who-owns-pokemon

Who Owns Pokémon?

Pokémon is owned by Nintendo and owned by various institutional investors, such as The Master Trust Bank of Japan, Custody Bank of Japan, and JP Morgan Chase Bank.

AspectDescriptionAnalysisExamples
Products and ServicesPokémon offers a wide range of products and services that revolve around its core elements, including video games, trading card games, animated TV series and movies, merchandise (toys, clothing, accessories), mobile apps, and various forms of media (books, magazines, websites). These offerings allow fans to engage with the Pokémon universe in multiple ways.Pokémon’s core products and services include video games, trading card games, animated TV series and movies, merchandise, mobile apps, and various forms of media. The brand’s multifaceted approach enables fans to immerse themselves in the Pokémon world through different channels. This diversified portfolio caters to a broad audience, from video game enthusiasts to collectors and fans of the animated series.Video games, trading card games, animated TV series and movies, merchandise (toys, clothing, accessories), mobile apps, various forms of media (books, magazines, websites), diversified portfolio for engaging fans through multiple channels, broad audience appeal.
Revenue StreamsPokémon generates revenue from various streams, including the sale of video games, trading card games, merchandise, licensing agreements, advertising and sponsorships, streaming services, mobile app purchases, and royalties from media distribution. Pokémon also hosts live events, such as Pokémon GO Fest, which generates ticket sales and in-game purchases.The primary sources of revenue for Pokémon encompass the sale of video games, trading card games, merchandise, licensing agreements, advertising and sponsorships, streaming services, mobile app purchases, and royalties from media distribution. Live events, like Pokémon GO Fest, contribute to ticket sales and in-game purchases. Pokémon diversifies its revenue streams through a combination of product sales, licensing, and events.Revenue from video games, trading card games, merchandise, licensing agreements, advertising and sponsorships, streaming services, mobile app purchases, royalties from media distribution, live events (e.g., Pokémon GO Fest) generating ticket sales and in-game purchases, diversified revenue streams through sales, licensing, and events.
Customer SegmentsPokémon caters to a diverse customer base that includes video game players, trading card game enthusiasts, collectors of merchandise, fans of the animated series and movies, mobile app users, and the general public who enjoy the Pokémon brand. The franchise appeals to various age groups, from children to adults, making it a cross-generational phenomenon.Customer segments for Pokémon encompass video game players, trading card game enthusiasts, merchandise collectors, fans of the animated series and movies, mobile app users, and a wider audience that enjoys the Pokémon brand. Pokémon’s broad appeal spans across different age groups, from children who enjoy the animated series to adults who collect cards and play video games. It maintains a cross-generational fan base.Video game players, trading card game enthusiasts, merchandise collectors, fans of the animated series and movies, mobile app users, wider audience enjoying the Pokémon brand, broad appeal across different age groups, cross-generational fan base.
Distribution ChannelsPokémon distributes its products and services through a variety of channels, including video game consoles, retail stores, online e-commerce platforms, streaming services, mobile app stores (iOS and Android), television networks, movie theaters, and live events. These diverse distribution channels ensure wide accessibility and engagement with fans.Distribution channels for Pokémon encompass video game consoles, retail stores, online e-commerce platforms, streaming services, mobile app stores (iOS and Android), television networks, movie theaters, and live events like Pokémon GO Fest. This multi-channel approach ensures that Pokémon’s products and content are readily accessible to fans worldwide, both digitally and physically. It facilitates fan engagement and brand reach.Distribution through video game consoles, retail stores, online e-commerce platforms, streaming services, mobile app stores (iOS and Android), television networks, movie theaters, live events (e.g., Pokémon GO Fest), multi-channel approach for global accessibility and fan engagement, extended brand reach.
Key PartnershipsPokémon collaborates with various partners to expand its brand and offerings. These partnerships may involve video game developers (e.g., Game Freak), trading card manufacturers (e.g., The Pokémon Company International), merchandise producers (e.g., toy manufacturers), streaming platforms (e.g., Netflix), mobile app developers (e.g., Niantic for Pokémon GO), and sponsorship agreements with companies for events and promotions.Collaborations with video game developers ensure the creation of new Pokémon titles. Partnerships with trading card manufacturers lead to the production of trading card games. Collaborations with merchandise producers result in branded toys and collectibles. Streaming platforms like Netflix host Pokémon content. Mobile app developers work on titles like Pokémon GO. Sponsorship agreements with companies enhance events and promotions. Pokémon’s partnerships extend its brand presence and offerings.Collaborations with video game developers, trading card manufacturers, merchandise producers, streaming platforms, mobile app developers, sponsorship agreements with companies, extended brand presence and offerings through partnerships.
Key ResourcesPokémon’s key resources include its intellectual property (IP) rights to the Pokémon franchise, a vast library of Pokémon characters and designs, video game development expertise, trading card game design and manufacturing capabilities, merchandise design and production capabilities, animated series and movie production, mobile app development, a global fan community, and the support of its parent companies (Nintendo, Game Freak, Creatures Inc.). These resources empower Pokémon to continuously expand its brand.Key resources for Pokémon encompass its valuable intellectual property (IP) rights to the Pokémon franchise, a vast library of Pokémon characters and designs, expertise in video game development, design and manufacturing capabilities for trading card games, expertise in merchandise design and production, animation and movie production capabilities, mobile app development expertise, a global fan community, and support from its parent companies (Nintendo, Game Freak, Creatures Inc.). These resources collectively enable Pokémon to perpetually extend its brand reach and offerings.Intellectual property rights to the Pokémon franchise, a vast library of Pokémon characters and designs, video game development expertise, trading card game design and manufacturing capabilities, merchandise design and production capabilities, animation and movie production capabilities, mobile app development expertise, a global fan community, support from parent companies, continuous brand extension through resources.
Cost StructurePokémon incurs costs related to video game development, trading card game manufacturing, merchandise production, animation and movie production, mobile app development, marketing and advertising campaigns, distribution expenses, licensing agreements, and event organization. Costs can vary depending on the complexity of projects and marketing efforts.Costs related to Pokémon’s operations include expenses for video game development, trading card game manufacturing, merchandise production, animation and movie production, mobile app development, marketing and advertising initiatives, distribution expenses, licensing agreements, and event organization. The complexity of projects and marketing campaigns can impact operational costs. Pokémon manages its costs while investing in brand promotion and expansion.Costs related to video game development, trading card game manufacturing, merchandise production, animation and movie production, mobile app development, marketing and advertising campaigns, distribution expenses, licensing agreements, event organization, cost management while investing in brand promotion and expansion.
Competitive AdvantagePokémon’s competitive advantage lies in its rich IP and extensive library of beloved characters. The brand has a loyal fan base built over decades. The diversified product and service portfolio, spanning video games, trading cards, merchandise, and media, ensures sustained engagement. Collaborations and partnerships expand the brand’s offerings. The support of parent companies provides stability and resources for growth. Pokémon remains a cultural phenomenon with a global reach.Pokémon’s competitive advantage is rooted in its valuable intellectual property and a vast library of iconic characters. The franchise enjoys unwavering loyalty from a dedicated fan base developed over decades. Its diversified product and service portfolio, covering video games, trading cards, merchandise, and media, guarantees continued fan engagement. Collaborations and partnerships broaden its offerings. The backing of parent companies offers stability and growth resources. Pokémon maintains its status as a cultural phenomenon with worldwide appeal.Valuable intellectual property and extensive character library, dedicated and loyal fan base cultivated over decades, diversified product and service portfolio for sustained fan engagement, collaborations and partnerships expanding offerings, support from parent companies ensuring stability and growth, global cultural phenomenon.

Key Highlights about Pokémon’s Ownership:

  • Ownership by Nintendo: Pokémon is a franchise that is owned by Nintendo, a well-known Japanese video game company. The franchise was created by Satoshi Tajiri and Ken Sugimori and is managed by The Pokémon Company, a joint venture between Nintendo, Game Freak, and Creatures Inc. Nintendo plays a significant role in overseeing and publishing Pokémon-related content.
  • Institutional Investors: In addition to Nintendo’s ownership, Pokémon’s financial interests are also held by institutional investors. These investors can include large banks and financial entities that hold shares of the companies associated with Pokémon. Some notable institutional investors include The Master Trust Bank of Japan, Custody Bank of Japan, and JP Morgan Chase Bank.
  • Franchise’s Popularity: Pokémon has become one of the most successful and iconic entertainment franchises globally. It includes video games, trading card games, an animated TV series, movies, merchandise, and more. The franchise’s appeal has spanned generations, making it a cultural phenomenon since its inception.
  • Global Impact: The Pokémon franchise has had a profound impact on pop culture, gaming, and media. The video games, TV shows, movies, and various products have garnered a massive fan base around the world, with players, viewers, and collectors of all ages engaging with Pokémon content.
  • Continued Evolution: Over the years, Pokémon has evolved and expanded its offerings. New generations of video games are released regularly, introducing new regions, species, and gameplay mechanics. The franchise has managed to adapt to changing trends and technologies while maintaining its core essence.
  • Community Engagement: Pokémon’s success is also attributed to its strong community engagement. Fans participate in events, tournaments, conventions, and online communities, fostering a sense of camaraderie and shared enthusiasm for the franchise.
  • Media Synergy: The Pokémon franchise thrives on synergy across various media formats. The video games, TV series, movies, and merchandise all complement each other, creating a multimedia ecosystem that enhances the overall brand experience.

Related Visual Stories

Nintendo Revenue

nintendo-revenue
In 2018, Nintendo’s revenue was 1.055 trillion yen. The company’s revenue increased to 1.2 trillion yen in 2019. Nintendo’s revenue continued to grow in 2020, reaching 1.308 trillion yen. The company experienced a significant increase in revenue in 2021, amounting to 1.759 trillion yen. In 2022, Nintendo’s revenue was 1.695 trillion yen, slightly lower than the previous year but still reflecting strong performance.

Nintendo Profits

nintendo-profits
In 2018, Nintendo’s net income was 134.09 billion yen. The company’s net income increased to 200.34 billion yen in 2019. Nintendo’s net income continued to grow in 2020, reaching 236 billion yen. The company experienced a significant increase in net income in 2021, amounting to 527.95 billion yen. In 2022, Nintendo achieved its highest net income in the given period, amounting to 530.5 billion yen.

Nintendo Employees

nintendo-employees
In 2018, Nintendo had a total of 5,501 employees. The company’s employee count increased to 5,944 in 2019. Nintendo’s workforce continued to grow in 2020, reaching a total of 6,200 employees. The company experienced further growth in its employee count in 2021, with a total of 6,574 employees. In 2022, Nintendo had a total of 6,717 employees, marking its highest employee count in the given period.

Who Owns Nintendo

who-owns-nintendo
The Master Trust Bank of Japan, Ltd. (Trust Account) is the largest shareholder of Nintendo, holding 194,104 shares, which represents an ownership stake of 16.54%. The second-largest shareholder is Custody Bank of Japan, Ltd. (Trust Account), holding 63,983 shares and an ownership stake of 5.45%. JP Morgan Chase Bank 380815 (Standing proxy: Settlement & Clearing Services Department, Mizuho Bank, Ltd.) is the third-largest shareholder, holding 63,741 shares and an ownership stake of 5.43%. The Bank of Kyoto, Ltd. (Standing proxy: Custody Bank of Japan, Ltd.) is the fourth-largest shareholder, holding 48,802 shares and an ownership stake of 4.16%. The fifth-largest shareholder is The Nomura Trust and Banking Co., Ltd. (MUFG Bank, Ltd. Retiree Allowance Trust Account), holding 42,109 shares and an ownership stake of 3.59%.

Who Owns Playstation

who-owns-playstation
PlayStation is part of Sony’s gaming segment, and Sony owns it, which primarily shareholders, comprise institutional investors such as The Master Trust Bank of Japan, Ltd. (Trust Account), Citibank as Depositary Bank for Depositary Receipt Holders, Custody Bank of Japan, Ltd. (Trust Account).

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