Apps in the Apple Store follow five primary business model patterns: the free model where the app might make money via paid ads. Freemium model is where the app charges for premium features; subscription-based model, paid model, and paymium model, which is a mix of paid and freemium.
Monetization | Description | Advantages | Drawbacks |
---|---|---|---|
In-App Advertising | Apps display ads to users while they use the app. Revenue is generated through ad clicks, impressions, or other engagement metrics. | – Wide range of potential advertisers. – Passive income stream. – Can be used in free apps to reach a broad user base. | – May disrupt user experience. – Ad blockers can reduce revenue. – Earnings depend on user engagement with ads. – Limited control over ad content. |
In-App Purchases | Users can buy virtual goods, premium features, or digital content within the app. This freemium model offers a free version with paid options. | – Encourages users to spend within the app. – Potential for high revenue per user. – Allows free app access to attract a larger user base. | – Requires a balance between free and paid content. – Risk of user dissatisfaction if paid features are too prominent. – May alienate users who prefer entirely free apps. |
Subscription | Users pay a recurring fee (monthly, yearly, etc.) to access premium features or content within the app. | – Steady, predictable revenue stream. – High potential for recurring revenue. – Encourages user loyalty and retention. | – May limit user adoption due to paywall. – Requires continuous value to justify the subscription fee. – Sensitive to price changes and competition. |
Freemium | Apps offer both free and premium versions. The free version includes ads or limited features, while the premium version removes restrictions. Users can choose to upgrade. | – Attracts a wide user base with a free version. – Upsell opportunities for premium features. – Allows users to experience the app before committing to a purchase. | – Balancing free and premium features can be challenging. – Risk of users seeking alternatives for free functionality. – Conversion rates from free to premium users may vary. |
Affiliate Marketing | Apps promote third-party products or services through affiliate links. App owners earn a commission on sales or actions generated through these links. | – Diverse product and service options to promote. – Earnings from successful referrals. – No need to create or sell products directly. | – Dependence on external affiliate programs. – Income variability based on user engagement with affiliate links. – Risk of promoting products not aligned with user interests. – May require significant traffic for substantial income. |
Sponsorships | Apps partner with brands or companies for sponsored content or features. Sponsors pay for visibility and promotion within the app. | – Direct income from brand partnerships. – Possibility for non-intrusive, targeted promotions. – Aligns with app niche or content. | – Finding suitable sponsors can be challenging. – Balancing sponsored content with user experience. – Risk of losing user trust if sponsorships are perceived as intrusive. |
Licensing | Apps with valuable intellectual property (IP) or proprietary technology can license their technology or content to other businesses or developers for a fee. | – Additional revenue stream for unique or in-demand IP. – Can extend the app’s reach through partnerships. | – Requires valuable and protectable IP or technology. – Complex negotiation and legal processes for licensing agreements. – May divert focus from app development. |
Crowdfunding | Apps may seek funding from users or investors through crowdfunding platforms or campaigns. Users contribute funds in exchange for rewards, early access, or equity in the app’s success. | – Provides initial capital without debt or equity loss. – Engages early supporters and potential brand advocates. – Validates market interest before full development. | – Success not guaranteed; campaigns can fail to meet funding goals. – Time-consuming to manage crowdfunding campaigns. – Need to fulfill promises to backers, which can be challenging. |
Selling Data | Apps collect user data and sell it to third parties for market research, analytics, or advertising purposes. | – Additional revenue stream with potential for high-value data. – Passive income source. – Monetizes user data without direct user payments. | – Privacy concerns and ethical considerations. – Regulatory compliance and data protection requirements. – Risk of alienating users if data usage is not transparent. – User backlash if data security is compromised. |
Free Model
Users get those apps for free. This makes the whole experience of getting the app frictionless as it removes the barriers to entering and downloading the app.
How do free apps make money?
Developers either don’t make money, or they do make money by displaying ads within the apps. In the case in which developers decide to make money by showing ads, they need to optimize for a large user base and to have strong engagement.
Indeed, this is the most sustainable way to make enough money from a free app.
Why do developers use the free model?
The free model has a few advantages. Some of them are:
- branding: a successful free app can be recognized across a large base of users
- large user base: free is a powerful way to have users try your app, quickly
- lead generation: if you have other apps, a free app might be used as a lead magnet to attract users to download or purchase other paid apps
While those elements might seem appealing, in reality, given the competition on the Apple Store, many free apps might never turn a dime.
Freemium Model
In a freemium app model, the user still downloads the app for free, which removes the initial friction.
If the user wants to have additional features, or content not available in the free version, she/he will be prompted to buy the premium version of the app.
How do freemium apps make money?
Those apps make money by converting free users into paid ones. This implies the content in the app needs to be optimized for conversion.
Therefore, a basic version needs to be significant enough to convince free users to keep using it, add features, or limit their usage, so that free users might want more and switch to paid.
Why do developers use the freemium apps model?
The freemium model has become quite popular in the Apple Store. However, making money from a freemium, it’s not as easy as it might seem.
Convincing users to switch to paid requires a deep understanding of the users’ base willingness to pay for the app. At the same time, a paid app requires a high cost of maintenance for the content it carries.
While you might develop a completely free app, and leave it there. You can’t with an app built on top of a freemium strategy. Continuous support will be needed.
However, similar to a free model with the freemium you can easily reach a larger user base, be recognized as a brand, and convert free users into paid ones.
However, you need to make sure to keep offering a great experience for both free and paid users. This is a crucial element.
In fact, by allowing everyone to try the app for free, also those users willing to pay beforehand might opt for the free version before deciding whether to leap to the paid ones.
As pointed out on the Apple Developer Blog:
In most cases, providing a great experience to all users regardless of whether they choose to spend is an integral aspect of the freemium model. The path to monetization is through engagement, and when users are given time to enjoy an app, they may be more inclined to invest in paid features.
Subscription Model
The subscription model works by paid memberships that keep renewing automatically until the user decides to cancel the service.
This implies a focus and emphasis on continuous improvement and additional features of the app. Or a reason for the user to keep paying to avoid losing something valuable.
How do subscription apps make money?
As reported by the Apple Developer blog:
Within a subscriber’s first year of subscription, you receive 70% of the subscription price at each billing cycle, minus applicable taxes. After a subscriber accumulates one year of paid service, your revenue increases to 85% of the subscription price, minus applicable taxes.
Thus, if the user is retained after the first year, the developer makes more money. In short, Apple tries to incentivize developers to build a model to keep users engaged or to gain them back.
Indeed, if a user unsubscribes from an app service but gets back within the 60 days grace period days of paid service continue to be accounted by Apple so that at the renewal of the first year the developer will earn more.
Why do developers use a subscription model?
A subscription model might be the most sustainable in the long run. While the user base initially using the service might be way more limited than the free and freemium model, developers also can leverage a few strategies to gain subscribers quickly.
As mentioned in the Apple Developer blog, “Apps with auto-renewable subscriptions can offer a discounted price or a free trial for a limited time at the beginning of a subscription.”
In short, developers can use one of the following strategies:
- Pay as you go: this works by lowering the price of the service for a limited period, which works well with price-sensitive users
- Pay upfront: one-time introductory for a specified duration at a lower price. This allows users still uncertain to enjoy of the first period with minimum investment and then decide whether to renew at full price
- Free trial: the user enjoys a limited period for free. The subscription starts right away, but the user won’t pay until the end of the trial. The user can cancel before the trial ends
To make this model work, developers have to:
- Create a frictionless and seamless sign-up process with a clear value proposition, call to action, pricing and terms to make the onboarding process smooth.
- Offer territory-specific prices set according to country and currency.
- Re-engage churned users by sending tailored messages with compelling offers.
- Offer bundle apps: if you have multiple apps on the Apple Store think of a bundle offer that makes the perceived value of the overall offering way higher.
Paid Model
In a paid model, rather than accessing the app via a periodic fee, the users can get access to it via a one-time payment formula. This is extremely appealing to many.
However, by limiting the option of the users, like in the subscription or freemium model, a user will evaluate the app more carefully before proceeding with the purchase.
This implies that the app needs to be well-positioned in terms of the value proposition.
How do paid model apps make money?
Those apps make money via a one-time payment. To make sure users can evaluate the app fully before the one-time purchase, developers have to optimize the app for things like title, icon, description, preview, and screenshots.
Marketing becomes extremely important for acquiring users.
Another lever developers have is bundle offering. Those primarily consist of:
- Pricing: offer a discount compared to the separate purchase price of the individual apps in the bundle.
- Subscriptions: a user subscribes to one app, they must be able to access all other apps in the bundle at no additional cost.
Why do developers use a paid model?
With respect to a subscription-based app, a paid model has a pricing structure that although might create some friction initially might be in general more appealing.
Many people like one-time purchases. Also, this might also imply a lower cost of having to engage users in the long run, with support costs. On the other hand, a paid model also suggests lower predictability of the forecasted revenues.
Paymium Model
The paymium model is a mix of paid and freemium. Where users pay to download the app, but also need to pay to use additional features or get access to additional content. As the initial cost might make users evaluate their purchase more carefully, the same principles of paid models apply.
How do Paymium apps make money?
They make money by both an initial payment and an additional payment at the download level and afterward if users are converted again to a paid plan.
Developers using this model can leverage tools from both freemium and paid models.
Why do developers choose the Paymium model?
A paymium model is attractive as it mixes the levers from a freemium and paid model.
What apps have had the most grab on our attention in 2022?
According to SimilarWeb, the top Apps in the App Store are, for the US are:
Apps like WhatsApp, TikTok, Twitter, and SHEIN are among the most used social apps.
Key Highlights
- Free Model:
- Apps are offered for free, eliminating barriers to entry.
- Revenue is generated by displaying ads within the app.
- Success relies on a large user base and strong engagement.
- Advantages include branding, a large user base, and lead generation.
- Many free apps may not generate revenue due to competition.
- Freemium Model:
- Apps are initially free but offer premium features for payment.
- Conversion of free users to paid customers is the focus.
- Basic version must provide enough value to encourage paid upgrades.
- Balancing free and paid user experience is crucial.
- Continuous support is needed for the freemium model.
- Subscription Model:
- Users pay for recurring access to the app’s features or services.
- Revenue share with developers increases after the first year.
- Focus on continuous improvement and additional features.
- Subscription model incentivizes engagement and user retention.
- Strategies include offering discounts, free trials, or bundle deals.
- Paid Model:
- Users pay a one-time fee to access the app.
- Marketing and positioning are crucial to attract users.
- App’s value proposition and user experience play a vital role.
- Paid models appeal to users who prefer one-time purchases.
- Friction may arise due to upfront payment.
- Paymium Model:
- Combination of paid and freemium models.
- Users pay to download the app and for additional features/content.
- Leverages tools from both freemium and paid models.
- Similar principles of paid models apply, focusing on value proposition.
- Top Apps in 2022 (US):
- WhatsApp, TikTok, Twitter, and SHEIN are among the most used social apps.
- SimilarWeb ranks these apps as having a significant presence in the app store.
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