retroactive-continuity

Retroactive Continuity

Retroactive continuity, commonly known as “retcon,” is a narrative technique that involves revising or altering previously established elements of a fictional story or universe. This can include changes to characters’ origins, motivations, relationships, or even the fundamental rules governing the fictional world. The primary purpose of a retcon is to maintain or update a narrative’s continuity, address plot holes, inconsistencies, or outdated elements, and allow for new storytelling possibilities.

Retcons are typically introduced by creators or writers of a franchise, and they often occur when a long-running series needs to reconcile new ideas or narratives with the existing canon. In essence, a retcon rewrites history within the fictional universe, shaping the story’s past to align with the current creative direction.

Origins of Retroactive Continuity (Retcon)

The concept of retcon can be traced back to the evolving nature of storytelling, particularly within long-running serialized narratives like comic books and serialized fiction. In these formats, stories often unfold over decades, with multiple creators contributing to a single character or universe. As a result, inconsistencies and contradictions in a character’s history or world-building can emerge over time.

One of the earliest examples of a retcon can be found in comic books. During the Golden Age of Comics, characters like Superman and Batman underwent changes in their origins, powers, and supporting casts as new writers and artists took on these iconic characters. These alterations were made to adapt to shifting audience expectations and to keep the characters fresh and relevant.

Key Characteristics of Retroactive Continuity (Retcon)

Retcons exhibit several key characteristics:

1. Narrative Revision:

  • Retcons involve changing or revising previously established narrative elements, such as character backstories, relationships, or events.

2. Continuity Alignment:

  • The primary goal of a retcon is to align the narrative with the current creative direction or to address inconsistencies and plot holes.

3. Creative Flexibility:

  • Retcons provide creators with the flexibility to introduce new storylines or concepts that may not have been part of the original vision.

4. Adaptation to Change:

  • Retcons allow franchises to adapt to changing audience expectations, cultural shifts, or storytelling trends.

5. Fan Reaction:

  • Retcons can generate strong reactions from fans, ranging from excitement and acceptance to criticism and resistance.

Artistic Applications of Retroactive Continuity (Retcon)

Retcons have been employed across various forms of storytelling, including:

1. Comic Books:

  • Comic book characters like Spider-Man, Batman, and the X-Men have seen numerous retcons over the years to update their origins, powers, and relationships.
  • The “Crisis on Infinite Earths” storyline in DC Comics (1985-1986) was a major retcon event that restructured the entire DC Universe, addressing inconsistencies and streamlining continuity.

2. Film and Television:

  • In the “Star Trek” franchise, the introduction of the “Kelvin Timeline” in the 2009 film allowed for retcons that reimagined classic characters and events while maintaining a connection to the original series.
  • The “X-Men” film franchise employed retcons to create alternate timelines, such as the “Days of Future Past” storyline (2014), to reset and reshape the narrative.

3. Literature:

  • The “Harry Potter” series by J.K. Rowling introduced retcons, such as additional information about characters and events, through Pottermore and interviews after the publication of the books.
  • In George R.R. Martin’s “A Song of Ice and Fire” series, the author has made retcons and updates through subsequent novels and novellas to provide more context and depth to the story.

4. Video Games:

  • The “Legend of Zelda” video game series has featured retcons to establish alternate timelines and reconcile the various games in the franchise.
  • In the “Final Fantasy” series, each installment is often set in a different world with unique characters, allowing for retcons and creative reinterpretations.

Implications and Benefits of Retroactive Continuity (Retcon)

Retcons offer several implications and benefits for storytelling:

1. Narrative Flexibility:

  • Retcons provide creators with the flexibility to adapt and evolve long-running narratives, keeping them relevant to changing audiences.

2. Conflict Resolution:

  • Retcons can address inconsistencies and contradictions within a fictional universe, promoting a more cohesive and satisfying narrative.

3. Expanded Universe:

  • They allow for the expansion of a fictional universe by introducing new elements, characters, or concepts that enrich the storytelling.

4. Creative Freedom:

  • Retcons grant creators the freedom to explore new ideas and directions without being bound by previous canon.

5. Engaging Audiences:

  • Retcons can engage audiences by generating excitement, discussion, and anticipation for how the changes will impact the narrative.

Criticisms of Retroactive Continuity (Retcon)

Despite its benefits, retcon is not without criticisms:

1. Fan Discontent:

  • Retcons can alienate or upset long-time fans who feel a strong connection to the original canon and characters.

2. Inconsistency:

Frequent retcons can lead to a lack of narrative consistency and make it challenging for audiences to invest in the story.

3. Overuse:

  • Excessive use of retcons may be seen as a sign of poor planning or a lack of creativity in storytelling.

4. Erasure of History:

  • Some fans may perceive retcons as erasing or devaluing the history and stories that came before.

Alternatives to Retroactive Continuity (Retcon)

While retcon is a common approach to addressing narrative challenges, there are alternative methods for managing a story’s continuity and evolving its universe:

1. Soft Reboots:

  • Soft reboots involve making significant changes to a fictional universe while retaining key elements and history. This allows for a fresh start without erasing the entire past.

2. Alternate Universes:

  • Stories can explore alternate universes or parallel timelines, where different events and character choices lead to alternative outcomes.

3. Spin-Offs:

  • Creators can develop spin-off stories or series that focus on specific characters or aspects of a fictional universe, allowing the main narrative to remain unchanged.

4. Prequels and Interquels:

  • Prequels and interquels explore events that occurred before or between established narratives, providing additional context without altering the main story.

Conclusion

Retroactive continuity, or retcon, is a narrative device that allows creators to revise, reinterpret, or expand upon previously established elements within a fictional universe. While retcons can be a source of controversy and debate among fans, they serve important roles in maintaining continuity, addressing inconsistencies, and keeping long-running franchises fresh and relevant. Whether in comic books, film, literature, or other forms of storytelling, retcons offer a dynamic way to shape and reshape narratives through time, reflecting the evolving nature of storytelling and the enduring creativity of creators and writers.

Key Points:

  • Definition: Retroactive continuity (retcon) involves revising or altering previously established elements of a fictional story or universe to maintain continuity, address inconsistencies, or allow for new storytelling possibilities.
  • Origins: Retcon can be traced back to the evolving nature of long-running serialized narratives like comic books, where inconsistencies emerge over time due to multiple creators contributing to a single universe.
  • Characteristics: Retcons involve narrative revision, continuity alignment, creative flexibility, adaptation to change, and eliciting strong reactions from fans.
  • Artistic Applications: Retcons have been utilized in various forms of storytelling, including comic books, film, television, literature, and video games, to update character origins, introduce alternate timelines, and expand fictional universes.
  • Implications and Benefits: Retcons offer narrative flexibility, conflict resolution, expansion of fictional universes, creative freedom, and engagement with audiences.
  • Criticisms: Retcons may face criticism from fans regarding discontent, inconsistency, overuse, and erasure of history.
  • Alternatives: Alternatives to retcon include soft reboots, exploring alternate universes, developing spin-offs, and creating prequels and interquels.
  • Conclusion: Retcon serves as a dynamic narrative device that allows creators to shape and reshape fictional universes over time, reflecting the evolving nature of storytelling and the creativity of writers and creators. Despite facing criticisms, retcons play essential roles in maintaining continuity and keeping long-running franchises fresh and relevant.

Read Next: Communication Cycle, Encoding, Communication Models, Organizational Structure.

Read Next: Lasswell Communication Model, Linear Model Of Communication.

Connected Communication Models

Aristotle’s Model of Communication

aristotle-model-of-communication
The Aristotle model of communication is a linear model with a focus on public speaking. The Aristotle model of communication was developed by Greek philosopher and orator Aristotle, who proposed the linear model to demonstrate the importance of the speaker and their audience during communication

Communication Cycle

linear-model-of-communication
The linear model of communication is a relatively simplistic model envisaging a process in which a sender encodes and transmits a message that is received and decoded by a recipient. The linear model of communication suggests communication moves in one direction only. The sender transmits a message to the receiver, but the receiver does not transmit a response or provide feedback to the sender.

Berlo’s SMCR Model

berlos-smcr-model
Berlo’s SMCR model was created by American communication theorist David Berlo in 1960, who expanded the Shannon-Weaver model of communication into clear and distinct parts. Berlo’s SMCR model is a one-way or linear communication framework based on the Shannon-Weaver communication model.

Helical Model of Communication

helical-model-of-communication
The helical model of communication is a framework inspired by the three-dimensional spring-like curve of a helix. It argues communication is cyclical, continuous, non-repetitive, accumulative, and influenced by time and experience.

Lasswell Communication Model

lasswell-communication-model
The Lasswell communication model is a linear framework for explaining the communication process through segmentation. Lasswell proposed media propaganda performs three social functions: surveillance, correlation, and transmission. Lasswell believed the media could impact what viewers believed about the information presented.

Modus Tollens

modus-tollens
Modus tollens is a deductive argument form and a rule of inference used to make conclusions of arguments and sets of arguments.  Modus tollens argues that if P is true then Q is also true. However, P is false. Therefore Q is also false. Modus tollens as an inference rule dates back to late antiquity where it was taught as part of Aristotelian logic. The first person to describe the rule in detail was Theophrastus, successor to Aristotle in the Peripatetic school.

Five Cannons of Rhetoric

five-canons-of-rhetoric
The five canons of rhetoric were first organized by Roman philosopher Cicero in his treatise De Inventione in around 84 BC. Some 150 years later, Roman rhetorician Quintilian explored each of the five canons in more depth as part of his 12-volume textbook entitled Institutio Oratoria. The work helped the five canons become a major component of rhetorical education well into the medieval period. The five canons of rhetoric comprise a system for understanding powerful and effective communication.

Communication Strategy

communication-strategy-framework
A communication strategy framework clarifies how businesses should communicate with their employees, investors, customers, and suppliers. Some of the key elements of an effective communication strategy move around purpose, background, objectives, target audience, messaging, and approach.

Noise if Communication

noise-in-communication
Noise is any factor that interferes with or impedes effective communication between a sender and receiver. When noise disrupts the communication process or prevents the transmission of information, it is said to be communication noise.

7 Cs of Communication

7-cs-of-communication
The 7Cs of communication is a set of guiding principles on effective communication skills in business, moving around seven principles for effective business communication: clear, concise, concrete, correct, complete, coherent, and courteous.

Transactional Model of Communication

transactional-model-of-communication
The transactional model of communication describes communication as a two-way, interactive process within social, relational, and cultural contexts. The transactional model of communication is best exemplified by two models. Barnlund’s model describes communication as a complex, multi-layered process where the feedback from the sender becomes the message for the receiver. Dance’s helical model is another example, which suggests communication is continuous, dynamic, evolutionary, and non-linear.

Horizontal Communication

horizontal-communication
Horizontal communication, often referred to as lateral communication, is communication that occurs between people at the same organizational level. In this context, communication describes any information that is transmitted between individuals, teams, departments, divisions, or units.

Communication Apprehension

communication-apprehension
Communication apprehension is a measure of the degree of anxiety someone feels in response to real (or anticipated) communication with another person or people.

Closed-Loop Communication

closed-loop-communication
Closed-loop communication is a simple but effective technique used to avoid misunderstandings during the communication process. Here, the person receiving information repeats it back to the sender to ensure they have understood the message correctly. 

Grapevine In Communication

grapevine-in-communication
Grapevine communication describes informal, unstructured, workplace dialogue between employees and superiors. It was first described in the early 1800s after someone observed that the appearance of telegraph wires strung between transmission poles resembled a grapevine.

ASE Model

ase-model
The ASE model posits that human behavior can be predicted if one studies the intention behind the behavior. It was created by health communication expert Hein de Vries in 1988. The ASE model believes intention and behavior are determined by cognitive variables such as attitude, social influence, and self-efficacy. The model also believes that intention predicts behavior such that one’s attitude toward a behavior is influenced by the consequences of that behavior. Three cognitive variables are the primary determinants of whether the intention to perform a new behavior was sustained: attitude, social influence, and self-efficacy. Various external variables also influence these factors.

Integrated Marketing Communication

integrated-marketing-communication
Integrated marketing communication (IMC) is an approach used by businesses to coordinate and brand their communication strategies. Integrated marketing communication takes separate marketing functions and combines them into one, interconnected approach with a core brand message that is consistent across various channels. These encompass owned, earned, and paid media. Integrated marketing communication has been used to great effect by companies such as Snapchat, Snickers, and Domino’s.

Social Penetration Theory

social-penetration-theory
Social penetration theory was developed by fellow psychologists Dalmas Taylor and Irwin Altman in their 1973 article Social Penetration: The Development of Interpersonal Relationships. Social penetration theory (SPT) posits that as a relationship develops, shallow and non-intimate communication evolves and becomes deeper and more intimate.

Hypodermic Needle

hypodermic-needle-theory
The hypodermic needle theory was first proposed by communication theorist Harold Lasswell in his 1927 book Propaganda Technique in the World War. The hypodermic needle theory is a communication model suggesting media messages are inserted into the brains of passive audiences.

7-38-55 Rule

7-38-55-rule
The 7-38-55 rule was created by University of California psychology professor Albert Mehrabian and mentioned in his book Silent Messages.  The 7-38-55 rule describes the multi-faceted way in which people communicate emotions, claiming that 7% of communication occurred via spoken word, 38% through tone of voice, and the remaining 55% through body language.

Active Listening

active-listening
Active listening is the process of listening attentively while someone speaks and displaying understanding through verbal and non-verbal techniques. Active listening is a fundamental part of good communication, fostering a positive connection and building trust between individuals.

Main Free Guides:

Scroll to Top

Discover more from FourWeekMBA

Subscribe now to keep reading and get access to the full archive.

Continue reading

FourWeekMBA