, and learn from customer interactions to iterate and improve. Hansei is integral to the Lean Startup Methodology, encouraging entrepreneurs to reflect on their assumptions, validate hypotheses, and pivot based on lessons learned from experimentation.– During startup development, product launches, or market validation efforts to reflect on customer feedback, iterate on product features, and pivot business strategies based on validated learning and market insights.

Connected Agile & Lean Frameworks

AIOps

aiops
AIOps is the application of artificial intelligence to IT operations. It has become particularly useful for modern IT management in hybridized, distributed, and dynamic environments. AIOps has become a key operational component of modern digital-based organizations, built around software and algorithms.

AgileSHIFT

AgileSHIFT
AgileSHIFT is a framework that prepares individuals for transformational change by creating a culture of agility.

Agile Methodology

agile-methodology
Agile started as a lightweight development method compared to heavyweight software development, which is the core paradigm of the previous decades of software development. By 2001 the Manifesto for Agile Software Development was born as a set of principles that defined the new paradigm for software development as a continuous iteration. This would also influence the way of doing business.

Agile Program Management

agile-program-management
Agile Program Management is a means of managing, planning, and coordinating interrelated work in such a way that value delivery is emphasized for all key stakeholders. Agile Program Management (AgilePgM) is a disciplined yet flexible agile approach to managing transformational change within an organization.

Agile Project Management

agile-project-management
Agile project management (APM) is a strategy that breaks large projects into smaller, more manageable tasks. In the APM methodology, each project is completed in small sections – often referred to as iterations. Each iteration is completed according to its project life cycle, beginning with the initial design and progressing to testing and then quality assurance.

Agile Modeling

agile-modeling
Agile Modeling (AM) is a methodology for modeling and documenting software-based systems. Agile Modeling is critical to the rapid and continuous delivery of software. It is a collection of values, principles, and practices that guide effective, lightweight software modeling.

Agile Business Analysis

agile-business-analysis
Agile Business Analysis (AgileBA) is certification in the form of guidance and training for business analysts seeking to work in agile environments. To support this shift, AgileBA also helps the business analyst relate Agile projects to a wider organizational mission or strategy. To ensure that analysts have the necessary skills and expertise, AgileBA certification was developed.

Agile Leadership

agile-leadership
Agile leadership is the embodiment of agile manifesto principles by a manager or management team. Agile leadership impacts two important levels of a business. The structural level defines the roles, responsibilities, and key performance indicators. The behavioral level describes the actions leaders exhibit to others based on agile principles. 

Andon System

andon-system
The andon system alerts managerial, maintenance, or other staff of a production process problem. The alert itself can be activated manually with a button or pull cord, but it can also be activated automatically by production equipment. Most Andon boards utilize three colored lights similar to a traffic signal: green (no errors), yellow or amber (problem identified, or quality check needed), and red (production stopped due to unidentified issue).

Bimodal Portfolio Management

bimodal-portfolio-management
Bimodal Portfolio Management (BimodalPfM) helps an organization manage both agile and traditional portfolios concurrently. Bimodal Portfolio Management – sometimes referred to as bimodal development – was coined by research and advisory company Gartner. The firm argued that many agile organizations still needed to run some aspects of their operations using traditional delivery models.

Business Innovation Matrix

business-innovation
Business innovation is about creating new opportunities for an organization to reinvent its core offerings, revenue streams, and enhance the value proposition for existing or new customers, thus renewing its whole business model. Business innovation springs by understanding the structure of the market, thus adapting or anticipating those changes.

Business Model Innovation

business-model-innovation
Business model innovation is about increasing the success of an organization with existing products and technologies by crafting a compelling value proposition able to propel a new business model to scale up customers and create a lasting competitive advantage. And it all starts by mastering the key customers.

Constructive Disruption

constructive-disruption
A consumer brand company like Procter & Gamble (P&G) defines “Constructive Disruption” as: a willingness to change, adapt, and create new trends and technologies that will shape our industry for the future. According to P&G, it moves around four pillars: lean innovation, brand building, supply chain, and digitalization & data analytics.

Continuous Innovation

continuous-innovation
That is a process that requires a continuous feedback loop to develop a valuable product and build a viable business model. Continuous innovation is a mindset where products and services are designed and delivered to tune them around the customers’ problem and not the technical solution of its founders.

Design Sprint

design-sprint
A design sprint is a proven five-day process where critical business questions are answered through speedy design and prototyping, focusing on the end-user. A design sprint starts with a weekly challenge that should finish with a prototype, test at the end, and therefore a lesson learned to be iterated.

Design Thinking

design-thinking
Tim Brown, Executive Chair of IDEO, defined design thinking as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Therefore, desirability, feasibility, and viability are balanced to solve critical problems.

DevOps

devops-engineering
DevOps refers to a series of practices performed to perform automated software development processes. It is a conjugation of the term “development” and “operations” to emphasize how functions integrate across IT teams. DevOps strategies promote seamless building, testing, and deployment of products. It aims to bridge a gap between development and operations teams to streamline the development altogether.

Dual Track Agile

dual-track-agile
Product discovery is a critical part of agile methodologies, as its aim is to ensure that products customers love are built. Product discovery involves learning through a raft of methods, including design thinking, lean start-up, and A/B testing to name a few. Dual Track Agile is an agile methodology containing two separate tracks: the “discovery” track and the “delivery” track.

eXtreme Programming

extreme-programming
eXtreme Programming was developed in the late 1990s by Ken Beck, Ron Jeffries, and Ward Cunningham. During this time, the trio was working on the Chrysler Comprehensive Compensation System (C3) to help manage the company payroll system. eXtreme Programming (XP) is a software development methodology. It is designed to improve software quality and the ability of software to adapt to changing customer needs.

Feature-Driven Development

feature-driven-development
Feature-Driven Development is a pragmatic software process that is client and architecture-centric. Feature-Driven Development (FDD) is an agile software development model that organizes workflow according to which features need to be developed next.

Gemba Walk

gemba-walk
A Gemba Walk is a fundamental component of lean management. It describes the personal observation of work to learn more about it. Gemba is a Japanese word that loosely translates as “the real place”, or in business, “the place where value is created”. The Gemba Walk as a concept was created by Taiichi Ohno, the father of the Toyota Production System of lean manufacturing. Ohno wanted to encourage management executives to leave their offices and see where the real work happened. This, he hoped, would build relationships between employees with vastly different skillsets and build trust.

GIST Planning

gist-planning
GIST Planning is a relatively easy and lightweight agile approach to product planning that favors autonomous working. GIST Planning is a lean and agile methodology that was created by former Google product manager Itamar Gilad. GIST Planning seeks to address this situation by creating lightweight plans that are responsive and adaptable to change. GIST Planning also improves team velocity, autonomy, and alignment by reducing the pervasive influence of management. It consists of four blocks: goals, ideas, step-projects, and tasks.

ICE Scoring

ice-scoring-model
The ICE Scoring Model is an agile methodology that prioritizes features using data according to three components: impact, confidence, and ease of implementation. The ICE Scoring Model was initially created by author and growth expert Sean Ellis to help companies expand. Today, the model is broadly used to prioritize projects, features, initiatives, and rollouts. It is ideally suited for early-stage product development where there is a continuous flow of ideas and momentum must be maintained.

Innovation Funnel

innovation-funnel
An innovation funnel is a tool or process ensuring only the best ideas are executed. In a metaphorical sense, the funnel screens innovative ideas for viability so that only the best products, processes, or business models are launched to the market. An innovation funnel provides a framework for the screening and testing of innovative ideas for viability.

Innovation Matrix

types-of-innovation
According to how well defined is the problem and how well defined the domain, we have four main types of innovations: basic research (problem and domain or not well defined); breakthrough innovation (domain is not well defined, the problem is well defined); sustaining innovation (both problem and domain are well defined); and disruptive innovation (domain is well defined, the problem is not well defined).

Innovation Theory

innovation-theory
The innovation loop is a methodology/framework derived from the Bell Labs, which produced innovation at scale throughout the 20th century. They learned how to leverage a hybrid innovation management model based on science, invention, engineering, and manufacturing at scale. By leveraging individual genius, creativity, and small/large groups.

Lean vs. Agile

lean-methodology-vs-agile
The Agile methodology has been primarily thought of for software development (and other business disciplines have also adopted it). Lean thinking is a process improvement technique where teams prioritize the value streams to improve it continuously. Both methodologies look at the customer as the key driver to improvement and waste reduction. Both methodologies look at improvement as something continuous.

Lean Startup

startup-company
A startup company is a high-tech business that tries to build a scalable business model in tech-driven industries. A startup company usually follows a lean methodology, where continuous innovation, driven by built-in viral loops is the rule. Thus, driving growth and building network effects as a consequence of this strategy.

Minimum Viable Product

minimum-viable-product
As pointed out by Eric Ries, a minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.

Leaner MVP

leaner-mvp
A leaner MVP is the evolution of the MPV approach. Where the market risk is validated before anything else

Kanban

kanban
Kanban is a lean manufacturing framework first developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.

Jidoka

jidoka
Jidoka was first used in 1896 by Sakichi Toyoda, who invented a textile loom that would stop automatically when it encountered a defective thread. Jidoka is a Japanese term used in lean manufacturing. The term describes a scenario where machines cease operating without human intervention when a problem or defect is discovered.

PDCA Cycle

pdca-cycle
The PDCA (Plan-Do-Check-Act) cycle was first proposed by American physicist and engineer Walter A. Shewhart in the 1920s. The PDCA cycle is a continuous process and product improvement method and an essential component of the lean manufacturing philosophy.

Rational Unified Process

rational-unified-process
Rational unified process (RUP) is an agile software development methodology that breaks the project life cycle down into four distinct phases.

Rapid Application Development

rapid-application-development
RAD was first introduced by author and consultant James Martin in 1991. Martin recognized and then took advantage of the endless malleability of software in designing development models. Rapid Application Development (RAD) is a methodology focusing on delivering rapidly through continuous feedback and frequent iterations.

Retrospective Analysis

retrospective-analysis
Retrospective analyses are held after a project to determine what worked well and what did not. They are also conducted at the end of an iteration in Agile project management. Agile practitioners call these meetings retrospectives or retros. They are an effective way to check the pulse of a project team, reflect on the work performed to date, and reach a consensus on how to tackle the next sprint cycle. These are the five stages of a retrospective analysis for effective Agile project management: set the stage, gather the data, generate insights, decide on the next steps, and close the retrospective.

Scaled Agile

scaled-agile-lean-development
Scaled Agile Lean Development (ScALeD) helps businesses discover a balanced approach to agile transition and scaling questions. The ScALed approach helps businesses successfully respond to change. Inspired by a combination of lean and agile values, ScALed is practitioner-based and can be completed through various agile frameworks and practices.

SMED

smed
The SMED (single minute exchange of die) method is a lean production framework to reduce waste and increase production efficiency. The SMED method is a framework for reducing the time associated with completing an equipment changeover.

Spotify Model

spotify-model
The Spotify Model is an autonomous approach to scaling agile, focusing on culture communication, accountability, and quality. The Spotify model was first recognized in 2012 after Henrik Kniberg, and Anders Ivarsson released a white paper detailing how streaming company Spotify approached agility. Therefore, the Spotify model represents an evolution of agile.

Test-Driven Development

test-driven-development
As the name suggests, TDD is a test-driven technique for delivering high-quality software rapidly and sustainably. It is an iterative approach based on the idea that a failing test should be written before any code for a feature or function is written. Test-Driven Development (TDD) is an approach to software development that relies on very short development cycles.

Timeboxing

timeboxing
Timeboxing is a simple yet powerful time-management technique for improving productivity. Timeboxing describes the process of proactively scheduling a block of time to spend on a task in the future. It was first described by author James Martin in a book about agile software development.

Scrum

what-is-scrum
Scrum is a methodology co-created by Ken Schwaber and Jeff Sutherland for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.

Scrumban

scrumban
Scrumban is a project management framework that is a hybrid of two popular agile methodologies: Scrum and Kanban. Scrumban is a popular approach to helping businesses focus on the right strategic tasks while simultaneously strengthening their processes.

Scrum Anti-Patterns

scrum-anti-patterns
Scrum anti-patterns describe any attractive, easy-to-implement solution that ultimately makes a problem worse. Therefore, these are the practice not to follow to prevent issues from emerging. Some classic examples of scrum anti-patterns comprise absent product owners, pre-assigned tickets (making individuals work in isolation), and discounting retrospectives (where review meetings are not useful to really make improvements).

Scrum At Scale

scrum-at-scale
Scrum at Scale (Scrum@Scale) is a framework that Scrum teams use to address complex problems and deliver high-value products. Scrum at Scale was created through a joint venture between the Scrum Alliance and Scrum Inc. The joint venture was overseen by Jeff Sutherland, a co-creator of Scrum and one of the principal authors of the Agile Manifesto.

Six Sigma

six-sigma
Six Sigma is a data-driven approach and methodology for eliminating errors or defects in a product, service, or process. Six Sigma was developed by Motorola as a management approach based on quality fundamentals in the early 1980s. A decade later, it was popularized by General Electric who estimated that the methodology saved them $12 billion in the first five years of operation.

Stretch Objectives

stretch-objectives
Stretch objectives describe any task an agile team plans to complete without expressly committing to do so. Teams incorporate stretch objectives during a Sprint or Program Increment (PI) as part of Scaled Agile. They are used when the agile team is unsure of its capacity to attain an objective. Therefore, stretch objectives are instead outcomes that, while extremely desirable, are not the difference between the success or failure of each sprint.

Toyota Production System

toyota-production-system
The Toyota Production System (TPS) is an early form of lean manufacturing created by auto-manufacturer Toyota. Created by the Toyota Motor Corporation in the 1940s and 50s, the Toyota Production System seeks to manufacture vehicles ordered by customers most quickly and efficiently possible.

Total Quality Management

total-quality-management
The Total Quality Management (TQM) framework is a technique based on the premise that employees continuously work on their ability to provide value to customers. Importantly, the word “total” means that all employees are involved in the process – regardless of whether they work in development, production, or fulfillment.

Waterfall

waterfall-model
The waterfall model was first described by Herbert D. Benington in 1956 during a presentation about the software used in radar imaging during the Cold War. Since there were no knowledge-based, creative software development strategies at the time, the waterfall method became standard practice. The waterfall model is a linear and sequential project management framework. 

Read Also: Continuous InnovationAgile MethodologyLean StartupBusiness Model InnovationProject Management.

Read Next: Agile Methodology, Lean Methodology, Agile Project Management, Scrum, Kanban, Six Sigma.

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