Definition of Ready

Definition of Ready

The “Definition of Ready” (DoR) is a fundamental concept in Agile software development that sets the stage for a successful project. It is a collaborative agreement within Agile teams that defines the criteria a user story or work item must meet before it can be considered “ready” to be taken into a sprint or development cycle. By establishing clear and agreed-upon standards for readiness, Agile teams ensure that work items are well-prepared, reducing ambiguity, and increasing efficiency throughout the development process.

Foundations of the Definition of Ready

To understand the significance of the Definition of Ready, it’s essential to grasp several foundational concepts:

  1. Agile Principles: Agile is an iterative and customer-centric approach to software development that values collaboration, adaptability, and delivering value. The Definition of Ready aligns with Agile principles by emphasizing clear communication and shared understanding.
  2. User Stories: In Agile, user stories are a common way of expressing customer requirements or features. These stories are short, simple descriptions of a single piece of functionality from the user’s perspective.
  3. Workflow Efficiency: The Definition of Ready is a mechanism to ensure that user stories are well-prepared and meet specific criteria before they enter the development workflow. This helps streamline the development process and reduces interruptions.
  4. Collaboration: Agile promotes collaboration among cross-functional teams, including developers, testers, product owners, and stakeholders. The Definition of Ready encourages collaboration by setting common expectations.

Core Principles of the Definition of Ready

Several core principles underpin the concept of the Definition of Ready in Agile:

  1. Shared Understanding: The Definition of Ready fosters shared understanding among team members about what constitutes a well-prepared user story. This shared understanding reduces misunderstandings and ambiguities.
  2. Continuous Improvement: Agile teams are committed to continuous improvement. By regularly reviewing and refining their Definition of Ready, teams can enhance their processes and outcomes.
  3. Collaboration: Collaboration is a key principle of Agile. The Definition of Ready is a collaborative agreement that involves multiple team members, including product owners, developers, and testers.
  4. Commitment to Quality: Agile teams are committed to delivering high-quality software. The Definition of Ready sets the stage for quality by ensuring that work items are well-defined and meet specific criteria.

Importance of the Definition of Ready

The Definition of Ready is of paramount importance in modern software development for several compelling reasons:

  1. Clarity and Shared Expectations: It provides clarity and shared expectations about what is required for a user story to enter the development process. This reduces misunderstandings and prevents work from being started prematurely.
  2. Efficiency and Workflow: A well-defined Definition of Ready streamlines the development workflow. It ensures that user stories are adequately prepared, reducing interruptions and rework.
  3. Quality Assurance: By setting quality criteria, the Definition of Ready contributes to the delivery of high-quality software. It prevents poorly defined or incomplete work from entering development.
  4. Collaboration and Alignment: It encourages collaboration and alignment among team members. Product owners, developers, testers, and other stakeholders work together to define readiness criteria.
  5. Risk Mitigation: The Definition of Ready helps mitigate the risk of delivering incomplete or low-quality work. By addressing potential issues upfront, it prevents costly delays and rework.

Strategies for Implementing the Definition of Ready

Effective implementation of the Definition of Ready requires strategic planning and execution:

  1. Collaborative Agreement: Collaboratively define the readiness criteria for user stories. Involve product owners, developers, testers, and other relevant team members in this process.
  2. Clear Documentation: Document the Definition of Ready in a clear and accessible format. It should be readily available to all team members and stakeholders.
  3. Regular Review: Regularly review and refine the Definition of Ready to ensure that it remains relevant and effective. As project circumstances change, readiness criteria may need to be adjusted.
  4. Educate and Train: Ensure that all team members understand the Definition of Ready and its importance. Provide training and resources as needed to facilitate adoption.
  5. Integration into Workflow: Integrate the Definition of Ready into your Agile workflow. Ensure that user stories are evaluated against readiness criteria before they are considered for development.
  6. Feedback Loop: Establish a feedback loop to collect input from team members regarding the effectiveness of the Definition of Ready. Use this feedback to make improvements.

Benefits of the Definition of Ready

The Definition of Ready offers numerous benefits to Agile teams and organizations:

  1. Clarity and Shared Understanding: It provides clarity and fosters shared understanding among team members about what constitutes a well-prepared user story.
  2. Efficiency and Workflow: A well-defined Definition of Ready streamlines the development workflow by ensuring that user stories are adequately prepared, reducing interruptions and rework.
  3. Quality Assurance: It contributes to the delivery of high-quality software by preventing poorly defined or incomplete work from entering development.
  4. Collaboration and Alignment: The Definition of Ready encourages collaboration and alignment among team members, ensuring that everyone is on the same page.
  5. Risk Mitigation: It helps mitigate the risk of delivering incomplete or low-quality work by addressing potential issues upfront, preventing costly delays and rework.
  6. Client Satisfaction: Well-prepared user stories lead to more predictable and successful outcomes, enhancing client satisfaction and trust.

Practical Considerations

While the Definition of Ready offers significant advantages, there are practical considerations to keep in mind:

  1. Accessibility: Ensure that the Definition of Ready is easily accessible to all team members and stakeholders. Make it a part of your project documentation.
  2. Continuous Review: Regularly review and refine the Definition of Ready to adapt to changing project circumstances and improve its effectiveness.
  3. Education and Training: Invest in educating and training team members on the Definition of Ready and its importance. Foster a culture of readiness.
  4. Alignment with Agile Principles: Ensure that the Definition of Ready aligns with Agile principles and your specific Agile framework (e.g., Scrum, Kanban).
  5. Feedback Loop: Establish a feedback loop to gather input from team members regarding the Definition of Ready’s effectiveness. Use this feedback for continuous improvement.
  6. Collaboration: Encourage collaboration among cross-functional team members to define and refine readiness criteria. This fosters a sense of ownership and alignment.

Conclusion

The Definition of Ready is a crucial element in Agile software development that establishes clear criteria for the readiness of user

stories or work items. By adhering to the core principles and best practices of the Definition of Ready, Agile teams can enhance collaboration, streamline their workflow, deliver higher-quality software, and ultimately increase client satisfaction. In the dynamic and competitive landscape of modern software development, the Definition of Ready plays a vital role in setting the stage for success.

Key Highlights:

  • Foundations of the Definition of Ready:
    • Rooted in Agile principles, the Definition of Ready ensures user stories meet specific criteria before entering development.
    • It enhances workflow efficiency, promotes collaboration, and aligns with Agile methodologies.
  • Core Principles:
    • Shared understanding, continuous improvement, collaboration, and commitment to quality are fundamental to the Definition of Ready.
  • Importance:
    • Provides clarity and shared expectations, streamlines workflow, assures quality, fosters collaboration, and mitigates risks.
  • Strategies:
    • Involve team members in defining readiness criteria, document them clearly, regularly review and refine, educate and train, integrate into workflow, and establish a feedback loop.
  • Benefits:
    • Offers clarity, enhances workflow efficiency, assures quality, fosters collaboration, mitigates risks, and enhances client satisfaction.
  • Practical Considerations:
    • Ensure accessibility, continuous review, education, alignment with Agile principles, feedback loop, and collaboration among team members.
FrameworkDescriptionWhen to ApplySprint Velocity
SCRUM FrameworkAn Agile framework for managing complex projects, involving iterative development, collaboration, and self-organization within teams.When developing software or products requiring iterative development and close collaboration.Measure the amount of work completed by the team in each sprint, providing insights into the team’s productivity and capacity.
Kanban MethodA Lean framework for visualizing work, limiting work in progress, and maximizing efficiency using Kanban boards.When managing workflow processes that require visualizing work and optimizing flow.Monitor the flow of work items through the system, providing insights into the team’s throughput and cycle time.
Design ThinkingA human-centered approach to innovation and problem-solving, emphasizing empathy, creativity, and iterative refinement.When developing new products, services, or solutions requiring a deep understanding of user needs.Evaluate the pace of design iterations or prototypes produced by the team, providing insights into design progress.
Lean Startup MethodologyFocuses on building and launching new products or services quickly to test assumptions and gather feedback through rapid experimentation.When launching new ventures or products in uncertain or rapidly changing markets.Measure the rate at which validated learning is achieved through experimentation, providing insights into startup progress.
TOGAF (The Open Group Architecture Framework)An enterprise architecture framework for aligning business goals with IT strategy and architecture.When designing, planning, and implementing enterprise IT architecture.Evaluate the rate at which architecture artifacts are produced and approved, providing insights into architecture progress.
ITIL (Information Technology Infrastructure Library)A framework for managing IT services, providing guidance on aligning IT services with business needs and goals.When managing IT services to ensure alignment with business objectives and maximize efficiency.Monitor the rate at which IT service changes or improvements are delivered, providing insights into IT service delivery.
Six SigmaA data-driven methodology for process improvement, focusing on reducing defects and variation to improve quality and efficiency.When improving processes to minimize defects, reduce variation, and enhance quality and efficiency.Track the improvement in process performance over time, providing insights into the effectiveness of Six Sigma efforts.
Agile ManifestoA set of values and principles for Agile software development, emphasizing flexibility, customer collaboration, and iterative development.When developing software using Agile methodologies to respond to change and deliver value quickly.Measure the amount of work completed by the team in each sprint, providing insights into Agile project progress.
PRINCE2 (Projects IN Controlled Environments)A project management methodology focusing on structured planning, control, and organization throughout the project lifecycle.When managing projects requiring a structured approach to planning, execution, and control.Track the progress of project deliverables or milestones completed by the team in each sprint, providing insights into project progress.
Sprint VelocityA practice in Agile methodologies where teams measure the amount of work completed in each sprint, providing insights into team productivity and capacity.After each sprint, to assess the team’s performance and capacity for future sprints.Measure the amount of work completed by the team in each sprint, providing insights into the team’s productivity and capacity.

Connected Agile & Lean Frameworks

AIOps

aiops
AIOps is the application of artificial intelligence to IT operations. It has become particularly useful for modern IT management in hybridized, distributed, and dynamic environments. AIOps has become a key operational component of modern digital-based organizations, built around software and algorithms.

AgileSHIFT

AgileSHIFT
AgileSHIFT is a framework that prepares individuals for transformational change by creating a culture of agility.

Agile Methodology

agile-methodology
Agile started as a lightweight development method compared to heavyweight software development, which is the core paradigm of the previous decades of software development. By 2001 the Manifesto for Agile Software Development was born as a set of principles that defined the new paradigm for software development as a continuous iteration. This would also influence the way of doing business.

Agile Program Management

agile-program-management
Agile Program Management is a means of managing, planning, and coordinating interrelated work in such a way that value delivery is emphasized for all key stakeholders. Agile Program Management (AgilePgM) is a disciplined yet flexible agile approach to managing transformational change within an organization.

Agile Project Management

agile-project-management
Agile project management (APM) is a strategy that breaks large projects into smaller, more manageable tasks. In the APM methodology, each project is completed in small sections – often referred to as iterations. Each iteration is completed according to its project life cycle, beginning with the initial design and progressing to testing and then quality assurance.

Agile Modeling

agile-modeling
Agile Modeling (AM) is a methodology for modeling and documenting software-based systems. Agile Modeling is critical to the rapid and continuous delivery of software. It is a collection of values, principles, and practices that guide effective, lightweight software modeling.

Agile Business Analysis

agile-business-analysis
Agile Business Analysis (AgileBA) is certification in the form of guidance and training for business analysts seeking to work in agile environments. To support this shift, AgileBA also helps the business analyst relate Agile projects to a wider organizational mission or strategy. To ensure that analysts have the necessary skills and expertise, AgileBA certification was developed.

Agile Leadership

agile-leadership
Agile leadership is the embodiment of agile manifesto principles by a manager or management team. Agile leadership impacts two important levels of a business. The structural level defines the roles, responsibilities, and key performance indicators. The behavioral level describes the actions leaders exhibit to others based on agile principles. 

Andon System

andon-system
The andon system alerts managerial, maintenance, or other staff of a production process problem. The alert itself can be activated manually with a button or pull cord, but it can also be activated automatically by production equipment. Most Andon boards utilize three colored lights similar to a traffic signal: green (no errors), yellow or amber (problem identified, or quality check needed), and red (production stopped due to unidentified issue).

Bimodal Portfolio Management

bimodal-portfolio-management
Bimodal Portfolio Management (BimodalPfM) helps an organization manage both agile and traditional portfolios concurrently. Bimodal Portfolio Management – sometimes referred to as bimodal development – was coined by research and advisory company Gartner. The firm argued that many agile organizations still needed to run some aspects of their operations using traditional delivery models.

Business Innovation Matrix

business-innovation
Business innovation is about creating new opportunities for an organization to reinvent its core offerings, revenue streams, and enhance the value proposition for existing or new customers, thus renewing its whole business model. Business innovation springs by understanding the structure of the market, thus adapting or anticipating those changes.

Business Model Innovation

business-model-innovation
Business model innovation is about increasing the success of an organization with existing products and technologies by crafting a compelling value proposition able to propel a new business model to scale up customers and create a lasting competitive advantage. And it all starts by mastering the key customers.

Constructive Disruption

constructive-disruption
A consumer brand company like Procter & Gamble (P&G) defines “Constructive Disruption” as: a willingness to change, adapt, and create new trends and technologies that will shape our industry for the future. According to P&G, it moves around four pillars: lean innovation, brand building, supply chain, and digitalization & data analytics.

Continuous Innovation

continuous-innovation
That is a process that requires a continuous feedback loop to develop a valuable product and build a viable business model. Continuous innovation is a mindset where products and services are designed and delivered to tune them around the customers’ problem and not the technical solution of its founders.

Design Sprint

design-sprint
A design sprint is a proven five-day process where critical business questions are answered through speedy design and prototyping, focusing on the end-user. A design sprint starts with a weekly challenge that should finish with a prototype, test at the end, and therefore a lesson learned to be iterated.

Design Thinking

design-thinking
Tim Brown, Executive Chair of IDEO, defined design thinking as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Therefore, desirability, feasibility, and viability are balanced to solve critical problems.

DevOps

devops-engineering
DevOps refers to a series of practices performed to perform automated software development processes. It is a conjugation of the term “development” and “operations” to emphasize how functions integrate across IT teams. DevOps strategies promote seamless building, testing, and deployment of products. It aims to bridge a gap between development and operations teams to streamline the development altogether.

Dual Track Agile

dual-track-agile
Product discovery is a critical part of agile methodologies, as its aim is to ensure that products customers love are built. Product discovery involves learning through a raft of methods, including design thinking, lean start-up, and A/B testing to name a few. Dual Track Agile is an agile methodology containing two separate tracks: the “discovery” track and the “delivery” track.

eXtreme Programming

extreme-programming
eXtreme Programming was developed in the late 1990s by Ken Beck, Ron Jeffries, and Ward Cunningham. During this time, the trio was working on the Chrysler Comprehensive Compensation System (C3) to help manage the company payroll system. eXtreme Programming (XP) is a software development methodology. It is designed to improve software quality and the ability of software to adapt to changing customer needs.

Feature-Driven Development

feature-driven-development
Feature-Driven Development is a pragmatic software process that is client and architecture-centric. Feature-Driven Development (FDD) is an agile software development model that organizes workflow according to which features need to be developed next.

Gemba Walk

gemba-walk
A Gemba Walk is a fundamental component of lean management. It describes the personal observation of work to learn more about it. Gemba is a Japanese word that loosely translates as “the real place”, or in business, “the place where value is created”. The Gemba Walk as a concept was created by Taiichi Ohno, the father of the Toyota Production System of lean manufacturing. Ohno wanted to encourage management executives to leave their offices and see where the real work happened. This, he hoped, would build relationships between employees with vastly different skillsets and build trust.

GIST Planning

gist-planning
GIST Planning is a relatively easy and lightweight agile approach to product planning that favors autonomous working. GIST Planning is a lean and agile methodology that was created by former Google product manager Itamar Gilad. GIST Planning seeks to address this situation by creating lightweight plans that are responsive and adaptable to change. GIST Planning also improves team velocity, autonomy, and alignment by reducing the pervasive influence of management. It consists of four blocks: goals, ideas, step-projects, and tasks.

ICE Scoring

ice-scoring-model
The ICE Scoring Model is an agile methodology that prioritizes features using data according to three components: impact, confidence, and ease of implementation. The ICE Scoring Model was initially created by author and growth expert Sean Ellis to help companies expand. Today, the model is broadly used to prioritize projects, features, initiatives, and rollouts. It is ideally suited for early-stage product development where there is a continuous flow of ideas and momentum must be maintained.

Innovation Funnel

innovation-funnel
An innovation funnel is a tool or process ensuring only the best ideas are executed. In a metaphorical sense, the funnel screens innovative ideas for viability so that only the best products, processes, or business models are launched to the market. An innovation funnel provides a framework for the screening and testing of innovative ideas for viability.

Innovation Matrix

types-of-innovation
According to how well defined is the problem and how well defined the domain, we have four main types of innovations: basic research (problem and domain or not well defined); breakthrough innovation (domain is not well defined, the problem is well defined); sustaining innovation (both problem and domain are well defined); and disruptive innovation (domain is well defined, the problem is not well defined).

Innovation Theory

innovation-theory
The innovation loop is a methodology/framework derived from the Bell Labs, which produced innovation at scale throughout the 20th century. They learned how to leverage a hybrid innovation management model based on science, invention, engineering, and manufacturing at scale. By leveraging individual genius, creativity, and small/large groups.

Lean vs. Agile

lean-methodology-vs-agile
The Agile methodology has been primarily thought of for software development (and other business disciplines have also adopted it). Lean thinking is a process improvement technique where teams prioritize the value streams to improve it continuously. Both methodologies look at the customer as the key driver to improvement and waste reduction. Both methodologies look at improvement as something continuous.

Lean Startup

startup-company
A startup company is a high-tech business that tries to build a scalable business model in tech-driven industries. A startup company usually follows a lean methodology, where continuous innovation, driven by built-in viral loops is the rule. Thus, driving growth and building network effects as a consequence of this strategy.

Minimum Viable Product

minimum-viable-product
As pointed out by Eric Ries, a minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort through a cycle of build, measure, learn; that is the foundation of the lean startup methodology.

Leaner MVP

leaner-mvp
A leaner MVP is the evolution of the MPV approach. Where the market risk is validated before anything else

Kanban

kanban
Kanban is a lean manufacturing framework first developed by Toyota in the late 1940s. The Kanban framework is a means of visualizing work as it moves through identifying potential bottlenecks. It does that through a process called just-in-time (JIT) manufacturing to optimize engineering processes, speed up manufacturing products, and improve the go-to-market strategy.

Jidoka

jidoka
Jidoka was first used in 1896 by Sakichi Toyoda, who invented a textile loom that would stop automatically when it encountered a defective thread. Jidoka is a Japanese term used in lean manufacturing. The term describes a scenario where machines cease operating without human intervention when a problem or defect is discovered.

PDCA Cycle

pdca-cycle
The PDCA (Plan-Do-Check-Act) cycle was first proposed by American physicist and engineer Walter A. Shewhart in the 1920s. The PDCA cycle is a continuous process and product improvement method and an essential component of the lean manufacturing philosophy.

Rational Unified Process

rational-unified-process
Rational unified process (RUP) is an agile software development methodology that breaks the project life cycle down into four distinct phases.

Rapid Application Development

rapid-application-development
RAD was first introduced by author and consultant James Martin in 1991. Martin recognized and then took advantage of the endless malleability of software in designing development models. Rapid Application Development (RAD) is a methodology focusing on delivering rapidly through continuous feedback and frequent iterations.

Retrospective Analysis

retrospective-analysis
Retrospective analyses are held after a project to determine what worked well and what did not. They are also conducted at the end of an iteration in Agile project management. Agile practitioners call these meetings retrospectives or retros. They are an effective way to check the pulse of a project team, reflect on the work performed to date, and reach a consensus on how to tackle the next sprint cycle. These are the five stages of a retrospective analysis for effective Agile project management: set the stage, gather the data, generate insights, decide on the next steps, and close the retrospective.

Scaled Agile

scaled-agile-lean-development
Scaled Agile Lean Development (ScALeD) helps businesses discover a balanced approach to agile transition and scaling questions. The ScALed approach helps businesses successfully respond to change. Inspired by a combination of lean and agile values, ScALed is practitioner-based and can be completed through various agile frameworks and practices.

SMED

smed
The SMED (single minute exchange of die) method is a lean production framework to reduce waste and increase production efficiency. The SMED method is a framework for reducing the time associated with completing an equipment changeover.

Spotify Model

spotify-model
The Spotify Model is an autonomous approach to scaling agile, focusing on culture communication, accountability, and quality. The Spotify model was first recognized in 2012 after Henrik Kniberg, and Anders Ivarsson released a white paper detailing how streaming company Spotify approached agility. Therefore, the Spotify model represents an evolution of agile.

Test-Driven Development

test-driven-development
As the name suggests, TDD is a test-driven technique for delivering high-quality software rapidly and sustainably. It is an iterative approach based on the idea that a failing test should be written before any code for a feature or function is written. Test-Driven Development (TDD) is an approach to software development that relies on very short development cycles.

Timeboxing

timeboxing
Timeboxing is a simple yet powerful time-management technique for improving productivity. Timeboxing describes the process of proactively scheduling a block of time to spend on a task in the future. It was first described by author James Martin in a book about agile software development.

Scrum

what-is-scrum
Scrum is a methodology co-created by Ken Schwaber and Jeff Sutherland for effective team collaboration on complex products. Scrum was primarily thought for software development projects to deliver new software capability every 2-4 weeks. It is a sub-group of agile also used in project management to improve startups’ productivity.

Scrumban

scrumban
Scrumban is a project management framework that is a hybrid of two popular agile methodologies: Scrum and Kanban. Scrumban is a popular approach to helping businesses focus on the right strategic tasks while simultaneously strengthening their processes.

Scrum Anti-Patterns

scrum-anti-patterns
Scrum anti-patterns describe any attractive, easy-to-implement solution that ultimately makes a problem worse. Therefore, these are the practice not to follow to prevent issues from emerging. Some classic examples of scrum anti-patterns comprise absent product owners, pre-assigned tickets (making individuals work in isolation), and discounting retrospectives (where review meetings are not useful to really make improvements).

Scrum At Scale

scrum-at-scale
Scrum at Scale (Scrum@Scale) is a framework that Scrum teams use to address complex problems and deliver high-value products. Scrum at Scale was created through a joint venture between the Scrum Alliance and Scrum Inc. The joint venture was overseen by Jeff Sutherland, a co-creator of Scrum and one of the principal authors of the Agile Manifesto.

Six Sigma

six-sigma
Six Sigma is a data-driven approach and methodology for eliminating errors or defects in a product, service, or process. Six Sigma was developed by Motorola as a management approach based on quality fundamentals in the early 1980s. A decade later, it was popularized by General Electric who estimated that the methodology saved them $12 billion in the first five years of operation.

Stretch Objectives

stretch-objectives
Stretch objectives describe any task an agile team plans to complete without expressly committing to do so. Teams incorporate stretch objectives during a Sprint or Program Increment (PI) as part of Scaled Agile. They are used when the agile team is unsure of its capacity to attain an objective. Therefore, stretch objectives are instead outcomes that, while extremely desirable, are not the difference between the success or failure of each sprint.

Toyota Production System

toyota-production-system
The Toyota Production System (TPS) is an early form of lean manufacturing created by auto-manufacturer Toyota. Created by the Toyota Motor Corporation in the 1940s and 50s, the Toyota Production System seeks to manufacture vehicles ordered by customers most quickly and efficiently possible.

Total Quality Management

total-quality-management
The Total Quality Management (TQM) framework is a technique based on the premise that employees continuously work on their ability to provide value to customers. Importantly, the word “total” means that all employees are involved in the process – regardless of whether they work in development, production, or fulfillment.

Waterfall

waterfall-model
The waterfall model was first described by Herbert D. Benington in 1956 during a presentation about the software used in radar imaging during the Cold War. Since there were no knowledge-based, creative software development strategies at the time, the waterfall method became standard practice. The waterfall model is a linear and sequential project management framework. 

Read Also: Continuous InnovationAgile MethodologyLean StartupBusiness Model InnovationProject Management.

Read Next: Agile Methodology, Lean Methodology, Agile Project Management, Scrum, Kanban, Six Sigma.

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