diegesis

Diegesis

Diegesis is a fundamental concept in storytelling and narrative theory that refers to the world or universe in which a story takes place. It encompasses all the elements that make up the story’s reality, including characters, settings, events, and the rules that govern the narrative. Diegesis plays a crucial role in literature, film, theater, and other forms of storytelling, as it serves as the foundation upon which the narrative unfolds.

Understanding Diegesis

What Is Diegesis?

Diegesis (pronounced “dye-uh-JEE-sis”) is a term derived from the Greek word “διήγησις,” which means “narration” or “telling.” In the context of storytelling, it refers to the fictional world or narrative framework in which a story takes place. Diegesis encompasses all the elements that contribute to the story’s internal consistency and coherence, including:

  1. Characters: The fictional individuals who inhabit the story’s world and drive the narrative forward.
  2. Settings: The locations, environments, and landscapes where the story’s events unfold.
  3. Events: The actions, interactions, and incidents that constitute the storyline.
  4. Rules and Logic: The governing principles, laws, and norms that apply within the story’s world.
  5. Narrative Perspective: The point of view or narrative stance from which the story is told.
  6. Time and Chronology: The temporal framework in which the events of the story occur, including past, present, and future.

Historical Origins of Diegesis

The concept of diegesis has ancient origins, with roots in classical Greek literature and philosophy. In Plato’s dialogues, for instance, the term “diegesis” was used to distinguish between two modes of discourse:

  1. Mimesis: This term referred to the direct representation or imitation of reality, where characters and events were portrayed as if they were happening in real life.
  2. Diegesis: Diegesis, on the other hand, denoted the narrative or storytelling mode, where a speaker or narrator recounted events and characters without directly enacting them.

Aristotle also explored these concepts in his “Poetics,” emphasizing the importance of mimesis in drama and the role of diegesis in narrative storytelling.

Applications of Diegesis in Different Storytelling Mediums

Diegesis is a versatile concept that applies to various storytelling mediums, each with its unique approach to world-building and narrative construction:

1. Literature

  • Narrative Voice: In literature, the choice of narrative voice—first person, third person, or omniscient—determines the perspective from which the story is told and the degree of access readers have to characters’ thoughts and experiences.
  • World-Building: Authors use descriptive language and narrative exposition to create the settings, cultures, and societies that form the diegetic world of the story.

2. Film and Television

  • Visual and Aural Elements: In cinema and television, the diegetic world is conveyed through a combination of visuals, sound design, and dialogue. Cinematography, set design, and special effects play a crucial role in shaping the diegetic environment.
  • Editing and Montage: The editing process in filmmaking helps establish the chronological and spatial coherence of the diegesis. Montage techniques can compress or expand time within the narrative.

3. Theater

  • Stage Design: In theater, the physical stage and set design contribute to the creation of the diegetic space. The arrangement of props, scenery, and lighting helps establish the story’s setting.
  • Performance: Actors bring characters to life within the diegetic world, embodying their roles and conveying emotions, motivations, and conflicts.

4. Video Games

  • Interactive Diegesis: Video games introduce an interactive dimension to diegesis, allowing players to explore and shape the narrative world. Game designers establish the rules, mechanics, and dynamics that govern the diegetic universe.
  • Player Agency: Player choices and actions can influence the unfolding of the story, creating a dynamic and responsive diegesis that adapts to player decisions.

5. Graphic Novels and Comics

  • Visual Storytelling: In graphic novels and comics, the visual elements, including illustrations, panel layouts, and lettering, contribute to the diegetic experience. Artists use these elements to convey characters, settings, and events.
  • Narrative Framing: Panel sequencing and the arrangement of images within the page or frame establish the flow of time and events within the diegesis.

6. Radio and Audio Storytelling

  • Soundscapes: In radio dramas and audio storytelling, the auditory dimension is paramount in creating the diegetic world. Sound effects, voice acting, and music transport listeners into the narrative environment.
  • Narrative Voice: The choice of narrator or characters’ voices shapes the auditory representation of the diegesis.

The Significance of Diegesis in Storytelling

Diegesis holds enduring significance in storytelling for several reasons:

1. Immersion

  • Diegesis is essential for immersing audiences or readers in the story’s world. A well-developed and coherent diegesis makes the narrative environment believable and engaging.

2. Suspension of Disbelief

  • It facilitates the audience’s suspension of disbelief—a willingness to accept the fictional reality presented in the story as if it were real. This suspension is crucial for the enjoyment of fictional narratives.

3. Narrative Coherence

  • Diegesis ensures that the story maintains internal coherence and consistency. It establishes the rules, logic, and boundaries that govern the narrative, preventing plot holes and inconsistencies.

4. Character Development

  • The diegetic world provides a backdrop for character development and interaction. Characters respond to the challenges, conflicts, and environments within the diegesis, shaping their growth and evolution.

5. Cultural and Social Commentary

  • Diegesis allows storytellers to explore and comment on cultural, social, and political issues within the context of the narrative world. It serves as a vehicle for allegory and metaphor.

6. Exploration of Themes

  • The diegesis provides a canvas for the exploration of thematic elements, such as identity, morality, and human nature. The narrative environment can amplify and reflect these themes.

Challenges and Expansions of Diegesis

While diegesis is a fundamental concept in storytelling, it is not without its challenges and variations:

1. Metafiction

  • Metafiction is a literary technique that draws attention to the constructed nature of the narrative and the relationship between the author, the story, and the reader. It blurs the boundaries between the diegetic world and the real world.

2. Transmedia Storytelling

  • Transmedia storytelling involves expanding a narrative across multiple media platforms, creating a more extensive and interconnected diegesis. Audiences can engage with the story through various media, each contributing to the overall narrative.

3. Experimental Narratives

  • Some experimental narratives challenge traditional notions of diegesis by disrupting linear chronology, narrative perspective, and cause-and-effect relationships.

4. Interactive Storytelling

  • Interactive storytelling, as seen in video games and choose-your-own-adventure narratives, empowers the audience or player to influence the diegesis through their choices and actions.

Conclusion

Diegesis, as the foundational narrative world of a story, is a concept that underpins the art of storytelling across various mediums. Whether in literature, film, theater, or interactive media, diegesis serves as the stage upon which characters, events, and themes come to life. Its significance lies in its ability to immerse audiences, maintain narrative coherence, and explore the complexities of human experience. As storytelling continues to evolve and adapt to new technologies and forms, the concept of diegesis remains a timeless and essential aspect of the art of narrative world-building. It is a testament to the enduring power of stories to captivate, inspire, and transport us to new realms of imagination and understanding.

Key Points:

  • Definition: Diegesis refers to the fictional world or narrative framework in which a story takes place, encompassing characters, settings, events, rules, logic, narrative perspective, and time.
  • Historical Origins: The concept has ancient roots in classical Greek literature and philosophy, notably explored by Plato and Aristotle in distinguishing between mimesis (direct representation) and diegesis (narration).
  • Applications in Storytelling Mediums: Diegesis is utilized across various mediums such as literature, film, television, theater, video games, graphic novels, comics, radio, and audio storytelling, each employing unique techniques to construct narrative worlds.
  • Significance in Storytelling: Diegesis plays a crucial role in immersing audiences, suspending disbelief, maintaining narrative coherence, facilitating character development, exploring themes, and providing a platform for cultural and social commentary within the story’s context.
  • Challenges and Expansions: Challenges to traditional diegesis include metafiction, transmedia storytelling, experimental narratives, and interactive storytelling, which blur boundaries and expand narrative possibilities.
  • Conclusion: Diegesis is fundamental to the art of storytelling, serving as the stage upon which narratives unfold and allowing audiences to engage with characters, events, and themes across diverse mediums. Its enduring significance lies in its ability to captivate, inspire, and transport individuals to imaginative realms of understanding and exploration.

Read Next: Communication Cycle, Encoding, Communication Models, Organizational Structure.

Read Next: Lasswell Communication Model, Linear Model Of Communication.

Connected Communication Models

Aristotle’s Model of Communication

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The Aristotle model of communication is a linear model with a focus on public speaking. The Aristotle model of communication was developed by Greek philosopher and orator Aristotle, who proposed the linear model to demonstrate the importance of the speaker and their audience during communication. 

Communication Cycle

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The linear model of communication is a relatively simplistic model envisaging a process in which a sender encodes and transmits a message that is received and decoded by a recipient. The linear model of communication suggests communication moves in one direction only. The sender transmits a message to the receiver, but the receiver does not transmit a response or provide feedback to the sender.

Berlo’s SMCR Model

berlos-smcr-model
Berlo’s SMCR model was created by American communication theorist David Berlo in 1960, who expanded the Shannon-Weaver model of communication into clear and distinct parts. Berlo’s SMCR model is a one-way or linear communication framework based on the Shannon-Weaver communication model.

Helical Model of Communication

helical-model-of-communication
The helical model of communication is a framework inspired by the three-dimensional spring-like curve of a helix. It argues communication is cyclical, continuous, non-repetitive, accumulative, and influenced by time and experience.

Lasswell Communication Model

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The Lasswell communication model is a linear framework for explaining the communication process through segmentation. Lasswell proposed media propaganda performs three social functions: surveillance, correlation, and transmission. Lasswell believed the media could impact what viewers believed about the information presented.

Modus Tollens

modus-tollens
Modus tollens is a deductive argument form and a rule of inference used to make conclusions of arguments and sets of arguments.  Modus tollens argues that if P is true then Q is also true. However, P is false. Therefore Q is also false. Modus tollens as an inference rule dates back to late antiquity where it was taught as part of Aristotelian logic. The first person to describe the rule in detail was Theophrastus, successor to Aristotle in the Peripatetic school.

Five Cannons of Rhetoric

five-canons-of-rhetoric
The five canons of rhetoric were first organized by Roman philosopher Cicero in his treatise De Inventione in around 84 BC. Some 150 years later, Roman rhetorician Quintilian explored each of the five canons in more depth as part of his 12-volume textbook entitled Institutio Oratoria. The work helped the five canons become a major component of rhetorical education well into the medieval period. The five canons of rhetoric comprise a system for understanding powerful and effective communication.

Communication Strategy

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A communication strategy framework clarifies how businesses should communicate with their employees, investors, customers, and suppliers. Some of the key elements of an effective communication strategy move around purpose, background, objectives, target audience, messaging, and approach.

Noise if Communication

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Noise is any factor that interferes with or impedes effective communication between a sender and receiver. When noise disrupts the communication process or prevents the transmission of information, it is said to be communication noise.

7 Cs of Communication

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The 7Cs of communication is a set of guiding principles on effective communication skills in business, moving around seven principles for effective business communication: clear, concise, concrete, correct, complete, coherent, and courteous.

Transactional Model of Communication

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The transactional model of communication describes communication as a two-way, interactive process within social, relational, and cultural contexts. The transactional model of communication is best exemplified by two models. Barnlund’s model describes communication as a complex, multi-layered process where the feedback from the sender becomes the message for the receiver. Dance’s helical model is another example, which suggests communication is continuous, dynamic, evolutionary, and non-linear.

Horizontal Communication

horizontal-communication
Horizontal communication, often referred to as lateral communication, is communication that occurs between people at the same organizational level. In this context, communication describes any information that is transmitted between individuals, teams, departments, divisions, or units.

Communication Apprehension

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Communication apprehension is a measure of the degree of anxiety someone feels in response to real (or anticipated) communication with another person or people.

Closed-Loop Communication

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Closed-loop communication is a simple but effective technique used to avoid misunderstandings during the communication process. Here, the person receiving information repeats it back to the sender to ensure they have understood the message correctly. 

Grapevine In Communication

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Grapevine communication describes informal, unstructured, workplace dialogue between employees and superiors. It was first described in the early 1800s after someone observed that the appearance of telegraph wires strung between transmission poles resembled a grapevine.

ASE Model

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The ASE model posits that human behavior can be predicted if one studies the intention behind the behavior. It was created by health communication expert Hein de Vries in 1988. The ASE model believes intention and behavior are determined by cognitive variables such as attitude, social influence, and self-efficacy. The model also believes that intention predicts behavior such that one’s attitude toward a behavior is influenced by the consequences of that behavior. Three cognitive variables are the primary determinants of whether the intention to perform a new behavior was sustained: attitude, social influence, and self-efficacy. Various external variables also influence these factors.

Integrated Marketing Communication

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Integrated marketing communication (IMC) is an approach used by businesses to coordinate and brand their communication strategies. Integrated marketing communication takes separate marketing functions and combines them into one, interconnected approach with a core brand message that is consistent across various channels. These encompass owned, earned, and paid media. Integrated marketing communication has been used to great effect by companies such as Snapchat, Snickers, and Domino’s.

Social Penetration Theory

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Social penetration theory was developed by fellow psychologists Dalmas Taylor and Irwin Altman in their 1973 article Social Penetration: The Development of Interpersonal Relationships. Social penetration theory (SPT) posits that as a relationship develops, shallow and non-intimate communication evolves and becomes deeper and more intimate.

Hypodermic Needle

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The hypodermic needle theory was first proposed by communication theorist Harold Lasswell in his 1927 book Propaganda Technique in the World War. The hypodermic needle theory is a communication model suggesting media messages are inserted into the brains of passive audiences.

7-38-55 Rule

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The 7-38-55 rule was created by University of California psychology professor Albert Mehrabian and mentioned in his book Silent Messages.  The 7-38-55 rule describes the multi-faceted way in which people communicate emotions, claiming that 7% of communication occurred via spoken word, 38% through tone of voice, and the remaining 55% through body language.

Active Listening

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Active listening is the process of listening attentively while someone speaks and displaying understanding through verbal and non-verbal techniques. Active listening is a fundamental part of good communication, fostering a positive connection and building trust between individuals.

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